Сообщения пользователя: Victoria
Тема: Recent game updates |
2 Апреля 2017 08:46:09
Сообщение #270
Tosess production was cut by 8%.
Scout’s speed was cut from 280/310 to 240/275, it’s attack was reduced from 12 to 10 per shot, attack radius was reduced from 410 to 320, and shield was reduced from 1500 to 1400.
We notice that players don’t like Scout's cut-off and we want to explain. We all want an interesting and diverse game which is impossible when they can build Scouts and flies thoughtlessly.
A new medal which increases the chances of experimental research has been introduced.
Spore colonies attack was increased by 20%.
Xerj’s leaf-lift now increases the attack power of defense by 1% per level.
Scout’s speed was cut from 280/310 to 240/275, it’s attack was reduced from 12 to 10 per shot, attack radius was reduced from 410 to 320, and shield was reduced from 1500 to 1400.
We notice that players don’t like Scout's cut-off and we want to explain. We all want an interesting and diverse game which is impossible when they can build Scouts and flies thoughtlessly.
A new medal which increases the chances of experimental research has been introduced.
Spore colonies attack was increased by 20%.
Xerj’s leaf-lift now increases the attack power of defense by 1% per level.
Тема: Game over page and pancors |
17 Марта 2017 20:59:51
Сообщение #269
The game end page was released when the all static objects (planets) of a player were crashed. On a red background “Game Over" can be seen.
The delay period of the attack before the first shot for pancors was shortened from 36 seconds to 30 seconds.
On the rights of ideas.
We want to create stations for terrans a kind of xerjs’ entity.
1) Several pirate stations like moons will hang over the planets. We’ll support several moons on the same coordinates. The stations will no longer occupy the slot of Colonization technology.
2) Stations can be built from moons. We make a new terran building on the moon, changing its appearance as an insect's entity, for example, "Space Station" for 50 kk of gas.
3) Stations will receive the ability of "Teleport", which is possible only if there is a fleet on the station up to 1000*points. Pause between teleports according to formula: 7 days / [square root from the level of the building "space station"]
4) Another building could be "gravity gun" which can shoot every 10 seconds at the crown in to enemy moon, planet, comet, entity or station with a power of 10*level of the gun.
5) All moons, planets, comets, entities and stations could receive a "gravitational field", which is visible in the Overview. Destruction of this field can lead to explosion. The gravitational field is calculated as the square of the diameter of the object.
6) The enemy station in orbit dominates the production of the planet at a rate of 10%.
7) PD and MD are converted into long-according to formulas of BE.
The delay period of the attack before the first shot for pancors was shortened from 36 seconds to 30 seconds.
On the rights of ideas.
We want to create stations for terrans a kind of xerjs’ entity.
1) Several pirate stations like moons will hang over the planets. We’ll support several moons on the same coordinates. The stations will no longer occupy the slot of Colonization technology.
2) Stations can be built from moons. We make a new terran building on the moon, changing its appearance as an insect's entity, for example, "Space Station" for 50 kk of gas.
3) Stations will receive the ability of "Teleport", which is possible only if there is a fleet on the station up to 1000*points. Pause between teleports according to formula: 7 days / [square root from the level of the building "space station"]
4) Another building could be "gravity gun" which can shoot every 10 seconds at the crown in to enemy moon, planet, comet, entity or station with a power of 10*level of the gun.
5) All moons, planets, comets, entities and stations could receive a "gravitational field", which is visible in the Overview. Destruction of this field can lead to explosion. The gravitational field is calculated as the square of the diameter of the object.
6) The enemy station in orbit dominates the production of the planet at a rate of 10%.
7) PD and MD are converted into long-according to formulas of BE.
Тема: Changes in nagibators |
14 Марта 2017 16:27:15
Сообщение #268
The probability of the appearance of nagibator depends on the topology of the system. Earlier the probability was fixed - 10%. Now it is from 10% to 50%. Let me remind you that the crazy nagibator enters the active system, which was the last to receive a fresh portal and is the last in the list of SD in the list of dangerous attacks.
The SD formula was changed. Instead of "30 / number of nagibators," now "30 / square root of number of nagibators."
The SD formula was changed. Instead of "30 / number of nagibators," now "30 / square root of number of nagibators."
Тема: Destroyed systems |
3 Марта 2017 13:24:43
Сообщение #267
It is a system which was attacked by relicts and destroyed by them as a result of solar destuction.
Тема: Nagibators become weaker |
3 Марта 2017 07:51:39
Сообщение #266
We have drained to zero all nagibator's research.
Evasion of Nagibator's was reduced from 25% to 10%
Evasion of Nagibator's was reduced from 25% to 10%
Тема: Destroyed systems |
2 Марта 2017 12:41:25
Сообщение #265
We announce the update which concerns destroyed systems.
1. Fleet cannot be sending into destroyed solar system and cannot occupy coordinates on a sun or near planets.
2. Sun and orbits will be removed.
3. Settling in the destroyed solar system is impossible.
Thus galaxy grid will be broken with holes.
1. Fleet cannot be sending into destroyed solar system and cannot occupy coordinates on a sun or near planets.
2. Sun and orbits will be removed.
3. Settling in the destroyed solar system is impossible.
Thus galaxy grid will be broken with holes.
Тема: Wormup time, Capitalization and Protector 500 |
1 Марта 2017 16:32:58
Сообщение #264
Wormup time become slower from 400 root of the speed till 500 root of the speed.
We hope this formula is perfect.
Capitalization, ability of alliance bank was reduced by 2 times. It is announcement. 48% per annum is much, 24% - is normal.
Shield of gravitational trampoline was reduced by 2 times, and the number of them, flew to the coordinates of the suns in the 13 mission was reduced by 5 times.
The amount that has already started off will not be affected.
The tracks in the new interactive galaxy, which is in test mode, were turned on.
Protector FAS points were reduced from 700 to 500 per level, and its price was increased to 200 HC per level.
Cuts for this officer were compensated in HC.
Protector price increase has been announced, and likely the price will rise more.
We hope this formula is perfect.
Capitalization, ability of alliance bank was reduced by 2 times. It is announcement. 48% per annum is much, 24% - is normal.
Shield of gravitational trampoline was reduced by 2 times, and the number of them, flew to the coordinates of the suns in the 13 mission was reduced by 5 times.
The amount that has already started off will not be affected.
The tracks in the new interactive galaxy, which is in test mode, were turned on.
Protector FAS points were reduced from 700 to 500 per level, and its price was increased to 200 HC per level.
Cuts for this officer were compensated in HC.
Protector price increase has been announced, and likely the price will rise more.
Тема: Limit charging system for Bestiary was updated. |
27 Февраля 2017 22:24:59
Сообщение #263
Limit charging system for Bestiary was updated. New algorithm is designed for more active trade, simpler mechanics. It will support new functionality "purchase without delivery."
Now functionality works simple: it changes the value of goods into Vespene (unires). If cost of goods and cost of your Lot in vespene are differing, then the difference between the values adds in the transport log of buyer.
For example:
- Exchange rate: 40 000 Vespene for 1 HC
- Lot: 30 000 Vespene
- Price: 1 HC
Turn into Vespene (unires):
- Lot: 30 000 Vespene (unires)
- Price: 40 000 Vespene (unires)
Since the price of the lot and exchange rate are different, then the buyer will get to the log -10,000 Vespene (negative value due to the fact that the buyer receives fewer resources for more price). Thus, when you buy, you can reduce the limit of transferring of resources or increase it, depending on the lot and its price.
Now functionality works simple: it changes the value of goods into Vespene (unires). If cost of goods and cost of your Lot in vespene are differing, then the difference between the values adds in the transport log of buyer.
For example:
- Exchange rate: 40 000 Vespene for 1 HC
- Lot: 30 000 Vespene
- Price: 1 HC
Turn into Vespene (unires):
- Lot: 30 000 Vespene (unires)
- Price: 40 000 Vespene (unires)
Since the price of the lot and exchange rate are different, then the buyer will get to the log -10,000 Vespene (negative value due to the fact that the buyer receives fewer resources for more price). Thus, when you buy, you can reduce the limit of transferring of resources or increase it, depending on the lot and its price.
Тема: Bestiary: buying without delivery |
14 Февраля 2017 14:51:55
Сообщение #262
There is a new possibility in Bestiary: ‘buying without delivery’.
When it is ON, you can see chest icon near item.
In this mode, you can instantly buy item for a full cost in HC and pay the half of commission.
After purchasing item remains in Bestiary, no gigalords fly to deliver goods, and you can decide what to do with the lot in future:
1) You can deliver item on your planet as usual.
2) You can try to sell item in Bestiary for desirable cost.
3) You can do nothing with the item till Bestiary will be destroyed.
For example, you can buy Space wandering for 200 HC and sell for 250 and earn 50 HC.
This example doesn’t include the fee.
We add tab ‘Trade’ in Messages for players, who often use Bestiary. (It was an idea of NightZS)
Clean cache or click CTRL+F5 to update your pages.
When it is ON, you can see chest icon near item.
In this mode, you can instantly buy item for a full cost in HC and pay the half of commission.
After purchasing item remains in Bestiary, no gigalords fly to deliver goods, and you can decide what to do with the lot in future:
1) You can deliver item on your planet as usual.
2) You can try to sell item in Bestiary for desirable cost.
3) You can do nothing with the item till Bestiary will be destroyed.
For example, you can buy Space wandering for 200 HC and sell for 250 and earn 50 HC.
This example doesn’t include the fee.
We add tab ‘Trade’ in Messages for players, who often use Bestiary. (It was an idea of NightZS)
Clean cache or click CTRL+F5 to update your pages.
Тема: Не сработал Телепат |
10 Февраля 2017 16:16:46
Сообщение #261
Quote: Дрюкон
не сработал донатный Телепат с акка AleksKiev
Чтоб работал телепат его надо включать, вот здесь:
Тема: МИС |
10 Февраля 2017 10:27:59
Сообщение #260
Quote: SAM777
так вот как раз на той то и не меняется
И не должно
Quote: Fatboy2014
Уровень технологии показывает количество лабораторий, присоединённых к сети
ответ в этой части описания МИС, ваша сеть состоит из одной лаборатории.
Тема: New improvements which will help to speed up debris collection |
8 Февраля 2017 21:28:23
Сообщение #259
Тема: Inquisition cannot ban players for personal messages anymore |
6 Февраля 2017 22:44:27
Сообщение #258
Inquisition cannot ban players for personal messages anymore, but this is allowed for administrators of project.
Ignore system (for personal messages) will be improved and “reverse ignore" will be possible soon.
The limit of resources transferring is expanded from 25% to 33% of production.
Ignore system (for personal messages) will be improved and “reverse ignore" will be possible soon.
The limit of resources transferring is expanded from 25% to 33% of production.
Тема: Menu Fleet cannot warn about enemy on coordinates |
6 Февраля 2017 09:35:13
Сообщение #257
qwertyII,
Telepathist is an officer with a monthly subscription.
Telepathist is an officer with a monthly subscription.
Тема: Menu Fleet cannot warn about enemy on coordinates |
3 Февраля 2017 09:04:53
Сообщение #256
Debris from Phoenix was reduced to 1%.
Debris and experience from relicts in mission 13 was reduced to 0%.
Debris and experience from relicts in mission 13 was reduced to 0%.
Тема: Menu Fleet cannot warn about enemy on coordinates |
2 Февраля 2017 11:57:04
Сообщение #255
Menu Fleet cannot warn about enemy on coordinates, if we are going there, but we are not.
Nothing will change if you have Telepathist.
Innovation will allow off-loading of server.
Attention. Changes do not concern Galaxy page, you will be able to see enemy fleet on coordinates using it.
Debris from Phoenix was reduced to 1%.
Debris and experience from relicts in mission 13 was reduced to 0%.
Nothing will change if you have Telepathist.
Innovation will allow off-loading of server.
Attention. Changes do not concern Galaxy page, you will be able to see enemy fleet on coordinates using it.
Debris from Phoenix was reduced to 1%.
Debris and experience from relicts in mission 13 was reduced to 0%.
Тема: Falling out of destroyed fleet into debris was increased from 25 to 30 |
2 Февраля 2017 11:42:32
Сообщение #254
Minimum percentage of debris for the moon-forming was increased by 20%, from 300 000 to 360 000.
Death Star's speed was increased from 3/4 to 4/5.
Death Star's speed was increased from 3/4 to 4/5.
Тема: Falling out of destroyed fleet into debris was increased from 25 to 30 |
28 Января 2017 23:21:48
Сообщение #253
The amount of falling out of destroyed fleet into debris was increased from 25 to 30%, but basic level of fleet recovery was reduced from 25% to 20 18%.
The delay of changes in % of debris in some battles is possible due to new settings of SB4.
Protector cost was increased from 150 to 175 HC and will be increased to 250.
Looting penalty was reduced to 25%.
Now looting penalty % is divided into 1.25.
For ex. looting penalty was 50% and now it is 50/1.25=40%
Minimum percentage of debris for the moon-forming was increased by 20%, from 300 000 to 360 000.
Death Star's speed was increased from 3/4 to 4/5.
Dear players, we continue our compensation reforms for "attackers" for improved newbie protection and less profit from asteroids robbery.
The delay of changes in % of debris in some battles is possible due to new settings of SB4.
Protector cost was increased from 150 to 175 HC and will be increased to 250.
Looting penalty was reduced to 25%.
Now looting penalty % is divided into 1.25.
For ex. looting penalty was 50% and now it is 50/1.25=40%
Minimum percentage of debris for the moon-forming was increased by 20%, from 300 000 to 360 000.
Death Star's speed was increased from 3/4 to 4/5.
Dear players, we continue our compensation reforms for "attackers" for improved newbie protection and less profit from asteroids robbery.
Тема: We made the refund of 6.7% of cost of Protector to players in HC |
26 Января 2017 13:52:38
Сообщение #252
We made 6,7% refund (HC).
The percentage was calculated in accordance with the reduction of Protector bonus.
Dear players, we regret that we cut the paid options, but we decided that it is necessary to do to compensate "attacker" for the recent reducing of production on asteroids.
The percentage was calculated in accordance with the reduction of Protector bonus.
Dear players, we regret that we cut the paid options, but we decided that it is necessary to do to compensate "attacker" for the recent reducing of production on asteroids.
Тема: FAS was cut, Bomber and Guardian were improved |
25 Января 2017 23:19:28
Сообщение #251
Each level of the Hangar now can cover 80 FAS points instead of 100.
Each level of Shelter Evolution now can cover 60 points instead of 75.
Each level of Protector can cover 700 points instead of 750.
Bomber speed was increased from 50/100 to 60/120.
Guardian speed was increased from 50 to 75.
Each level of Shelter Evolution now can cover 60 points instead of 75.
Each level of Protector can cover 700 points instead of 750.
Bomber speed was increased from 50/100 to 60/120.
Guardian speed was increased from 50 to 75.