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non-agression is useless, providers and recyclers on recycle mission are slaughtered

Сообщение  Сообщение #1 
Группа guest
Dear Admin please not that non agression is totally useless in this game. my providers was sent to recycle after my battleships have destroyed a pirate. then this happened https://xcraft.ru/battle/index.php?battle_id=f08eb2528596ecf080e4ec12a1c327de. no time to escape, and they where slaughtered even though they where on a non-agression setting so that when enemy ships arrive they would retreat. please xplain why you have non-agression setting when it is useless?
1 Декабря 2018 20:24:09
1 Декабря 2018 20:24:09
Сообщение  Сообщение #2 
Группа guest
See this bug report. It's the same issue and they gave an explanation there
https://xcraft.net/forum/topic_42315
1 Декабря 2018 21:06:54
1 Декабря 2018 21:06:54
Сообщение  Сообщение #3 
Группа guest
Actually, I agree with Gate_Walker, current implementation of non-aggression is useless. The 6 minutes warm-up time is sufficient for average battle where all recycling units can be destroyed. It would be helpful if retreat command activated as soon as enemy fleet ETA equals or less than the warm-up time.
2 Декабря 2018 05:46:02
2 Декабря 2018 05:46:02
Сообщение  Сообщение #4 
Группа guest
Still is useless and have to agree to ion_nsk_region et al.
 
2 Декабря 2018 11:14:30
2 Декабря 2018 11:14:30
Сообщение  Сообщение #5 
Группа guest
agreed, and the chance of running away is pointless when they are to slow ^^

and specialy the beginners with low tech have not a bit of a chance ^^
2 Декабря 2018 14:23:25
2 Декабря 2018 14:23:25
Сообщение  Сообщение #6 
Репутация 73
Группа Terminator 33 13 20 Сообщений 2385
Tii is right. This is not a bug.
ion_nsk_region please create a topic with your idea in this branch: https://xcraft.ru/forum/forum_359
3 Декабря 2018 10:25:05
3 Декабря 2018 10:25:05

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