4
|
|
Shuttle
|
0
|
882
|
23 813
|
0
|
0
|
0
|
4
|
2
|
|
Corsair
|
0
|
1802
|
3756
|
0
|
0
|
0
|
2
|
4
|
|
Keeper
|
870
|
21 628
|
36 048
|
0
|
0
|
5
|
4
|
4
|
|
Warp Prism
|
0
|
2884
|
7208
|
0
|
0
|
4
|
4
|
-ПЖ- [902:831:9]
Shoots with total firepower
870
Defender shields absorb 0 of destructive power.
More info
Keeper #6 attack with firepower 435 Creep Colony #1 (0/435), eliminating unit
Keeper #6 attack with firepower 435 Creep Colony #0 (0/435), eliminating unit
Keeper #7 attack with firepower 0 Creep Colony #1 (0/0), which was already eliminated.
Keeper #8 attack with firepower 0 Creep Colony #1 (0/0), which was already eliminated.
Keeper #9 attack with firepower 0 Creep Colony #0 (0/0), which was already eliminated.
Warp Prism #10 attack with firepower 0 Creep Colony #0 (0/0), which was already eliminated.
Warp Prism #11 attack with firepower 0 Creep Colony #1 (0/0), which was already eliminated.
Warp Prism #12 attack with firepower 0 Creep Colony #0 (0/0), which was already eliminated.
Warp Prism #13 attack with firepower 0 Creep Colony #0 (0/0), which was already eliminated.
All shields were restored up to basic capacity except for affected by EMP shockwave.
|
|
|
|
Attack |
Shields |
Armour |
Tactical reserve |
irradiated |
Shots |
Estimated rapidfire |
|
2
|
|
Creep Colony
|
351
|
0
|
870
|
0
|
0
|
3
|
3
|
Lost: Creep Colony: 2
Fatal [902:812:6]
Shoots with total firepower
351
Attacker shields absorb 351 of destructive power.
More info
Creep Colony #0 attack with firepower 117 Shuttle #0 (300/6008)leaving 183/6008shield/armour
Creep Colony #0 attack with firepower 117 Keeper #8 (5407/9012)leaving 5290/9012shield/armour
Creep Colony #1 attack with firepower 117 Keeper #9 (5407/9012)leaving 5290/9012shield/armour
All shields were restored up to basic capacity except for affected by EMP shockwave.
|