Get your own planet in online strategy Xcraft. Conquer the cosmic space, create your own empire! QUICK START (2 minutes): for Humans or for Xerjs +2500 of metal +2500 of minerals

Now: 24 May 2019 15:59

User's messages: Victoria

Topic: Scheduled Maintenance Notification | 9 May 2019 06:12
Message #386
Technical works have been successfully completed.
We apologize for the inconvenience and wish you a pleasant game!
Topic: Scheduled Maintenance Notification | 8 May 2019 13:45
Message #385
Please be informed that tomorrow (May 9, 2019) at 05:00 server time will be performing scheduled maintenance, aimed at updating the software version.

All missions will be stopped during that time. The game and the forum will not be available too.

Estimated duration of scheduled maintenance is about 1 hour.

Your fleet, which will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement. It is better not to fly at all at this time.

With fleets in saves, as well as with fleets which will arrive on a mission at that time, nothing will happen.

Please plan accordingly. We apologize for any inconvenience to you.
Topic: We have changed some features of holds | 18 April 2019 20:13
Message #384
Dear participants of the project, today we have made two changes that you do not like. About the third we are making an announcement. You won't like it either.


We have canceled the consolidation of holds and storages on objects.
After negotiations with the balance editor, we left the possibility of partial mixing of the holds when acquiring the officer Storekeeper. Previously, you added fleet capacity to the storage capacity; now you will add only a part of this capacity.
The combined capacity was a temporary fix. We introduced it a few years ago, but now decided to cancel.



We have made the ability of Colony ship / Sower / Lurker to increase the capacity of the objects on which they are located, at 100% of its own capacity, despite the level of the Storekeeper.



We have altered the Storekeeper:
+% equal to the sum of the levels to the capacity of the fleet at the object
+% equal to the sum of the levels to storage capacity
+% equal to the sum of the levels to the fleet capacity


Now you calculate the territorial tribute as an alliance tax: the level of the bank in half.


Due to the expansion of the project, as well as the resettlement zone, we announce a decrease in the maximum distance of the Gate from 50 000 per level to 25 000 per level.
Estimated update date is 23rd. Do not get stuck with your fleets.
Topic: The new design of a Death Star | 12 April 2019 06:41
Message #383
We tried to change the design of the Death Star. We wanted to change the style of the famous franchise.
It is important for us to know the opinions of the players.

old  new 

Topic: Chat / pm system broken | 3 April 2019 08:26
Message #382
Please, show us the screenshot of the problem.
Topic: 10 years of Xcraft | 1 April 2019 15:51
Message #381
This month the internet has turned 30 and a third of this time the Xcraft project is with you.


We are preparing you more gifts, such as the official registration of game objects, their sale and purchase, the real estate market and a gift shop.


There is no live project in the history of games where the server would have been 10 years without a single restart and "wipe". You are allowed to make a game in which game resources are ROLLING relative to real currency:




The tenfold production was a gift exactly on the day of the decade, and a record prize pool of more than $ 15,000 waits for its winners at the end of the year.

Development continues!





Message #380
From now the protection x10 also affects on players with more than 1 000 000 points.
The new protection rule is: less than 25 000 points – x5, more than 25 000 points – x10 for all players.


The mission "Occupation" and "Defense" was changed. These changes based on the player’s complaint.  The object occupier or the defender of the coordinates/object will see all the missions that will lead to the battle. The visibility of fleets flying to the object and to the coordinates was disabled until the end of the battle. At the moment, it is being completed urgently, but not ready yet. See the description of the features of the mission.


4 new tosses stations released:








They strengthen the characteristics of the allied fleets, anywhere in the coordinates where these fleets are located. Together with the Balance Editor of the project we are having a discussion about development of the other Tosses stations.



We are working on new fleets location in local coordinates with the display of each unit. On the screen there is a fleet of 64 000 units facing the entity of the player with the nickname bastila. The size of the fleet group is 3 500 km. Anyone can join us in the coordinates [1:1:6]

Flagship shots will pierce a group of small units, destroying them. In the meantime, here you can play-fly https://xcraft.net/tutorial/lab/CS5/Ships/TEST1/index.html (double-click commands the fleet to fly)


20 000 Broodlings
Topic: Hit effect | 1 March 2019 22:25
Message #379
We updated the effect of hitting the planet; the color of the effect depends on the color of the beam.

 
 
Topic: Scheduled Maintenance Notification | 28 February 2019 14:17
Message #378
Please be informed that tomorrow (March 1, 2019) at 05:00 server time will be performing scheduled maintenance, aimed at updating the software version and replacing one of the servers.

All missions will be stopped during that time. The game and the forum will not be available too.

Estimated duration of scheduled maintenance is about 1 hour.

Your fleet, which will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement. It is better not to fly at all at this time.

With fleets in saves, as well as with fleets which will arrive on a mission at that time, nothing will happen.

Please plan accordingly. We apologize for any inconvenience to you.
Topic: The new design of the ships of the human race | 28 February 2019 10:32
Message #377
In the meantime, we are developing a new design for ships of the human race.
Here, for example, work on a solar satellite and a spy probe.
Pictures:
Topic: Banned with no reason | 26 February 2019 12:16
Message #376
You and your brother were banned because you were using the same IP addres for both accounts of the same race.
Topic: 28 days inactivity | 21 February 2019 08:24
Message #375
Quote: M3dusa
3.Asteroids and stations become available for attack and colonization.
For all players or only for the same alliance as per #7?


Asteroids become available for all players and stations depending on their level.

Quote: M3dusa
5.Newbie protection disables.
For all players or only for the same alliance as per #7?

Newbie protection disables for all players

Quote: M3dusa
7.You can attack the fleets and objects of the players of your alliance.
Planets are included in the objects?

Sure, planet is an object
Topic: New design of the human race ships | 19 February 2019 09:37
Message #374
Meanwhile, we are developing new ships design of the human race.
Here, for example, work on the battlecruiser
Picture:
Topic: The galaxy color scheme is updated | 13 February 2019 16:12
Message #373
The new color scheme looks like this:


Also every fleet (not group) on the coordinates in the galaxy will be marked with icons.
Topic: 28 days inactivity | 8 February 2019 09:29
Message #372
We combined inactivity statuses of 28 and 7 days.
Now features possible after 28 days of inactivity will be available after 7.

After 7 days of inactivity:
1.FAS is always active, even for inactive ones.
2.Planets of non-activated account removed
3.Asteroids and stations become available for attack and colonization.
4.The key of the capital can’t be captured from an inactive player.
5.Newbie protection disables.
6.Fortification in the missions "Nuclear strike" and "Devouring" continues to work for inactive players.
7.You can attack the fleets and objects of the players of your alliance.
Topic: Gravity Gun got the new ability | 2 February 2019 19:03
Message #371
Stations with a gravity gun got the ability to move in local coordinates.
Topic: Dunkleostyeus of xerjs released | 30 January 2019 17:22
Message #370
The administration of the project is honored to present the "space station of xerjs". It is a monster which kills by Dunkleosteus collision.



It was announced in September and the development was long due to the input of the mechanics of motion and the collision of objects at local coordinates, where the monsters actually fly, having the diameter of the entity and all its abilities.

Also Dunkleosteus can dominate at the coordinates of where it is located if it has not flown away from the planet or an asteroid at a distance further than 10,000 km.




Signal powers from Alstation, Plantoid, or Psi field concentrator are no longer cumulative. The strongest power is selected. Now alliance networks will be expanded not by super-top impenetrable stations, but smaller ones distributed over the territory.
Topic: Be-Be Station auction | 25 December 2018 12:41
Message #369
The current bid is 180000 HC
Message #368
Dear players, there was a change in a paragraph 7.2 of the rules. The phrase "except objects with a certificate of ownership" was added. The new version of the paragraph looks like this:

7.2. Any outside gaming operations with real money, for example: sell resources, fleet, planets, and other operations for real money are prohibited, except objects with a certificate of ownership. Any hints for sale of game elements (resources, fleet, some game action, etc.) are regarded as a violation of the rules and this account will be blocked, even if it's just conversations which are not lead to real actions. Said in jest is also considered.

The change occurred in connection with the auction of the station and the introduction of a new concept into the game as an object with a real private property of the player. A little more information was written in the post of the auction. Property rights will be issued in the presence of a real object (in the real world), which will be produced as Xcraft souvenirs and sent to the player who wants to own property.
Topic: Be-Be Station auction | 18 December 2018 23:21
Message #367
The current bid is 60000 HC

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