Сообщения пользователя: Victoria
Тема: Increasing of speed |
14 Августа 2016 16:32:19
Сообщение #190
We continue to increase the fleet speed. The basic rate of these units was increased:
Fighter from 800 to 1000
Stels from 360/425 to 400/500
Cruiser with 300 to 330
Battleship from 250 to 300
Bomber from 175/225 to 200 to 250
Destroyer with 140 to 150
Battle cruiser from 180 to 190
Brudling from 2000 to 3000
Fastling from 750 to 800
Scourge from 300 to 400
Scavenger from 600 to 900
Mudkip from 1000 to 2000
Guardian from 200 to 220
Devourer from 140 to 160, but his consumption was increased by 4.
Formula acceleration time was changed in the direction of increasing the acceleration by 25% from 1000 / [root of speed] 750 / [root of speed].
Now when you write posts you will spend the signal level.
Fighter from 800 to 1000
Stels from 360/425 to 400/500
Cruiser with 300 to 330
Battleship from 250 to 300
Bomber from 175/225 to 200 to 250
Destroyer with 140 to 150
Battle cruiser from 180 to 190
Brudling from 2000 to 3000
Fastling from 750 to 800
Scourge from 300 to 400
Scavenger from 600 to 900
Mudkip from 1000 to 2000
Guardian from 200 to 220
Devourer from 140 to 160, but his consumption was increased by 4.
Formula acceleration time was changed in the direction of increasing the acceleration by 25% from 1000 / [root of speed] 750 / [root of speed].
Now when you write posts you will spend the signal level.
Тема: The mechanics of occupation, attack from the planet, fix of production |
12 Августа 2016 09:02:14
Сообщение #189
Mission ‘occupation’ was changed. Now to begin the occupation of the planet one do not have to fly to the planet itself and to win the battle, but just enough to stay with the mission "occupation" in the coordinates of a planet-sacrifice. Your fleet as any fleet in hold mode will take control slot during occupation.
It was made to rid the attackers from the possibility of the invisible attack of slaves through the occupation of a planet.
It was changed the mechanics of engagement of the fleet, which are on the planet. Now, during the construction of the fleet, it doesn’t enter into the battle automatically, but only if you send the fleet and then return it.
Supreme Intergalactic Council (SIC) is scheduled to vote on putting the mechanics of engagement into the battle units located on the planet when you turn off FAS.
Supreme Intergalactic Council elected Editor of Balance of the project who will start to work on September 1, 2016.
Administration of the project cancels the increase in production of mines from July 28th, to stop the rate of falling of resources. In addition, we will cut a little more metal.
It was slightly reduced production of mines, wells, incubators, extractors and Planetary Ripper.
It was significantly reduced production of Landslide and it’s consumption of energy.
Production of wells, lakes, geysers and holes of xerjes was reduced to 25%.
The maximum number of resources exported from the expedition was decreased.
Speed of gravitational trampolines was increased to 1000, and as you move through, their consumption will be reduced by half soon.
The coefficient of appreciation of the price of the alliance bank was doubled.
Levels of alliance bank were cut to 4.
The geologist was cut by 20%.
It was made to rid the attackers from the possibility of the invisible attack of slaves through the occupation of a planet.
It was changed the mechanics of engagement of the fleet, which are on the planet. Now, during the construction of the fleet, it doesn’t enter into the battle automatically, but only if you send the fleet and then return it.
Supreme Intergalactic Council (SIC) is scheduled to vote on putting the mechanics of engagement into the battle units located on the planet when you turn off FAS.
Supreme Intergalactic Council elected Editor of Balance of the project who will start to work on September 1, 2016.
Administration of the project cancels the increase in production of mines from July 28th, to stop the rate of falling of resources. In addition, we will cut a little more metal.
It was slightly reduced production of mines, wells, incubators, extractors and Planetary Ripper.
It was significantly reduced production of Landslide and it’s consumption of energy.
Production of wells, lakes, geysers and holes of xerjes was reduced to 25%.
The maximum number of resources exported from the expedition was decreased.
Speed of gravitational trampolines was increased to 1000, and as you move through, their consumption will be reduced by half soon.
The coefficient of appreciation of the price of the alliance bank was doubled.
Levels of alliance bank were cut to 4.
The geologist was cut by 20%.
Тема: Gravity trampoline (portal) |
9 Августа 2016 08:55:07
Сообщение #187
Y_pestis,
Plz clear your browser cache.
Plz clear your browser cache.
Тема: Gravity trampoline (portal) |
8 Августа 2016 11:51:03
Сообщение #186
Gravity trampoline - is used for fast moving the fleet from point A to point B. In both points must be gravitational trampolines for making rapid movement of your fleet. However, during the movement of the fleet trampolines can not be moved, if someone attacked them and they were destroyed - the fleet rolls out of the gravitational field, and clings to the orbit of the sun coordinates of flight.
There are also restrictions on travel between the points: the maximum acceleration of the fleet – a day.
After the start of moving coordinates of point A and point B are blocked for further movements on the day, although you can always fly to the neighboring and start or accept the fleet to them. Gravity springboard - is the flagship which can be moved through the other trampolines.
When moving through a gravitational trampoline fleet speed increases up to 100 times, and acceleration is not considered at all.
There is also a support for changing the flight speed, so you can choose what is important to you - fast, but expensive to fly, or a little slower, but cheaper.
Gravitational trampolines can be sold to other players in Bestiariy.
If you have friends and allies in the alliance who have Gravitational trampoline, you can interact with them, moving your fleet to the trampoline which was set by ally, if he allowed such interaction in the settings:
Pirate station
To build Gravity trampoline is possible only on pirate stations. The speed of trampolines is fixed and does not depend on a variety of bonuses such as paid officers, as trampolines are part of Relics fleet which is not fully understood.
At the request of the players was provided a mechanism of attack and capture of the pirate stations with more than 28 days in vacation mode (similar to the asteroids).
Medal in the development
I start counting statistics for the medal that will be given 1% to the rate and the number of fleet points, which can be moved through the gravity trampoline for each level.
Search of trampolines
By analogy with the search for the gate, we have implemented a search page for trampolines
http://xcraft.net/fleet/finder/portals/
Тема: Speed of corsair, reaver, carrier was increased |
8 Августа 2016 11:22:50
Сообщение #185
Speed of the following units was increased:
Corsair
Reaver
Carrier
Specialty of Cruiser’s attack on small units was degraded by 10% from 2.5 to 2.25.
The speed of entities was slowed by 33%.
Corsair
Reaver
Carrier
Specialty of Cruiser’s attack on small units was degraded by 10% from 2.5 to 2.25.
The speed of entities was slowed by 33%.
Тема: Base speed of light fleet was increased |
8 Августа 2016 11:19:58
Сообщение #184
The basic rate of these units was increased:
Fighter from 600 to 800
Fastling from 400 to 750
Scourge from 250 to 300
Scavenger from 400 to 600
Mudkip from 600 to 1000.
Fighter from 600 to 800
Fastling from 400 to 750
Scourge from 250 to 300
Scavenger from 400 to 600
Mudkip from 600 to 1000.
Тема: News about the skin development. Part 2 (new windows) |
8 Августа 2016 11:17:56
Сообщение #183
Mock-ups of new windows are ready by 97%, so you need to look at them and to endorse or make suggestions on how to add / remove functionality.
The main goal is to make the game comfortable and adaptable to mobile devices. Several adapted screenshots:
Ps Pictures can be opened in a new tab, to see them in full size.
The main goal is to make the game comfortable and adaptable to mobile devices. Several adapted screenshots:
Ps Pictures can be opened in a new tab, to see them in full size.
Тема: Mechanics of flight’s visibility to coordinates of the planet |
8 Августа 2016 10:42:25
Сообщение #182
Visibility to the owner of a planet or asteroid of alien fleet flying on the coordinates of his planet or asteroid has been made under the old mechanics in mission "Occupation." Now, we have new mechanics and visibility was canceled.
The owner of a planet or asteroid no longer sees the enemy fleet flying to a planet or asteroid but to the coordinates of a planet or asteroid.
Now you can fly for recycling in advance.
Superfuel technology gives in10 100 smaller bonus than before, and the maximum percentage of acceleration of fleet for HC set to 25% instead of 50%.
The official exchange rate of Vespen to HC increased up to 5000 Vespene for 1 HC.
The owner of a planet or asteroid no longer sees the enemy fleet flying to a planet or asteroid but to the coordinates of a planet or asteroid.
Now you can fly for recycling in advance.
Superfuel technology gives in
The official exchange rate of Vespen to HC increased up to 5000 Vespene for 1 HC.
Тема: Announcement, Portals |
3 Августа 2016 19:34:14
Сообщение #181
Today we are announcing a new fleet mechanics of teleportation.
Portals are used for teleportation.
You are probably already familiar with them from the mission of annihilation of solar systems.
Now the construction of Portals is available to any owner of a pirate station (according to legend, pirates settled on Relict's objects and remade them into stations, they can teleport for this reason).
After the construction of portals (you need at least 2: first as a shipping point and the other as a point of reception of the fleet) they, as an ordinary fleet, should be set to different coordinates (from where and to where you want to teleport fleet). At this portal from where you want to make teleportation, should be a fleet you want to teleport. If the conditions are met (range, number of portals, the number of points of the fleet - see INFOS), a rapid movement of the fleet is possible (currently the flight lasts 6 minutes).
Mechanics is similar to the gate of Terrans or tribunal of Tosses, but still there are some differences:
1) Teleportation is not instantaneous
2) Portals can not move during the flight (in development)
3) Portals can teleport fleet only to / from coordinates (not from / to the planet and to / from the moon)
4) With the destruction of the portals on the coordinates the teleported fleet is destroyed too (in development)
5) The coordinates can be used repeatedly in a day (ie you cannot just resend)
At the same time we do not forget about the social component, so you can use portals together with friends and members of your alliance:
In the near future the remaining mechanics will be finalized, and the announcement will turn in to release (the information will be in the topic).
Portals are used for teleportation.
You are probably already familiar with them from the mission of annihilation of solar systems.
Now the construction of Portals is available to any owner of a pirate station (according to legend, pirates settled on Relict's objects and remade them into stations, they can teleport for this reason).
After the construction of portals (you need at least 2: first as a shipping point and the other as a point of reception of the fleet) they, as an ordinary fleet, should be set to different coordinates (from where and to where you want to teleport fleet). At this portal from where you want to make teleportation, should be a fleet you want to teleport. If the conditions are met (range, number of portals, the number of points of the fleet - see INFOS), a rapid movement of the fleet is possible (currently the flight lasts 6 minutes).
Mechanics is similar to the gate of Terrans or tribunal of Tosses, but still there are some differences:
1) Teleportation is not instantaneous
2) Portals can not move during the flight (in development)
3) Portals can teleport fleet only to / from coordinates (not from / to the planet and to / from the moon)
4) With the destruction of the portals on the coordinates the teleported fleet is destroyed too (in development)
5) The coordinates can be used repeatedly in a day (ie you cannot just resend)
At the same time we do not forget about the social component, so you can use portals together with friends and members of your alliance:
In the near future the remaining mechanics will be finalized, and the announcement will turn in to release (the information will be in the topic).
Тема: Джагернаут получил способность переработки |
29 Июля 2016 15:49:55
Сообщение #180
Quote: skymma
Вопрос ..... джаг при подлете вражеского флота будет принимать бой )? или как рабы развернется и улетит :D)?
примет бой, так как является боевым юнитом.
Тема: Juggernaut received ability to recycling debris. |
29 Июля 2016 14:48:07
Сообщение #179
Juggernaut received ability to recycling debris.
Percentage increase of fleet’s speed was reduced from 50% to 28% (can be changed), hydarian consumption for percentage increase was increased by 20%.
Percentage increase of fleet’s speed was reduced from 50% to 28% (can be changed), hydarian consumption for percentage increase was increased by 20%.
Тема: New values of rates were installed for most units. |
29 Июля 2016 07:39:43
Сообщение #178
New values of rates were installed for most units, almost all increased, including Deathstars and Supernova Stars.
Fuel costs of Dredlisks were Increased by 2.
Attack range "Plague" of Defiler was increased from 520 to 660.
Fuel costs of Dredlisks were Increased by 2.
Attack range "Plague" of Defiler was increased from 520 to 660.
Тема: Technical works |
28 Июля 2016 09:18:38
Сообщение #177
Tomorrow (July 29, 2016) at 05:00 server time, we plan technical works directed on updating the version of the database server.
All missions will be stopped during that time. The game and the forum will not be available too.
Estimated duration of technical works is about 2 hours.
Your fleet, who will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement.
With fleets in saves, as well as those who at that time will arrive on a mission, nothing will happen.
We apologize for any inconvenience.
All missions will be stopped during that time. The game and the forum will not be available too.
Estimated duration of technical works is about 2 hours.
Your fleet, who will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement.
With fleets in saves, as well as those who at that time will arrive on a mission, nothing will happen.
We apologize for any inconvenience.
Тема: The production of Metal mine, mineral mine and vespene refinery |
28 Июля 2016 08:44:14
Сообщение #176
The production of Metal mine was reduced.
The production of mineral mine and vespene refinery was increased.
Speed of small cargo, large cargo, bomber, courier, overlord, recycler provider was reduced.
The production of mineral mine and vespene refinery was increased.
Speed of small cargo, large cargo, bomber, courier, overlord, recycler provider was reduced.
Тема: Flight time is reduced by more than 300% to similar coordinates |
25 Июля 2016 06:58:13
Сообщение #175
Flight time is reduced by more than 300% to the similar coordinates, for example from planet to the moon of this planet, to the coordinates of this planet, from the coordinates to the moon or to the planet, and so on.
Attention! Flight time from passing entity is also reduced!
To avoid confusion, plz update your browser cache: then the normal time will be considered at the spaceport.
Attention! Flight time from passing entity is also reduced!
To avoid confusion, plz update your browser cache: then the normal time will be considered at the spaceport.
Тема: Speed of mutalisks, broodlings and others was increased. |
24 Июля 2016 21:39:52
Сообщение #174
We increased speed of the following units:
guardian 250
queen speed 150
mutalisk speed 250
defiler speed 200
broodling speed of 2000
leviathan speed 50
In the near future the flight speed to the same coordinates, such as from moon to the planet will be increased dramatically.
guardian 250
queen speed 150
mutalisk speed 250
defiler speed 200
broodling speed of 2000
leviathan speed 50
In the near future the flight speed to the same coordinates, such as from moon to the planet will be increased dramatically.
Тема: Speed of Viking, Fighter, Scavenger, Fastling and other was increased |
24 Июля 2016 09:59:24
Сообщение #173
We increase the speed of following units:
Viking doubled
Fighter up to 600
Scavenger, Fastling, Mudkip up to 500
Destroyer from 90 to 100
Bomber doubled: from 100/150 to 200/300.
After recalculation, speed of the other units will be updated accordingly.
Viking doubled
Fighter up to 600
Scavenger, Fastling, Mudkip up to 500
Destroyer from 90 to 100
Bomber doubled: from 100/150 to 200/300.
After recalculation, speed of the other units will be updated accordingly.
Тема: Formula for the calculation of the warmup time was changed. |
22 Июля 2016 07:45:39
Сообщение #172
The formula for calculating warm-up time was changed from
500 / root of speed
to 1000 / root of speed.
This will lead to increasing of warm-up time for all units in 2 times.
It made for controlling instant attacks.
Also we plan to increase the speed of units to accelerate flights over long distances.
Speed of deathstar and supernova star was reduced by 1.
Speed of space wanderer was increased by 15.
500 / root of speed
to 1000 / root of speed.
This will lead to increasing of warm-up time for all units in 2 times.
It made for controlling instant attacks.
Also we plan to increase the speed of units to accelerate flights over long distances.
Speed of deathstar and supernova star was reduced by 1.
Speed of space wanderer was increased by 15.