14

Obtaining a module

Post  Post #1 
Reputation 137
Group humans Alliance Lords At War 78 105 107 Points 14 510 897 Messages 19
Hello dear senators, coordinator.
My first proposal didn't seem to make sense.
Faced with the current situation, the price of certain resources is increasing.
I therefore propose to give players a choice by obtaining a complete module.
Items found during fights, and related to the player's race, would allow him to: either build a flagship of his choice, or increase a production of his choice by 50% for 2 days,
Either build a building of your choice for free, without using resources.
The Toss will have to obtain 2 times this result for this to be conclusive.
There would also be no constraints or limits for this kind of operation.
Example: I have 300 biomasses, I would need double in modules to get his choice.
I think it would be wise to create artefacts, which we would call light artefacts, which would make it possible to create modules.
If my ideas are not suitable as a whole, you can take elements and create your own ideas.
Happy voting everyone
21 May 2023 11:31:56
21 May 2023 11:31:56
Post  Post #2 
Reputation 520
Group Government Alliance Combining the Zerg and Terran 246 113 75 Points 102 143 240 Messages 26
👌
22 May 2023 01:30:07
22 May 2023 01:30:07

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