User's messages: Dragoneye99

Topic: OPS with too much structure | 8 days ago
Message #10
Most of those OPS are part of the alliance network. They are what extend the alliance territory so that alliance members can be protected, and get bonuses to things like fleet speed and resource production. How would you like it if you had a planet in YOUR alliance's territory but someone blew up the OPS/moon/station/etc that had the alliance station/planetoid/PSI field concentrator on it that was giving you bonuses? In my case, I'd be pissed. Besides, OPS that extend the alliance network don't get moved, because that could disrupt the network and shrink the territory. Now, if it's an OPS that only does this so it can't be attacked or destroyed, without contributing to the alliance territory, then yeah, I'd agree with you UNLESS the owner is buffing it in order to prevent attacks once it begins contributing to the territory. If they are just doing it so they can fly around and attack anyone they want without any chance of a counterattack no matter how much fleet or gg power the enemy has, then yes, nerf the damn things. Otherwise, leave them alone.
BTW here are the bonuses these OPS give to members of their alliance:
The production bonus is worded wrong here, it is a general boost to all resource-producing objects. The taxes part is also wrong from what I understand - the taxes are extra income given to the alliance members in the territory.
Topic: Power Issues with buildings | 22 October 2024 20:06:28
Message #9
Quote: Madkat
i never noticed the power buildings had ranges before
It's a new thing
Topic: Pirate stations | 4 August 2024 19:06:28
Message #8
Quote: 00666
how can one capture OPS ?
colonization order - but you have to get rid of all the defenses and ships first
Topic: Pirate stations | 3 August 2024 01:44:07
Message #7
Quote: Moopax
has this changed?
This month only:
RedBarmaley
Jul 31 2024 02:04:02 PM
A month of opportunity to capture all OPS arriving on the quest, regardless of the points of the host pirate (valid for August 2024)
Topic: easier means of scrolling through Private Messages | 26 June 2024 02:59:03
Message #6
Hello, I have been trying to find old messages between me and a friend who has gone inactive that contain useful information, discussions, etc. But I have encountered a problem. Due to how much me and my friend used to talk before he stopped playing, it takes me over 3 hours to scroll through the vast majority of the message log. However, I have found that once I get to messages from a certain date, it is impossible to scroll back further because the sheer number of messages overloads my browser and causes it to reload the page, putting me back at the bottom of the log. I have even tried using other browsers but while one did manage to go back a little further (it loaded maybe 100 more messages than any of the other browsers did) the same thing happened. Might I suggest a way of filtering the messages? For example, you could set it to show only those messages sent between two specific dates? Or even make it so you can choose to hide messages once you read them, with a warning to make sure you don't do it by accident, and maybe a button to make all messages visible should you want to be able to see them again?
Topic: The limits of transmission of resources | 4 May 2024 21:12:08
Message #5
Quote: nod
how do i gat Hydarian Crystals to make trading with?
Every time you increase the level of your battle exp., Infrastructure, or Raiding (flight exp), you get 1 crystal. The fee for selling stuff depends on how much you list; but to give you an idea, I can list 50 battleships and pay a fee of only 2 crystals if I put the price in the recommended range; I can sell 10,000,000 metal and pay a fee of 3 crystals; I can sell 10,000,000 minerals for a fee of 7 crystals.

As you can see, the sale price is vasty greater than the listing fee; just remember that if a lot sits unpurchased for 30 days it will be returned, but the fee will not be refunded.
Also, Terran accounts access the bestiary via the PSI Disruptor, but the Disruptor can be destroyed in battle regardless of level.
Topic: The limits of transmission of resources | 4 May 2024 01:59:26
Message #4
Zergs, build a level 4 neural core, then build the building known as the bestiary. Once you've done that, go to the trade screen xcraft.net/market, scroll down to bestiary, and click the button that says establish a connection. After that, click the exchange resources tab, type in what you want to sell and what you want in return for it, then hit the button on the bottom of the screen. A gigalord will come to collect the resources, and they will be listed for sale once it arrives at your planet. Please note that there is a fee in hydarian crystals for both listing and purchasing a lot - in this case you pay the listing fee and whoever buys the lot will pay the purchase fee, but if it sits for 30 days without getting bought it will be returned to the planet it was picked up from, but the fee paid to list it will not be returned with it.




Topic: Hackers Хакеры | 25 April 2024 07:26:00
Message #3
how does that work?
Topic: 2 x Crazy Promotion | 23 April 2024 02:59:35
Message #2
Robie7979, If your fleet on our terran account is vastly larger, that would explain it. The event also halves your amortization costs, as well as halving the time needed to research technologies/evolutions/disciplines
For me the event costs 33 crystals, which is about equal to the value of my production and amortization added together
On my zerg account the cost is 19 crystals, but my fleet on my zerg account is much smaller - although the overall production on all my planets is slightly higher.
Topic: Technology effect on gravity gun | 20 April 2024 04:17:29
Message #1
Quote: UncleanOne
by a factor of [4th root of technology level]
Can you give an example please