Cost of the 1st level:
CRP 1.8 Huge teleporters for fast fleet transfer between Gates with maximum jump range 10 000 сkm per level. Each level of Hyperspace Technology and Emperor increases the range of the gate. Place your fleet in gate defense to perform the teleportation. It will take 1 fuel rate for each unit for fleet teleportation, plus an additional 1 norm for every 10 000 of distance (gas must be in the hold of the transported fleet). The gate requires per level to operate.
At least [1 /gate level] hours must pass between teleportations. Each level of the Engineer reduces the gate's recharge time by 1%. After teleportation the fleet will stand in defence of the destination gate.
Each level of the gate increases its structure by 1 000 000.
It is built of the moon. It is impossible to build alongside with Quay, Alliance Station and Space Station, unless your moon is upgraded to SuperStation.
The first level cannot be destroyed or devoured by Lexx.
Construction scheme
At least [1 /gate level] hours must pass between teleportations. Each level of the Engineer reduces the gate's recharge time by 1%. After teleportation the fleet will stand in defence of the destination gate.
Each level of the gate increases its structure by 1 000 000.
It is built of the moon. It is impossible to build alongside with Quay, Alliance Station and Space Station, unless your moon is upgraded to SuperStation.
The first level cannot be destroyed or devoured by Lexx.
Construction scheme