Get your own planet in online strategy Xcraft. Conquer the cosmic space, create your own empire! QUICK START (2 minutes): for Humans or for Xerjs +2500 of metal +2500 of minerals

0

Experimental techs

Post  Post #1 
Reputation 13
Group xerj 16 18 46 Messages 143

Experimental tech rate of fire (for balancing purposes do not change the damage per round. this would decrease the damage each shot does but put out more shots per round)

Experimental tech battle speed (obviously just move faster in combat)

Experimental tech attack range (obviously just increase attack range)






***** experimental tech for amortization, reduce the res required per day required for that ship 
3 April 2017 09:58
3 April 2017 09:58

Information

You are not authorized

2 users are reading the topic (guests: 2)

Users: 0