Сообщения пользователя: Z1992Z

Тема: Supersation for xerj | 9 дней назад
Сообщение #9
I have an idea for xerj, xerj is a race that is destructive in nature, and infests other races, my idea is to make a new building for the xerj race, its own super station, the name doesn't matter perhaps it can be called overmind, it will depend on owning an OPS, the overmind will be able to be built on this object and infect the human structures changing its shape and turning the human buildings into infested buildings aka space station, gravity gun, sensor phalanx
Giving them bonuses into these structures due to being controlled by the overmind, the bonuses shouldn't be as great as the super stations due to it not being original to the xerj for example gravity beam increased by 35% and increased fire rate, the fire rate should have a fading, while also increasing the seconds it takes the object you are hitting by 5 seconds per level formula (or you could develop a new building around an infested gravity gun mixing it with the xerj acids technology can be based off of acid evolution when the overmind is built the gravity gun will swap to the infested one), space station 25% jump increase(or if you want the xerj race to stear away from human transportation when the overmind is built convert the space station into a Dunkleosteus - 1 level example space station level 8 lose space station gain Dunkleosteus 7), 20% to sensor phalanx.
Its bonuses to xerj structures
Insect entity faster jumps over 1000ckm and a quicker cooldown between rests
When the overmind is built on the OPS it will change the shape of the ops and its icon onto a mix of a Dunkleosteus and the ops gaining a unique look, due to the structure change its diameter should go up to 90-100
Allow a Dunkleosteus structure to be built and wormhive and gain bonuses to these structures
Increased regeneration and an increase of the value of the wormhives density bonus by %
Also gaining a 25% field increase only 25% due to ops having some fields to begin with
Also gaining a structure % increase
The cost of the ovemind will be like the superstation and require HC to build
Main reason why I suggest this is, there is no reason for xerj to have a *supersation* doesn't have justification with its current lunar buildings this is just an idea, all real balance would be done by developers<!--/data/user/0/com.samsung.android.app.notes/files/clipdata/clipdata_bodyte
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Сообщение #8
с этой логикой я предполагаю, что операторы с 4-мельничной структурой, которые режут планету, должны заставить планету вращаться вокруг них, когда структура также проходит под ними)) возможно, они могут врезаться в них, если их слишком много на планете!!! если вы уменьшите структуру до 100 000, то это будет в 40 раз больше, пожалуйста, обратите внимание!!!
надеюсь, вы сможете найти пропавшие отряды где угодно, а не в тех координатах, где вы их потеряли; если это что-то вроде экспедиции, я сомневаюсь, что вы сможете вернуть их на вражеской территории.
Тема: xerj balance | 22 Февраля 2025 04:35:35
Сообщение #6
Please explain how xerj is overpowered lol you get hurt by dreadlisks or a pancor? Xerj has the lowest shields and take armor damage a lot easier
Сообщение #5
почему бы не снизить процент до 50-80% вместо 50-90%, получение только 10% урона перед потерей корабля в космосе кажется жестким, а 20% было бы более разумным, тогда вы могли бы проверить баланс и при необходимости скорректировать
Тема: Reducing cost of fleet fuel for newer players | 31 Марта 2022 01:28:52
Сообщение #4
Thank you for your input, Death Star was just an example, I do not want to gain anything from this I am over the cap, my main idea is to hold newer players interest, more people playing makes the game better, having a small bonus starting out helps their development, it isn't something that they can have forever, numbers can be changed to better suit the player base, players at low points get a 2x bonus to resources for a cheap cheap price until they go over the cap 25,000 I think? maybe cheap fuel cost can be put into that, and raise it to 50,000 points. the idea is just to add a small assist to new players that doesn't change the game dramatically doesn't have to go up to 1,000,000 points that was just a number I went with, and to put the idea out there
Тема: Reducing cost of fleet fuel for newer players | 30 Марта 2022 21:11:06
Сообщение #3
I'm glad your interested Kim but unfortunately you wouldn't have a 75% fleet reduction as explained you would be falling under the fading formlua at best you would be getting 90 gas reduction from a ship that costs 1000 so making it cost 910 per ship but I udnersand if that frightened you, seeing a level 100,000 who probably has about 20,000 in fleet points moving 4-5 Death Stars for 325 per ship instead of 1000 would absolutely dominate the game in no time. also no one set the 75% in stone it is an idea
the only person who would be getting 75% cost redection would be someone with 0 points and at every 100,000 points you lose 10% to the 75% once you hit 1 million you no longer have a reduction and if your so worried about them flying up the battle points make a level 75 battle experience restriction once they go over it all gas saving goes bye bye regardless of there points gotta think outside the box
Тема: Reducing cost of fleet fuel for newer players | 28 Марта 2022 01:55:18
Сообщение #2
My idea to help new players and keep their interest, I think players up to 1,000,000 points should get a reduced fleet cost maybe something like 75% of the cost to move that unit, but a fading formlua to the total points cap, much lower players will have a better time flying and experiencing the game a little better and as they grow they can understand they need to adapt to better gas handling for example of a player of 100,000 moved a ship that cost 1000 gas it would cost 325 instead due to the fading formlua but if a player of 500,000 moved that ship it would be 625 to move that ship and if a player of 800,000 moved ship would cost 850 per ship
if your worried about people staying under the cap to use the cheap fuel make it only stay active for 6 months after it's activated to that account should only be a tool to help newer players and other players who are in the game already under 1,000,000
Тема: Super station | 10 Декабря 2021 21:06:36
Сообщение #1
Add gate distance on a super station