Part of the destroyed fleet will be send to the closest object (besides asteroid, temple and planetary pirate station) with a shipyard (incubator, stargate) in a range upto 10 000 ckm for recovery. Fleet units need 72 hours if battle was at the object or at it high orbit; 144 hours if battle was in the object’s solar system, and 288 hours if battle was outside the solar system.
The basic percentage of the fleet repaired after destruction is 10%
You can increase the percentage of fleet repair after a battle with the help of technology and officers:
Alarm Systems, Tanatonavigation, Psion Beacon, Psionicist and Paranoid.
Units that were lost as a result of Carrier destruction cannot be recovered.
The basic percentage of the fleet repaired after destruction is 10%
You can increase the percentage of fleet repair after a battle with the help of technology and officers:
Alarm Systems, Tanatonavigation, Psion Beacon, Psionicist and Paranoid.
Units that were lost as a result of Carrier destruction cannot be recovered.