At present Battle Speed (the speed that a ship can move within a battle) is fixed per ship type, whereas the Flight Speed (the speed at which a ship flies between planets/systems) can be improved with Research and Experimentals and Officers/Mutants /Elders. It would be more logical if Battle Speed was relative to Flight Speed, and also it would introduce more variety and encourage interaction during battles to exploit the speed of better developed ships to tactical advantage.
For Flight Speed with appropriate research, Experimentals and Officers/Mutants/Elders the actual speed can be double or triple the basic speed and I feel that the same should be reflected in Battle Speed.
e.g. Scourge has a Battle Speed of 800 and Mudkip has a Battle Speed of 570 and these are fixed so nomatter the ship development Scourge will always catch the Mudkip. However, the Mudkip Flight Speed can be increased from the basic 800 to easily double this (and the same is true of the Scourge Flight Speed from the basic 666). If Battle Speed more closely represented Flight Speed it would be perfectly possible for the Mudkip to outrun the Scourge and use its range to take multiple shots for the skilled player who learns how to exploit this interactively in battle. My suggestion is that Battle Speed is a fixed percentage of Flight Speed, although other options such as independent Research or Experimentals could be an option to consider.
Currently, combat speed (the speed at which a ship can move in combat) is fixed for each ship type, while flight speed (the speed at which a ship flies between planets/systems) can be improved through research and experimentation and officers/mutants . /Elders. It would make more sense if combat speed were correlated with flight speed, and it would also introduce more variety and encourage interaction during battles to use the speed of more advanced ships to gain a tactical advantage.
For flight speed, with proper research, experimenters and officers/mutants/elders, the actual speed may be two or three times the base speed, and I believe the same should be reflected in combat speed.
for example, Scourge has a combat speed of 800, and Mudkip has a combat speed of 570, and they are fixed, so regardless of the development of the ship, Scourge will always catch Mudkip. However, Mudkip's flight speed can be increased from the base 800 to double (the same applies to the Scourge's flight speed from the base 666). If combat speed more closely matched flight speed, Mudkip could very well outrun the Scourge and use its range to fire off multiple shots for a skilled player to learn how to use this interactively in combat. I suggest that combat speed be a fixed percentage of airspeed, although other options such as independent research or experimentation could be considered.
For Flight Speed with appropriate research, Experimentals and Officers/Mutants/Elders the actual speed can be double or triple the basic speed and I feel that the same should be reflected in Battle Speed.
e.g. Scourge has a Battle Speed of 800 and Mudkip has a Battle Speed of 570 and these are fixed so nomatter the ship development Scourge will always catch the Mudkip. However, the Mudkip Flight Speed can be increased from the basic 800 to easily double this (and the same is true of the Scourge Flight Speed from the basic 666). If Battle Speed more closely represented Flight Speed it would be perfectly possible for the Mudkip to outrun the Scourge and use its range to take multiple shots for the skilled player who learns how to exploit this interactively in battle. My suggestion is that Battle Speed is a fixed percentage of Flight Speed, although other options such as independent Research or Experimentals could be an option to consider.
Currently, combat speed (the speed at which a ship can move in combat) is fixed for each ship type, while flight speed (the speed at which a ship flies between planets/systems) can be improved through research and experimentation and officers/mutants . /Elders. It would make more sense if combat speed were correlated with flight speed, and it would also introduce more variety and encourage interaction during battles to use the speed of more advanced ships to gain a tactical advantage.
For flight speed, with proper research, experimenters and officers/mutants/elders, the actual speed may be two or three times the base speed, and I believe the same should be reflected in combat speed.
for example, Scourge has a combat speed of 800, and Mudkip has a combat speed of 570, and they are fixed, so regardless of the development of the ship, Scourge will always catch Mudkip. However, Mudkip's flight speed can be increased from the base 800 to double (the same applies to the Scourge's flight speed from the base 666). If combat speed more closely matched flight speed, Mudkip could very well outrun the Scourge and use its range to fire off multiple shots for a skilled player to learn how to use this interactively in combat. I suggest that combat speed be a fixed percentage of airspeed, although other options such as independent research or experimentation could be considered.
18 October 2023 13:46:11
Reputation 91
Group humans
Alliance United Planets of Universe
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Points 10 172 980
Messages 375
Еще тогда ввести сетки передвижений с ячейкой в 1 ход. Тогда накопившиеся ходы можно задавать группе юнитов за раз. Передвинуть флот на 5 ячеек до безопасного расстояния (вне зоны дальности гарантированного выстрела) 5 ходов.
Выживае тот кто быстро бегает. Если скорость динамическая то и поле боя тоже можно растянуть.
Выживае тот кто быстро бегает. Если скорость динамическая то и поле боя тоже можно растянуть.
19 October 2023 01:51:59
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