Сообщения пользователя: Victoria
Тема: News from balance editor |
23 Октября 2016 18:24:47
Сообщение #210
Balance editor Shakur666 reported:
1) The FAS protection of Protector will be reduced from 900 per level to 750 per level
2) Entering defense on asteroids, where planetary defense, flaming worms and obelisks will be impossible to build.
When capturing an asteroid defense will be restored on the basis of % of its recovery.
If asteroid was left, it is planned that it will become a pirate’s (no newbie protection), in order not to transmit asteroids with defense without loss. If there are any resources on asteroid, they will be deleted when recapture.
More detailed information about the changes will be next week.
1) The FAS protection of Protector will be reduced from 900 per level to 750 per level
2) Entering defense on asteroids, where planetary defense, flaming worms and obelisks will be impossible to build.
When capturing an asteroid defense will be restored on the basis of % of its recovery.
If asteroid was left, it is planned that it will become a pirate’s (no newbie protection), in order not to transmit asteroids with defense without loss. If there are any resources on asteroid, they will be deleted when recapture.
More detailed information about the changes will be next week.
Тема: Не дали офицера |
21 Октября 2016 10:05:19
Сообщение #209
Quote: Oprius
у меня его в офицерах нет, где его искать?
В дереве технологий кликните по защитнику и увидите его уровень.
Тема: Обсуждение изменения по обороне на астерах, оборона на инстах и т.д. |
18 Октября 2016 16:04:03
Сообщение #208
Тут нечего поддерживать, так как идея выгодна только сильным игрокам и не учитывает интересы слабых по очкам игроков.
Пункты 2 и 3 нарушают существующую механику игры.
Также стоит обратить внимание на то, что внесение изменений в существующую механику игры не предусмотрено регламентом РБ.
Судя по всему не мне одной видится, что эта идея вызвана личным интересом ТС и других топов.
Пункты 2 и 3 нарушают существующую механику игры.
Также стоит обратить внимание на то, что внесение изменений в существующую механику игры не предусмотрено регламентом РБ.
Quote: Sunny
идея выгодна только топам и их интересам.
Судя по всему не мне одной видится, что эта идея вызвана личным интересом ТС и других топов.
Тема: И сново 6-ая миссия. |
18 Октября 2016 11:40:34
Сообщение #207
Вы же сперва прошпионили планету и получили шпионский отчёт, ваша вряд ли способна её проатаковать - только убиться, по другому это назвать сложно.
Тема: И сново 6-ая миссия. |
18 Октября 2016 11:28:51
Сообщение #206
Миссия "Атака" подразумевает стремление победить, в описании миссии не указано "убейте об эту планету одну баклушу".
Тема: The speed of civilian fleet was increased, fortification was reduced |
16 Октября 2016 20:50:03
Сообщение #205
The speed of civilian (auxiliary) fleet was increased:
Small cargo 300/400 to 400/500
Large cargo 225 to 275
Recycler 180 to 200
Overlord 150/300 to 175/350
Provider 100/150 to 125/175
Shuttle 300 to 350
Courier 220 to 250
Fortification technology was reduced. New formula is 100 000 * 1,66 in the degree of technology level.
Old formula was 100 000 * 1,75 in the degree of technology level.
Reducing of Fortification technology is the next step of reducing of Lexx.
Small cargo 300/400 to 400/500
Large cargo 225 to 275
Recycler 180 to 200
Overlord 150/300 to 175/350
Provider 100/150 to 125/175
Shuttle 300 to 350
Courier 220 to 250
Fortification technology was reduced. New formula is 100 000 * 1,66 in the degree of technology level.
Old formula was 100 000 * 1,75 in the degree of technology level.
Reducing of Fortification technology is the next step of reducing of Lexx.
Тема: Some balance changes |
14 Октября 2016 10:13:07
Сообщение #204
Formulas of production of planetary ripper were changed. You can find them into description of this unit.
The main purpose of this changes is ripper’s versatility for all races. Now xerjs and terrans can build it on planets, and obtain additional production. According to suggestion of RAZZAGAL rippers are less profitable on a very small planet, it is more beneficial on medium and even large planets because we have reduced the influence of the diameter in the formulas.
More expensive energy of Tosses was taken into account so they can reduce ripper’s consumption technologically.
Fuel costs of devourers were increased from 70 to 80.
Attack power of dreadlisks was reduced by 10%.
Nexus capacity was increased.
Damage on organic targets of wardens was increased up to 75%.
Specialization of quantum destroyer was reduced.
Speed of matriarchates and the patriarchates was reduced by 10%, also speed of usurpers was reduced by 20%. Mudkip got some changes too.
The main purpose of this changes is ripper’s versatility for all races. Now xerjs and terrans can build it on planets, and obtain additional production. According to suggestion of RAZZAGAL rippers are less profitable on a very small planet, it is more beneficial on medium and even large planets because we have reduced the influence of the diameter in the formulas.
More expensive energy of Tosses was taken into account so they can reduce ripper’s consumption technologically.
Fuel costs of devourers were increased from 70 to 80.
Attack power of dreadlisks was reduced by 10%.
Nexus capacity was increased.
Damage on organic targets of wardens was increased up to 75%.
Specialization of quantum destroyer was reduced.
Speed of matriarchates and the patriarchates was reduced by 10%, also speed of usurpers was reduced by 20%. Mudkip got some changes too.
Тема: бан Vladimir2903 |
12 Октября 2016 09:14:05
Сообщение #203
Quote: monk
А с каких пор нельзя ЛП делать бесплатно?
Лунопопытку можно делать, но нельзя назвать слив флота лунопопыткой, если луна образована гораздо ранее проведённого боя.
Тема: Some changes from BE (balance editor) |
30 Сентября 2016 08:38:38
Сообщение #202
Newby protection
х3 up to 25к points (instead of х5)
х5 from 25к up to 3кк points (instead of х10 and instead of 1кк)
and х10 from 3кк points (instead of unlimited for more then 1кк)
It was made for young players’ protection which will give them more interest for the future development in the game.
Juggernaut – flight speed was increased but the speed of collection of debris was reduced.
Scourges, mudkips and vikings also got some changes.
Now, if the fleet was not able to return to the moon / entity because of its absence, it flies with the same speed as if it was flying from the moon.
Please, address all your question to balance editor
х3 up to 25к points (instead of х5)
х5 from 25к up to 3кк points (instead of х10 and instead of 1кк)
and х10 from 3кк points (instead of unlimited for more then 1кк)
It was made for young players’ protection which will give them more interest for the future development in the game.
Juggernaut – flight speed was increased but the speed of collection of debris was reduced.
Scourges, mudkips and vikings also got some changes.
Now, if the fleet was not able to return to the moon / entity because of its absence, it flies with the same speed as if it was flying from the moon.
Please, address all your question to balance editor
Тема: Mechanics of automatic and manual recall of the fleet from the coordin |
29 Сентября 2016 15:46:10
Сообщение #201
Automatic speed selection for returning from coordinates was entered.
It doesn’t not allow fleet to get stuck defending coordinates (or in occupation) in situations when is not enough vespene to return on the top speed. Now, fleet will choose the highest possible speed, taking into account the available gas.
This option can be disabled in the settings of the fleet:
Flight time with automatic speed selection cannot be more then 7 days, and if it is greater, then the fleet will continue to hang on the coordinates.
Also the manual recall of fleets standing on the coordinates was modified.
If it is not enough Vespene, you will see a warning, and can decide if you need such recall or to choose another variant.
Locked fleet also can be recalled manually.
It doesn’t not allow fleet to get stuck defending coordinates (or in occupation) in situations when is not enough vespene to return on the top speed. Now, fleet will choose the highest possible speed, taking into account the available gas.
This option can be disabled in the settings of the fleet:
Flight time with automatic speed selection cannot be more then 7 days, and if it is greater, then the fleet will continue to hang on the coordinates.
Also the manual recall of fleets standing on the coordinates was modified.
If it is not enough Vespene, you will see a warning, and can decide if you need such recall or to choose another variant.
Locked fleet also can be recalled manually.
Тема: Devouring of special planets |
26 Сентября 2016 22:41:42
Сообщение #200
Now special planets can be devoured as ordinary planets.
The percentage of return of resources for the demolition of buildings is reduced from 25 to 10 on all planets and return of resources after the destruction of buildings on special planets is returned.
The percentage of devouring by Lexx is reduced from 40 to 25.
The percentage of return of resources for the demolition of buildings is reduced from 25 to 10 on all planets and return of resources after the destruction of buildings on special planets is returned.
The percentage of devouring by Lexx is reduced from 40 to 25.
Тема: Asteroids, Nuclear missiles and others |
26 Сентября 2016 20:47:29
Сообщение #199
Creating of asteroids
Asteroids creating process was updated. Before change one had 50% chance of creating an asteroid after the destruction of the planet. Now we have formula:
[ Diameter of the planet / 500] = chance % to create an asteroid
Thus, the larger the planet - the higher the chance of creating an asteroid after the destruction the planet, but risk to loose destroyers also became higher.
Nuclear missiles
Now you can deactivate the missile if the bunker was destroyed before it passing half the distance (if the missile passes 50% of the distance and more it strays off course and crashes on random coordinates after the destruction of the bunker).
Planetary Devouring
Now planetary devouring does not add resources if Lexx devouring special planet (See the section "Help") or pirate stations.
Charts
We have graphics for those who appreciate the economic component of the game.
The information is displayed in charts for the whole year, but is grouped by weeks. It is collected during only a few weeks, but soon you will see the dynamics.
You can see information about units, resources and course of Hydarian crystals to universal resource.
Asteroids creating process was updated. Before change one had 50% chance of creating an asteroid after the destruction of the planet. Now we have formula:
[ Diameter of the planet / 500] = chance % to create an asteroid
Thus, the larger the planet - the higher the chance of creating an asteroid after the destruction the planet, but risk to loose destroyers also became higher.
Nuclear missiles
Now you can deactivate the missile if the bunker was destroyed before it passing half the distance (if the missile passes 50% of the distance and more it strays off course and crashes on random coordinates after the destruction of the bunker).
Planetary Devouring
Now planetary devouring does not add resources if Lexx devouring special planet (See the section "Help") or pirate stations.
Charts
We have graphics for those who appreciate the economic component of the game.
The information is displayed in charts for the whole year, but is grouped by weeks. It is collected during only a few weeks, but soon you will see the dynamics.
You can see information about units, resources and course of Hydarian crystals to universal resource.
Тема: Bounty hunting |
23 Сентября 2016 10:38:19
Сообщение #198
UPD. New targets can appear once a day (was once in 2 days)
Тема: Bounty hunting |
22 Сентября 2016 21:39:32
Сообщение #197
Today, we have filled a new mechanic: EvP ( environment vs. player).
Bounty Hunter Buba burst into the universe. He is willing to work with anyone who has enough strength to destroy the enemy. Many players on the server destroy the pirates. Now the pirates can also assign a reward for the player's head.
If you have destroyed just 1 pirate’s stealth, no one wants your head. But any aggression against pirates are recorded and stored. Hunt will start at a certain value. Eventually the level of aggression decreases. At the moment, only the pirates can announce a reward for the player's head.
How to get a reward?
There are several items for which the award is granted:
- Destruction of fleets
- Destruction of buildings
- Destruction of planets, moons and entities
- Collision of moons and entities
- Nuclear strike
- Planetary devouring
Complete rules can be found on the page of the hunter: https://xcraft.ru/market/buba/
You can access this page through the section "Trade" block "bounty hunting":
New targets appear once in 2 days. Drop in to the hunter for checking from time to time.
Additional message is sent to those who fit by level:
What should a player who got in the list for hunting do?
Fleeing (VM), or fend off wanting to get a reward for your head for 30 days.
After hunting the timer expires, you will have another 30 days to "rest" (the time during which the system does not select you again).
What do I get for tokens?
After destroying the fleet or infrastructure of target (within the time specified on page of hunter) you get "token", a special currency that can be exchanged for various goods from Bounty_Hunter_Buba.
Items change daily and sometimes they are rare and expensive - for example Jouann, Arbiter, etc. In most cases, numbers of rare items are limited to the entire server, so if you do not have time to exchange tokens for goods, you will have to wait for the next supply
Bounty Hunter Buba burst into the universe. He is willing to work with anyone who has enough strength to destroy the enemy. Many players on the server destroy the pirates. Now the pirates can also assign a reward for the player's head.
If you have destroyed just 1 pirate’s stealth, no one wants your head. But any aggression against pirates are recorded and stored. Hunt will start at a certain value. Eventually the level of aggression decreases. At the moment, only the pirates can announce a reward for the player's head.
How to get a reward?
There are several items for which the award is granted:
- Destruction of fleets
- Destruction of buildings
- Destruction of planets, moons and entities
- Collision of moons and entities
- Nuclear strike
- Planetary devouring
Complete rules can be found on the page of the hunter: https://xcraft.ru/market/buba/
You can access this page through the section "Trade" block "bounty hunting":
New targets appear once in 2 days. Drop in to the hunter for checking from time to time.
Additional message is sent to those who fit by level:
What should a player who got in the list for hunting do?
Fleeing (VM), or fend off wanting to get a reward for your head for 30 days.
After hunting the timer expires, you will have another 30 days to "rest" (the time during which the system does not select you again).
What do I get for tokens?
After destroying the fleet or infrastructure of target (within the time specified on page of hunter) you get "token", a special currency that can be exchanged for various goods from Bounty_Hunter_Buba.
Items change daily and sometimes they are rare and expensive - for example Jouann, Arbiter, etc. In most cases, numbers of rare items are limited to the entire server, so if you do not have time to exchange tokens for goods, you will have to wait for the next supply
Тема: New appearance of xerjs buildings |
21 Сентября 2016 13:27:32
Сообщение #196
Please get acquainted with new appearance of xerjs buildings.
You can also turn on animation in menu Options in tab Interface find Sound and animation and choose Fleet animation at Overview and Buildings tabs.
You can also turn on animation in menu Options in tab Interface find Sound and animation and choose Fleet animation at Overview and Buildings tabs.
Тема: Fixing of bugs with scourges and vikings |
16 Сентября 2016 13:19:01
Сообщение #195
A bug due to which vikings in the defense mode made less damage than they should, was fixed.
A bug, because of which the destroyed scourges left only half scrap than they should, was fixed.
A bug, because of which the destroyed scourges left only half scrap than they should, was fixed.
Тема: Some balance changes |
8 Сентября 2016 10:08:45
Сообщение #194
Please get acquainted with some balance changes.
Speed of scourges was increased from 400 to 450, their attack was increased also from 1000 to 1250.
Attack of defiler was increased from 1500 to 1875.
Power of shields of scientific vessel was increased from 1000 to 1250.
For guardians, bombers and reavers shields and attack were increased by 25%. And their speed was reduced just about by 25%.
Power of attack of vikings attack per round was increased from 42 to 46.
Wormup returned from 600 to 500 this led to an increase in flight speed.
The speed of mudkip was reduced.
Speed of scourges was increased from 400 to 450, their attack was increased also from 1000 to 1250.
Attack of defiler was increased from 1500 to 1875.
Power of shields of scientific vessel was increased from 1000 to 1250.
For guardians, bombers and reavers shields and attack were increased by 25%. And their speed was reduced just about by 25%.
Power of attack of vikings attack per round was increased from 42 to 46.
Wormup returned from 600 to 500 this led to an increase in flight speed.
The speed of mudkip was reduced.
Тема: +6% Hydarian crystals, bonus for donation. |
31 Августа 2016 08:13:35
Сообщение #193
On the last day of summer, we offer an additional charge of 6% of Hydarian crystals for any donation to the project.
This one-time action that is valid from 0am till 24:00 pm, August 31, 2016 Ural time (GMT+5).
Speed of Gigalord was changed from 100/125 to 100/200 and also we eliminated a bug due to which Celestial Shadow gave, + 5% of speed instead of +2% multiplicative at 10th level.
This one-time action that is valid from 0am till 24:00 pm, August 31, 2016 Ural time (GMT+5).
Speed of Gigalord was changed from 100/125 to 100/200 and also we eliminated a bug due to which Celestial Shadow gave, + 5% of speed instead of +2% multiplicative at 10th level.
Тема: Warm-up 600 |
19 Августа 2016 21:50:18
Сообщение #192
Warm-up time was reduced along with the speed of some units.
Тема: Acceleration, cut Vespene production for xerjs, moons |
19 Августа 2016 07:58:41
Сообщение #191
Formula of acceleration time was changed in the direction of quickening of acceleration from 750 / [root of speed] to 700 / [root of speed].
We are considering to make it 600 / [root of speed], but then it will be necessary to roll back some increases in rates.
Production of xerj’s extractor was reduced by 20%, but it’s power consumption was reduced by 15%.
The fact is, the extractor is almost 3 times less expensive than at the terran’s well and it gave more production due to the fact that he was not cut before.
For moon occurrence (1% chance) now you need not 250,000 debris, but 300,000.
Due to the fleet maintenance ability the moon’s cost was decreased, adjust it.
Forum signal regeneration was slowed down to 10 times.
We have changed the message section. The "Recycler bin" was deleted. Now you can use a separate switch to display deleted messages inside each section.
We are considering to make it 600 / [root of speed], but then it will be necessary to roll back some increases in rates.
Production of xerj’s extractor was reduced by 20%, but it’s power consumption was reduced by 15%.
The fact is, the extractor is almost 3 times less expensive than at the terran’s well and it gave more production due to the fact that he was not cut before.
For moon occurrence (1% chance) now you need not 250,000 debris, but 300,000.
Due to the fleet maintenance ability the moon’s cost was decreased, adjust it.
Forum signal regeneration was slowed down to 10 times.
We have changed the message section. The "Recycler bin" was deleted. Now you can use a separate switch to display deleted messages inside each section.