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Now: 21 October 2019 02:48

cooling stations/insects

Post  Post #1 
Reputation 3
Group humans Alliance Combining the Zerg and Terran Experience 49 19 26 Points 1 934 132 Messages 55
Warnings
what is that supposed to do again? the cooling has been put upside down? my stations have all space station 4 and currently have a cooling of 14 DAYS !!!! 
that's just ridiculous
 

OK. that with the insects is not right. that was my fault. but do you expect everyone to build super station 4 now? because of such a shitty change I have already thrown games and the work is done here I see no improvement of the game but always just such a shit
28 February 2019 17:56
28 February 2019 17:56
Post  Post #2 
Reputation 31
Group humans Alliance International Space Station Experience 43 8 15 Points 4 377 087 Messages 19
Warnings
This is not a right change, it is a rip off, they've changed the jump time of station from 12 days / level  to 30 days / sq root of level. what the hell. I spent too much for the super station, now it's not worth to have it. 
1 March 2019 09:12
1 March 2019 09:12
Post  Post #3 
Reputation 3
Group humans Alliance Combining the Zerg and Terran Experience 49 19 26 Points 1 934 132 Messages 55
Warnings
should everyone now build a level 4 super station from their normal stations to be at least a little mobile? it's just ridiculous what's going on here. if I want to pull together stations to shoot any asteroids I am bound there and can not eternally defend against enemy insects or enemy gates near me. THANK YOU VERY MUCH
1 March 2019 12:13
1 March 2019 12:13
Post  Post #4 
Reputation 31
Group humans Alliance International Space Station Experience 43 8 15 Points 4 377 087 Messages 19
Warnings
that's ridiculous, now we stuck with the super turtle. all $ went down to the drain.
1 March 2019 17:30
1 March 2019 17:30
Post  Post #5 
Reputation 3
Group humans Alliance Experience 57 11 26 Points 2 534 963 Messages 4
Warnings
Well, if reasoning behind increase of cooldown for station teleport is that it was easy to escape from threat, then at least increase jump distance. Cooldown for OPS seems reasonable to me, since they can move on infinite distance. I was lucky to make one moon so i build there station lvl4 and was able to move it where i wanted. In meantime i move my planets deeper to alliance teritoty, and now when I want to move also the station it would take me 260 days to do so...if I jump on cooldown... thats so bad... and we are not talking about some big distance small cargo flies there 30min. It realy seems to be easier for me to forget about this station and make new moon and build up other station where I want to have my old one...
2 March 2019 14:30
2 March 2019 14:30
Post  Post #6 
Reputation --
Group guest Alliance Experience Points 0 Messages 0
all changes are to earn more. they have the opposite effect.  playability decreases -  game is getting boring - people leave.
2 March 2019 19:17
2 March 2019 19:17
Post  Post #7 
Reputation 3
Group humans Alliance Combining the Zerg and Terran Experience 49 19 26 Points 1 934 132 Messages 55
Warnings
@Admins. This change is the last dirt and I know the reaction in the Russian forum but not the opinion should be unique. Revises this change and shortens the cooling again
2 March 2019 20:23
2 March 2019 20:23

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