Группа guest
Rules
The Bugs forum thread is not just for reporting bugs to the administration. It is intended to solve technical problems encountered in the game. Before creating a topic, you should check to see if there is a topic with the bug that you want to report. In order to report bugs or glitches, you can create a new thread instead of writing in the existing threads. Topics with the title Bug, Glitch will not be considered. Try to put a brief description of your problem in the title of the topic. If the problem described above occurred on another account, be sure to specify the account where it occurred.
Ответственный: Семен
Dear Admins.
After overtaking OPS it has negative structure
http://prntscr.com/piq7ap
Is this real ? Can we level up buildings or does it explode soon ?
For sure it is not FAIR. !
http://prntscr.com/piq7ap
After overtaking OPS it has negative structure
http://prntscr.com/piq7ap
Is this real ? Can we level up buildings or does it explode soon ?
For sure it is not FAIR. !
http://prntscr.com/piq7ap
Медаль третьего класса
Эту медаль можно обменять на медаль флота. Выдается за заслуги перед проектом.
Выдал медаль: Семен
13 Октября 2019 20:40:44
13 Октября 2019 23:13:44
17 Октября 2019 21:34:31
After last structure changes it happens often. Because of shields mostly.
We are going to add destroy timer. When negative structure is detected timer starts (several days I think). Player can build something to increase structure and has possibility to prevent destroying (if structure became positive).
So negative structure will be legal aka "destroying process".
For now all objects with negative structure can be destroyed with 1 gun shot or colliding (without damage on collider) or leaving. If you a leaving object with negative structure it will be immediately destroyed without any debris's.
P.s. by the way, we are discussing about adding possibility of capturing any satellite (free or owned) like OPS >500k.
We are going to add destroy timer. When negative structure is detected timer starts (several days I think). Player can build something to increase structure and has possibility to prevent destroying (if structure became positive).
So negative structure will be legal aka "destroying process".
For now all objects with negative structure can be destroyed with 1 gun shot or colliding (without damage on collider) or leaving. If you a leaving object with negative structure it will be immediately destroyed without any debris's.
P.s. by the way, we are discussing about adding possibility of capturing any satellite (free or owned) like OPS >500k.
17 Октября 2019 22:12:50
Цитата: Семен
it happens often. Because of shields mostly.
Helloooo,
I know you find a technical solution.
With respect, I still have the question.
Is this "fair" ? An OPS does not explode at 0 structure ?
And next question is - is it secure to conquer it. ?
Or you want we risk fleet with timer ?
As "player" I think programmer should not forget about "FUN" in playing here.
There are much to much frustrating things.
Possible its time for some motivation. since gate range reduction all my fleet
hang in garage. 99% of time.
stein, Shields we mostly shot with rockets.
that is not the problem at all
AND most important:
attacking Super Station of enemy. OPS of enemy.
Is it similar ? ? ? does he survive with negative structur ? ? ?
As we are preparing to kill some Superstations. I would love to know.
17 Октября 2019 22:27:40
Цитата: stein
And next question is - is it secure to conquer it. ?
Yes it secure. It will be destroyed only on leaving or after any structure damage (gun, colliding, planetary destruction with fleet).
Negative structure is like zero structure, it needs only trigger to be destroyed.
Structure consists of two parts: max structure and applied damage, both values a very complex and change dynamically.
Current structure = max structure minus applied damage;
There is no problem with applied damage (gun, colliding or planet destruction with fleet will always destroy object on zero structure)
But max structure can go down as well (like destroying building). It is not efficient to check structure on every event on each object in our game. So I`m going to add destroy timer for such objects.
Superstations and OPS and any other object (planet, asteroid) works the same.
The most common case of negative structure is:
1. Dialing damage with gun (increases applied damage)
2. Destroying shields in battle (decreases max structure)
Negative structure = applied damage > max structure
18 Октября 2019 09:32:15
Семен, OK. Thank you for your response.
I think I can work with that informations.
This moment I do not understand totaly. Special the logic behind.
I thought all buidings and defence add to basic structure.
And damage from canon first hits addons - than the basic structure.
And 0 / -1 is destruction.
I try to figure out what is the math behind and what does it mean for our dayly Buisiness.
Special in destruction of our enemy Superstation.
The most common case of negative structure is:
1. Dialing damage with gun (increases applied damage)
2. Destroying shields in battle (decreases max structure)
Negative structure = applied damage > max structure = DESTRUCTION !
Sorry. That is what I think.
but it is not. So you make us chanceless in every case.
why playing this game?
I think I can work with that informations.
This moment I do not understand totaly. Special the logic behind.
I thought all buidings and defence add to basic structure.
And damage from canon first hits addons - than the basic structure.
And 0 / -1 is destruction.
I try to figure out what is the math behind and what does it mean for our dayly Buisiness.
Special in destruction of our enemy Superstation.
The most common case of negative structure is:
1. Dialing damage with gun (increases applied damage)
2. Destroying shields in battle (decreases max structure)
Negative structure = applied damage > max structure = DESTRUCTION !
Sorry. That is what I think.
but it is not. So you make us chanceless in every case.
why playing this game?
18 Октября 2019 17:12:14
Цитата: SusiS
Negative structure = applied damage > max structure = DESTRUCTION !
Sorry. That is what I think.
Sorry. That is what I think.
You right. But I can not check every object every second.
Destruction happens on events.
"Applied damage increasing"`s events:
1. Gun shot
2. Colliding
3. Planetary destruction with fleet
All this event I handle properly, so destruction happens.
"Max structure decreasing" events:
1. Defense decreasing in battle
2. Defense clearing on colonization
3. Building destroying in battle
4. Building destroying by player in building
5. Building clearing on colonization
6. Building destroying by Nuclear Strike
7. Building eating by Devourer
8. Xerj`s officer Auxin changing on colonization
and more. Every structure bonus can cause structure decreasing in a different places of game, so I gave up and started to think how to make negative structure legal.
Most of this events can cause negative structure. But destruction is not obvious. E.g. player wants to destroy one level of building to free field, but station blow up - nice isn`t it?
Sometimes players deal to much damage to OPS they want to capture.
In such cases I think negative structure with destroy timer will be a good solution.
18 Октября 2019 17:58:09
Семен, Yes, of course you are right with last point.
And thank you for good explaining.
Much better than other do here.
And thank you for good explaining.
Much better than other do here.
18 Октября 2019 19:54:59
Информация
Вы не авторизованы
1 чел. читают эту тему (гостей: 1)
Пользователей: 0 Claude Bot