Сообщения пользователя: Victoria

Сообщение #180
Quote: skymma
Вопрос ..... джаг при подлете вражеского флота будет принимать бой )? или как рабы развернется и улетит :D)?

примет бой, так как является боевым юнитом.
Тема: Juggernaut received ability to recycling debris. | 29 Июля 2016 14:48:07
Сообщение #179
Juggernaut received ability to recycling debris.


Percentage increase of fleet’s speed was reduced from 50% to 28% (can be changed), hydarian consumption for percentage increase was increased by 20%.
Тема: New values of rates were installed for most units. | 29 Июля 2016 07:39:43
Сообщение #178
New values of rates were installed for most units, almost all increased, including Deathstars and Supernova Stars.


Fuel costs of Dredlisks were Increased by 2.


Attack range "Plague" of Defiler was increased from 520 to 660.
Тема: Technical works | 28 Июля 2016 09:18:38
Сообщение #177
Tomorrow (July 29, 2016) at 05:00 server time, we plan technical works directed on updating the version of the database server.


All missions will be stopped during that time. The game and the forum will not be available too. 


Estimated duration of technical works is about 2 hours.


Your fleet, who will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement.


With fleets in saves, as well as those who at that time will arrive on a mission, nothing will happen.


We apologize for any inconvenience.
Тема: The production of Metal mine, mineral mine and vespene refinery | 28 Июля 2016 08:44:14
Сообщение #176
The production of Metal mine was reduced.
The production of mineral mine and vespene refinery was increased.

Speed of small cargo, large cargo, bomber, courier, overlord, recycler provider was reduced.
Тема: Flight time is reduced by more than 300% to similar coordinates | 25 Июля 2016 06:58:13
Сообщение #175
Flight time is reduced by more than 300% to the similar coordinates, for example from planet to the moon of this planet, to the coordinates of this planet, from the coordinates to the moon or to the planet, and so on.


 

Attention! Flight time from passing entity is also reduced!


To avoid confusion, plz update your browser cache: then the normal time will be considered at the spaceport.

 
Тема: Speed of mutalisks, broodlings and others was increased. | 24 Июля 2016 21:39:52
Сообщение #174
We increased speed of the following units:
guardian 250
queen speed 150
mutalisk speed 250
defiler speed 200
broodling speed of 2000
leviathan speed 50

In the near future the flight speed to the same coordinates, such as from moon to the planet will be increased dramatically.
Сообщение #173
We increase the speed of following units:
Viking doubled
Fighter up to 600
Scavenger, Fastling, Mudkip up to 500
Destroyer from 90 to 100
Bomber doubled: from 100/150 to 200/300.


After recalculation, speed of the other units will be updated accordingly.
Тема: Formula for the calculation of the warmup time was changed. | 22 Июля 2016 07:45:39
Сообщение #172
The formula for calculating warm-up time was changed from
500 / root of speed
to 1000 / root of speed. 
This will lead to increasing of warm-up time for all units in 2 times.
It made for controlling instant attacks. 
Also we plan to increase the speed of units to accelerate flights over long distances. 

Speed of deathstar and supernova star was reduced by 1.

Speed of space wanderer was increased by 15.
Тема: Technical works | 15 Июля 2016 07:10:47
Сообщение #171
Works have been completed successfully
Тема: Technical works | 14 Июля 2016 13:32:57
Сообщение #170
Tomorrow (July 15, 2016) at 05:00 server time, we plan technical works with the raid arrays of the primary server.

All missions will be stopped during that time (~40 minutes). The game and the forum will not be available too.  

Estimated duration of technical works is about 2 hours.

Your fleet, who will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement.

With fleets in saves, as well as those who at that time will arrive on a mission, nothing will happen.  

We apologize for any inconvenience.

UPD: duration of technical works was changed
Тема: New medal and news about the development of skin | 9 Июля 2016 08:25:43
Сообщение #169
The new Medal "Keymaker"


We have added a new tiered medal "Keymaker", which increases the storage time of someone else's key (now 3 days), adding 30 minutes per level.
To ‘trick out’ the medal you need to steal capital keys from stronger players.


Skin in the development


For interface "adaptive" (former "modern")  new skin is developing.
The promised golden sandy skin for tosses and dark red for xerjs will be ready later.


PC-version (large screen, a lot of space):


Tablet-version (small screen, small space):


Mobile-version (very small screen and there is no place):


Please note that the skin is still in development, so the final version may vary.
Тема: mission blocking | 4 Июля 2016 10:46:28
Сообщение #168
Plz, use mission attack.
Тема: Personal records and medal | 24 Июня 2016 13:46:47
Сообщение #167
Recently, we have added Personal records, which consider your personal statistics, as well as retains your personal records for the destroyed   buildings, fleet and defense. Statistics were gathered during the last several days.




The same battles are indicates with the same colors.


Medal


Also the  medal "Planet rider" was added. It has many levels:




Description and your current progress can be seen on the Awards page.
Statistics were started counting today.
Тема: can not defend my ally | 23 Июня 2016 08:46:35
Сообщение #166
You can protect a weak player, when he will be outlawed. For this he needs to fly with a mission 'attack' on any strong player and canceled (attack is not required)
Тема: Улучшение симулятора | 22 Июня 2016 10:04:35
Сообщение #165
Quote: efanych
На странице результата симуляции отсутствует тайтл.

Добавлено
Тема: More Than 1 Black Label? | 21 Июня 2016 15:54:21
Сообщение #164
Yes, it is possible, for example prorab and Lord_Krovosos
Тема: Simulator was updated | 21 Июня 2016 12:11:13
Сообщение #163
Battle simulator was updated today.


Now you can select the simulation mode "Fight on the planet".



When this mode is on Vikings would recover and have an attack x3 (as in description).
This mode is activated by default.


And the second feature. Now you can share a simulation link.
After you enter the simulation parameters and press the "Simulate" button game will generate a unique link to the simulation.
This link contains only the parameters of the simulation, not the result. So if you have one result of the simulation, then when you copying link to other player, he may get quite different result (according to random of CS4).
The same result can be changed by pressing the appropriate button in the upper right corner.
If the simulation used opportunities  of the coach officer, the player without a coach (or with lower level), will not complete results. Example.



If the link to the simulation is not used for more than 3 months, it will be removed.
Тема: Taxes in Alliances | 10 Июня 2016 16:40:45
Сообщение #162
Earlier alliance’s tax was up to 4%, now it is increased up to 10%.

Tax rate depends on a bank level. For example, if you set the maximum tax rate of 10%,  you need to have 10th level of Alliance Bank. Of course if you have only 5th  level of a bank you can collect only 5% respectively.

Recalculation of the maximum percentage occurs every 10 minutes. Setting of the maximum % of tax rate occurs once a moth as earlier.
Тема: Wormholes | 8 Июня 2016 12:31:01
Сообщение #161
We have added the medal  ‘Wormhole explorer’ which let to reduce the quantity of losses during the passage of holes.



If you have the 1st level, but not the medal you can use any wormhole to get the medal (with any number of units).