10

Obtaining a module

Post  Post #1 
Reputation 107
Group humans Alliance Lords At War 62 92 93 Points 11 879 448 Messages 16
Hello dear senators, coordinator.
My first proposal didn't seem to make sense.
Faced with the current situation, the price of certain resources is increasing.
I therefore propose to give players a choice by obtaining a complete module.
Items found during fights, and related to the player's race, would allow him to: either build a flagship of his choice, or increase a production of his choice by 50% for 2 days,
Either build a building of your choice for free, without using resources.
The Toss will have to obtain 2 times this result for this to be conclusive.
There would also be no constraints or limits for this kind of operation.
Example: I have 300 biomasses, I would need double in modules to get his choice.
I think it would be wise to create artefacts, which we would call light artefacts, which would make it possible to create modules.
If my ideas are not suitable as a whole, you can take elements and create your own ideas.
Happy voting everyone
20 days ago
20 days ago
Post  Post #2 
Reputation 511
Group Government Alliance Combining the Zerg and Terran 223 103 69 Points 99 257 731 Messages 24
👌
20 days ago
20 days ago

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