Nuclear missile designed for demolition of the enemy object. It destroys the object infrastructure randomly, including buildings, fleet and defense (without affecting defending fleets of other players). Buildings may be partially or fully protected by
Fortification Technology. Each missile destroys the random number of levels of all buildings, fleet, defense, without debris leaving no chance to recover defense. The only way to stop the missile - is to destroy the silo from which it was sent.
More >> Nuclear Silo should be destroyed during the rocket flight. If a Nuclear Silo is destroyed when a nuclear missile passes less than 50% of the way, then Nuclear Missile goes astray and falls into a random object of the solar system of start, if a nuclear bunker is destroyed when a nuclear missile passes 50% or more, it falls in a random object in the solar system of the destination. When a nuclear missile hits the satellite or hits the asteroid, it damages 1 000 000 Structure of the object. Missiles and silos should be of the same quantity (including missiles in flight). It is impossible to attack the capital of a player if it no nuclear silo on it.