Cost of the 1st level:
CRP 1.5 By bursting through tunnels and creating vibrations, xerjs create landslides and micro-quakes where metal ores and minerals are suspected to accumulate. This allows the partial extraction of resources from the ground, but requires huge energy costs. On small planets it is easier to create vibrations, so the production is higher there.
Extraction formulas:
Extraction formulas:
Comparison by level
Lvl | Production of metal | Production of minerals | Energy |
1 | 303 | 151 | -9 900 |
2 | 667 | 333 | -21 781 |
3 | 1101 | 550 | -35 938 |
4 | 1616 | 808 | -52 708 |
5 | 2222 | 1111 | -72 473 |
6 | 2933 | 1466 | -95 665 |
7 | 3764 | 1882 | -122 770 |
8 | 4732 | 2366 | -154 339 |
9 | 5856 | 2928 | -190 994 |
10 | 7157 | 3578 | -233 437 |