The production of energy by solar satellites, News from balance editor

Сообщение  Сообщение #1 
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Группа Terminator 172 32 50 Сообщений 5137
The formula for generating energy by solar satellites was changed from [max_temperature / 4 + 20] to [50 / Root of (coordinate of a_planet_in_system + 1)].

Announcement!!! In the framework of the spacecraft experiment, starting October the 1st attack  will be reduced by 20% for the whole fleet in order to increase the duration of battles. The speed of units in battles will be increased by 20%. The minimum duration of the experiment is 2 weeks.

The defense will become even stronger against this background, but the "fleet to the fleet" battles will remain unchanged, just stretch in time, and the importance of manual control in battle will increase.
25 Сентября 2018 15:18:38
25 Сентября 2018 15:18:38
Сообщение  Сообщение #2 
Группа guest
is it october the 1st or is it the 1st attack is reduced by 20%
25 Сентября 2018 16:28:50
25 Сентября 2018 16:28:50
Сообщение  Сообщение #3 
Группа guest
Victoria

sorry, manual control?
25 Сентября 2018 16:49:39
25 Сентября 2018 16:49:39
Сообщение  Сообщение #4 
Группа guest

Please count it.



planet xx.xxx.1
50/1+1=25 
698*25=17450

if
50/1 + 1 =51
698*25=35598

was
~99/4 +20 =44,75 
44,75*698 = 31235,5

?????!!!!!!!!! formula error?
I went to bed with energy ~ 250k, now I have ~ 170k. Revelation.
Maybe there will be some changes favorable for players?
25 Сентября 2018 17:09:09
25 Сентября 2018 17:09:09
Сообщение  Сообщение #5 
Репутация 0
Группа humans Альянс United Nations 33 11 16 Очков 1 464 732 Сообщений 1
It's:

50/ (1+1)^-2=50/1,41=35.36
so
698*35.36= 24678

but it still sucks The production of energy by solar satellites
25 Сентября 2018 17:23:45
25 Сентября 2018 17:23:45
Сообщение  Сообщение #6 
Группа guest
sorry there is a difference between
50 / (root of planet’s position +1) - description of the satellite
50 / Root of (coordinate of a_planet_in_system + 1) - Announcement
25 Сентября 2018 17:30:34
25 Сентября 2018 17:30:34
Сообщение  Сообщение #7 
Группа guest
I built more - today the total energy is even smallerThe production of energy by solar satellites
26 Сентября 2018 11:39:35
26 Сентября 2018 11:39:35
Сообщение  Сообщение #8 
Группа guest
so now big players that go around killing little guys satellites on alstations and get even more resources, Great !!. big players like 2 million point differents bigger
27 Сентября 2018 15:32:41
27 Сентября 2018 15:32:41
Сообщение  Сообщение #9 
Группа guest
 
 
Hey guys, I just tried to think about some points of the announcement....

1 ) How does 20% less attack power on the first attack impact the battle duration?

It. does. not. really.

Ok, yes. For large ships the difference will be "a little noticeable" but let's keep it to smaller ships first:
20% less dmg means basically that you need 20% of a shot more. (easy :D).
For Battleships: They attack every 5 seconds and if you have 20% less attack dmg you mathematically need 1 second more to compensate this.
Since they don't attack every second you need 5 seconds more.
How do 5 seconds extra make the battles "significantly" longer?!?!? They don't.

Now for larger ships:
Ok, larger ships are more impacted by this change.
lets say we use something that shoots every 40 seconds like lexxes.
Here you need 8 seconds longer to compensate this.
Since this is not possible the battle lasts 40 seconds longer.
This is a small increase of roughly 1 round in the battle and seems legit to make battles "a little longer".

2 ) On the other hand this chances are relativated by the speed increase of 20% in battles.
For small ships this means that they probably move  so fast now that the time to position them in the battle completely eradicates the lower attack at the start.
For larger ships this means that they probably move a little faster but it's mostly unnecessary because they shoot so slow that after a killing shot the time to re-position is smaller than the time to reload it's weapons to shoot again.


When considering this stuff I come to the conclusion that it has nearly no effect on small units but significant changes on large and slow shooting units.
Further I think that people (especially new players) only will get confused by having 20% less attack damage on the first shot of the battle than afterwards and they will ask themselves why.
Not everyone looks into the forum and reads this and some people still will get "surprised" by this.
I think another way needs to be choosen to make battles longer. This is a funny experiment but the result will probably be:

People start avoiding large, slow units and shift to more smaller units.
People start sending 20% more units than before to compensate the 20% less dmg for instant-kills.
A lot of consusion among small players. (they don't understand it)
A lot of rage among large players. (they only pay more vespene now. AGAIN. The 4th time in a few month I think)


This is my "opinion" on this but I am curious to see if you share it or see things completely different of how I see them. Any answer is appreciated!
27 Сентября 2018 20:04:03
27 Сентября 2018 20:04:03
Сообщение  Сообщение #10 
Группа guest
Increase in manual control !! - you do not have the servers for this - over the last couple of weeks some battles have been over before they have been displayed for existing manual control - come on be realistic in what you are already providing !!
27 Сентября 2018 22:38:32
27 Сентября 2018 22:38:32
Сообщение  Сообщение #11 
Группа guest
Dear Victoria , bush the reset button , do not resoveved the problem of the built construction too normal side , only , change there ^position .
I do not understand way ... they have change the side of the contruction built !!! Kind regards . Roch...
28 Сентября 2018 22:20:13
28 Сентября 2018 22:20:13
Сообщение  Сообщение #12 
Репутация 21
Группа humans Альянс United Nations 101 45 90 Очков 12 483 863 Сообщений 42
two weeks already over...when is the attack power restored back?
18 Октября 2018 23:57:48
18 Октября 2018 23:57:48

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