Сообщения пользователя: Victoria

Тема: Devouring of special planets | 26 Сентября 2016 22:41:42
Сообщение #200
Now special planets can be devoured as ordinary planets.
The percentage of return of resources for the demolition of buildings is reduced from 25 to 10 on all planets and return of resources after the destruction of buildings on special planets is returned.

The percentage of devouring by Lexx is reduced from 40 to 25.
Тема: Asteroids, Nuclear missiles and others | 26 Сентября 2016 20:47:29
Сообщение #199
Creating of asteroids
Asteroids creating process was updated. Before change one had  50% chance of creating an asteroid after  the destruction of the planet. Now we have formula:
[ Diameter of the planet / 500] = chance %  to create an asteroid


Thus, the larger the planet - the higher the chance of creating an asteroid after the destruction the planet, but risk to loose destroyers also became higher.



Nuclear missiles


Now you can deactivate the missile if the bunker was destroyed before it passing half the distance (if the missile passes 50% of the distance and more it strays off course and crashes on random coordinates after the destruction of the bunker).


Planetary Devouring


Now planetary devouring does not add resources if Lexx devouring special planet (See the section "Help") or pirate stations.



Charts

We have graphics for those who appreciate the economic component of the game.


The information is displayed in charts for the whole year, but is grouped by weeks. It is collected during only a few weeks, but soon you will see the dynamics.
You can see information about units, resources and course of Hydarian crystals to universal resource.
Тема: Bounty hunting | 23 Сентября 2016 10:38:19
Сообщение #198
UPD. New targets can appear once a day (was once in 2 days)
Тема: Bounty hunting | 22 Сентября 2016 21:39:32
Сообщение #197
Today, we have filled a new mechanic: EvP ( environment vs. player).

Bounty Hunter Buba burst into the universe. He is willing to work with anyone who has enough strength to destroy the enemy. Many players on the server destroy the pirates. Now the pirates can also assign a reward for the player's head.
If you have destroyed just 1 pirate’s stealth, no one wants your head. But any aggression against pirates are recorded and stored. Hunt will start at a certain value. Eventually the level of aggression decreases. At the moment, only the pirates can announce a reward for the player's head.

How to get a reward?


There are several items for which the award is granted:
  - Destruction of fleets
  - Destruction of buildings
  - Destruction of planets, moons and entities
  - Collision of moons and entities
  - Nuclear strike
  - Planetary devouring
Complete rules can be found on the page of the hunter: https://xcraft.ru/market/buba/


You can access this page through the section "Trade" block "bounty hunting":

New targets appear once in 2 days. Drop in to the hunter for checking from time to time.
Additional message is sent to those who fit by level:


What should a player who got in the list for hunting do?

Fleeing (VM), or fend off wanting to get a reward for your head for 30 days.
After hunting the timer expires, you will have another 30 days to "rest" (the time during which the system does not select you again).



What do I get for tokens?


After destroying the fleet or infrastructure of target (within the time specified on page of hunter) you get "token", a special currency that can be exchanged for various goods from Bounty_Hunter_Buba.
Items change daily and sometimes they are rare and expensive - for example Jouann, Arbiter, etc. In most cases, numbers of rare items are limited to the entire server, so if you do not have time to exchange tokens for goods, you will have to wait for the next supply
Тема: New appearance of xerjs buildings | 21 Сентября 2016 13:27:32
Сообщение #196
Please get acquainted with new appearance of xerjs buildings.
You can also turn on animation in menu Options in tab Interface find Sound and animation and choose Fleet animation at Overview and Buildings tabs.

Тема: Fixing of bugs with scourges and vikings | 16 Сентября 2016 13:19:01
Сообщение #195
A bug due to which vikings in the defense mode made less damage than they should,  was fixed.

A bug, because of which the destroyed scourges left only half scrap than they should, was fixed.
Тема: Some balance changes | 8 Сентября 2016 10:08:45
Сообщение #194
Please get acquainted with some balance changes.

Speed of scourges was increased from 400 to 450, their attack was increased also from 1000 to 1250.
Attack of defiler was increased from 1500 to 1875.
Power of shields of scientific vessel was increased from 1000 to 1250.
For guardians, bombers and reavers shields and attack were increased by 25%. And their speed was reduced just about by 25%.
Power of attack of vikings attack per round was increased from 42 to 46.  
Wormup returned from 600 to 500 this led to an increase in flight speed.
The speed of mudkip was reduced.
Тема: +6% Hydarian crystals, bonus for donation. | 31 Августа 2016 08:13:35
Сообщение #193
On the last day of summer, we offer an additional charge of 6% of Hydarian crystals for any donation to the project.

This one-time action that is valid from 0am till 24:00 pm,  August 31, 2016 Ural time (GMT+5).


Speed of Gigalord was changed from 100/125 to 100/200 and also we eliminated a bug due to which Celestial Shadow gave, + 5% of speed instead of +2% multiplicative at 10th  level.
Тема: Warm-up 600 | 19 Августа 2016 21:50:18
Сообщение #192
Warm-up time was reduced along with the speed of some units.
Тема: Acceleration, cut Vespene production for xerjs, moons | 19 Августа 2016 07:58:41
Сообщение #191
Formula of acceleration time was changed in the direction of quickening of acceleration from 750 / [root of speed] to 700 / [root of speed].
We are considering to make it 600 / [root of speed], but then it will be necessary to roll back some increases in rates.


Production of xerj’s extractor was reduced by 20%, but it’s power consumption was reduced by 15%.
The fact is, the extractor is almost 3 times less expensive than at the terran’s well and it gave more production due to the fact that he was not cut before.


For moon occurrence (1% chance) now you need not 250,000 debris, but 300,000.
Due to the fleet maintenance ability the moon’s cost was decreased, adjust it.


Forum signal regeneration was slowed down to 10 times.


We have changed the message section. The "Recycler bin" was deleted. Now you can use a separate switch to display deleted messages inside each section.
Тема: Increasing of speed | 14 Августа 2016 16:32:19
Сообщение #190
We continue to increase the fleet speed. The basic rate of these units was increased:
Fighter from 800 to 1000
Stels  from 360/425 to 400/500
Cruiser with 300 to 330
Battleship from 250 to 300
Bomber from 175/225 to 200 to 250
Destroyer  with 140 to 150
Battle cruiser from 180 to 190
 
Brudling from 2000 to 3000
Fastling from 750 to 800
Scourge from 300 to 400
Scavenger from 600 to 900
Mudkip from 1000 to 2000
Guardian from 200 to 220
Devourer from 140 to 160, but his consumption was increased by 4.


Formula acceleration time was changed in the direction of increasing the acceleration by 25% from 1000 / [root of speed] 750 / [root of speed].


Now when you write posts you will spend the signal level.
Тема: The mechanics of occupation, attack from the planet, fix of production | 12 Августа 2016 09:02:14
Сообщение #189
Mission ‘occupation’ was changed. Now to begin the occupation of the planet one do not have to fly to the planet itself and to win the battle, but just enough to stay with the mission "occupation" in the coordinates of a planet-sacrifice. Your fleet as any fleet in hold mode will take control slot during occupation.
It was made to rid the attackers from the possibility of the invisible attack of slaves through the occupation of a planet.


It was changed the mechanics of engagement of the fleet, which are on the planet. Now, during the construction of the fleet, it doesn’t enter into the battle automatically, but only if you send the fleet and then return it.
Supreme Intergalactic Council (SIC) is scheduled to vote on putting the mechanics of engagement into the battle units located on the planet when you turn off FAS.
Supreme Intergalactic Council elected Editor of Balance of the project who will start to work on September 1, 2016.


Administration of the project cancels the increase in production of mines from July 28th, to stop the rate of falling of resources. In addition, we will cut a little more metal.
It was slightly reduced production of mines, wells, incubators, extractors and Planetary Ripper.
It was significantly reduced production of Landslide and it’s consumption of energy.


Production of wells, lakes, geysers and holes of xerjes was reduced to 25%.


The maximum number of resources exported from the expedition was decreased.


Speed of gravitational trampolines was increased to 1000, and as you move through,  their consumption will be reduced by half soon.


The coefficient of appreciation of the price of the alliance bank was doubled.
Levels of alliance bank were cut to 4.

The geologist was cut by 20%.
Тема: Gravity trampoline (portal) | 9 Августа 2016 10:48:10
Сообщение #188
press F5 and check again
Тема: Gravity trampoline (portal) | 9 Августа 2016 08:55:07
Сообщение #187
Y_pestis
Plz clear your browser cache.
Тема: Gravity trampoline (portal) | 8 Августа 2016 11:51:03
Сообщение #186

Gravity trampoline - is used for fast moving the fleet from point A to point B. In both points must be gravitational trampolines for making rapid movement of your fleet. However, during the movement of the fleet trampolines can not be moved, if someone attacked them and they were destroyed - the fleet rolls out of the gravitational field, and clings to the orbit of the sun coordinates of flight.

There are also restrictions on travel between the points: the maximum acceleration of the fleet – a day.
After the start of moving coordinates of point A and point B are blocked for further movements on the day, although you can always fly to the neighboring and start or accept the fleet to them. Gravity springboard -  is the flagship which can be moved through the other trampolines.

When moving through a gravitational trampoline fleet speed increases up to 100 times, and acceleration is not considered at all.
There is also a support for changing the flight speed, so you can choose what is important to you - fast, but expensive to fly, or a little slower, but cheaper.
Gravitational trampolines can be sold to other players in Bestiariy.

If you have friends and allies in the alliance who have Gravitational trampoline, you can interact with them, moving your fleet to the trampoline which was set by ally, if he allowed such interaction in the settings:



Pirate station

To build Gravity trampoline is possible only on pirate stations. The speed of trampolines is fixed and does not depend on a variety of bonuses such as paid officers, as trampolines are part of Relics fleet which is not fully understood.


At the request of the players was provided a mechanism of attack and capture of the pirate stations with more than 28 days in vacation mode (similar to the asteroids).


Medal in the development

I start counting statistics for the medal that will be given 1% to the rate and the number of fleet points, which can be moved through the gravity trampoline for each level.

Search of trampolines

By analogy with the search for the gate, we have implemented a search page for trampolines
http://xcraft.net/fleet/finder/portals/
Тема: Speed of corsair, reaver, carrier was increased | 8 Августа 2016 11:22:50
Сообщение #185
Speed of the following units was increased:
Corsair
Reaver
Carrier

 
Specialty of Cruiser’s attack on small units was degraded by 10% from 2.5 to 2.25.


The speed of  entities was  slowed by 33%.
Тема: Base speed of light fleet was increased | 8 Августа 2016 11:19:58
Сообщение #184
The basic rate of these units was increased:
Fighter from 600 to 800
Fastling from 400 to 750
Scourge from 250 to 300
Scavenger from 400 to 600
Mudkip from 600 to 1000.
Тема: News about the skin development. Part 2 (new windows) | 8 Августа 2016 11:17:56
Сообщение #183
Mock-ups of new windows are ready by 97%, so you need to look at them and to endorse or make suggestions on how to add / remove functionality.


The main goal is to make the game comfortable and adaptable to mobile devices. Several adapted screenshots:


Ps Pictures can be opened in a new tab, to see them in full size.
Тема: Mechanics of flight’s visibility to coordinates of the planet | 8 Августа 2016 10:42:25
Сообщение #182
Visibility to the owner of a planet or asteroid of alien fleet flying on the coordinates of his planet or asteroid has been made under the old mechanics in mission "Occupation." Now, we have new mechanics and visibility was canceled.


The owner of a planet or asteroid no longer sees the enemy fleet flying to a planet or asteroid but to the coordinates of a planet or asteroid.
Now you can fly for recycling in advance.


Superfuel technology gives in 10 100 smaller bonus than before, and the maximum percentage of acceleration of fleet for HC set to 25% instead of 50%.

The official exchange rate of Vespen to HC increased up to 5000 Vespene for 1 HC.
Тема: Announcement, Portals | 3 Августа 2016 19:34:14
Сообщение #181
Today we are announcing a new fleet mechanics of teleportation.
Portals are used for teleportation.




You are probably already familiar with them from the mission of annihilation of solar systems.
Now the construction of Portals is available to any owner of a pirate station (according to legend, pirates settled on Relict's objects and remade them into stations, they can teleport for this reason).




After the construction of portals (you need at least 2: first as a shipping point and the other as a point of reception of the fleet) they, as an ordinary fleet, should be set to different coordinates (from where and to where you want to teleport fleet). At this portal from where you want to make teleportation, should be a fleet you want to teleport. If the conditions are met (range, number of portals, the number of points of the fleet - see INFOS), a rapid movement of the fleet is possible (currently the flight lasts 6 minutes).


Mechanics is similar to the gate of Terrans or tribunal of Tosses, but still there are some differences:
1) Teleportation is not instantaneous
2) Portals can not move during the flight (in development)
3) Portals can teleport fleet only to / from coordinates (not from / to the planet and to / from the moon)
4) With the destruction of the portals on the coordinates the teleported fleet is destroyed too (in development)
5) The coordinates can be used repeatedly in a day (ie you cannot just resend)
 
At the same time we do not forget about the social component, so you can use portals together with friends and members of your alliance:



In the near future the remaining mechanics will be finalized, and the announcement will turn in to release (the information will be in the topic).