Сообщения пользователя: UncleanOne

Тема: Announce: Colonization technology rework | 12 Сентября 2024 16:07:37
Сообщение #6568
Extra changes from administration:
· no compensation for human and toss players for technology recalculation,
· compensation for decolonization reduced to 50%,
· severely reduced amount of satellites allowed,
· temporary ability to relocate planets for Premium users.
Сообщение #6567
Новые правки от заказчика:
· компенсации при пересчёте уровней КолТ у людей и тоссов не будет,
· компенсация при «обналичивании» объектов в ходе деколонизации снижена до 50%,
· число спутников за уровень будет драматически снижено,
· можно будет покатать планеты по галактике.
Сообщение #6566
Цитата: sosiska
давайте хоть за уровень шпиля 3 спутника + за каждый 3 уровень ещё + 1 спутник ?

Уже обсуждалось.
Сообщение #6565
Цитата: Kursis
Как я понимаю 100% то есть без потери?

Уже обсуждалось.
Сообщение #6564
Цитата: Sexopat
может сделаете еще одну бесплатную возможность переноса столицы?

Уже обсуждалось.
Сообщение #6563
Цитата: Vladtech
Если игрок не сможет сразу от планет избавиться, они исчезнут вместо с содержимым? Или останутся до тех пор, пока игрок их не покинет?
Цитата: Vladtech
Астероиды исчезнут у игрока, сразу, или будут до тех пор пока он их не передаст, или не покинет?
Цитата: Vladtech
Астероиды исчезнут рондомно?

Это всё объяснено в заглавном сообщении.
Сообщение #6562
Цитата: NightZS
Можно будет сделать новую столицу, а бывшую деколонизировать?

Можно.


Цитата: NightZS
Сколько планет можно деколонизировать?

На сколько уменьшится лимит, столько и можно будет деколонизировать. В объявлении это указано.


Цитата: NightZS
Что будет с простыми ресурсами (металл, минерал, веспен) на деколонизированной планете?

Будут просто перенесены. Добавил это в объявление.


Цитата: -zZz-
Можете сделать вот это прямо сей час?

Стоимость Шпиля можем изменить заранее.


Цитата: ZLOBNYI_GnoM
проясните пожалуйста ситуацию с астерами

Астероиды вы можете без особого напряга передать союзникам. У вас ведь большой и дружный альянс.
Сообщение #6561
Цитата: misconti
Или всё же флот находящийся на ней в момент деколонизации?

Находящийся на планете в момент деколонизации. (Если Император не передумает, конечно.)



Цитата: Facehugger
does it mean that Spire built to level 24 on the capital, will not give +8 planets?

No, it doesn't mean that. The question was whether Spire's bonus will be tied to the capital (i.e. only the level on capital would matter), and my answer was that we're not going to do that. Spire will work for planet slots the same way Neural Core works for fleet slots: max level across all objects.
Тема: Announce: Colonization technology rework | 5 Сентября 2024 21:05:44
Сообщение #6560
Цитата: Mangrove
You've updated way more than that!!!
Цитата: Mangrove
The levels have been changed.

The recalculation rules were made that way so new costs would be as close to old as possible. Since new costs have changed, recalculation rules had to be redone too.


Цитата: Mangrove
If you want a discussion to refine a change don't make it an announcement as though it's a firm change!

I'm sorry that our breaking change has already had a breaking change. But with all the political powers struggling to push their vision, things like these are hard to avoid.
(Imagine the Senate winning in couple of weeks and leaving all top zergs with useless lvl30 Spires…)
Сообщение #6559
Цитата: Abatur
Цитата: UncleanOne
Когда
?

Уже обсуждалось.
Сообщение #6558
Цитата: NightZS
Ничего не сказано про шпиль зергов, что будет увеличивать кол-во планет.

Потому что он ещё не увеличивает. Когда будет увеличивать — тогда и будет сказано.
Сообщение #6557
Цитата: Mgla
Стоимость шпиля в какую сторону изменится есть понимание?

Я привёл таблицу.


Цитата: Infernoss
Разрешите дополнительный перенос стольни

Кровавая Администрация™ постановила: отказать.
Тема: Announce: Colonization technology rework | 5 Сентября 2024 17:12:36
Сообщение #6556
New CRP will be 6, not 5.5. Spire's cost would also change, but no existing levels will be recalculated.
Opening post was updated with new details.
Сообщение #6555
Новый КУ технологии будет 6, а не 5.5. Шпиль также получит новую стоимость, но без пересчёта существующих уровней.
Заглавное сообщение обновлено.
Тема: Панкоры озверели | 5 Сентября 2024 12:13:18
Сообщение #6554
Цитата: ELF
он нам с такими идеями не нужен

На этот случай есть глушение форумного сигнала. Если вас таких недовольных много, то вы без проблем обрежете смутьяну доступ на форум и без административного ресурса.
Тема: Announce: Colonization technology rework | 5 Сентября 2024 11:59:06
Сообщение #6553
Цитата: allyX
Yes!!! But you started from "52" - price of the last level, upgrade 3 levels and get "493".
And what is your "Coefficient of a rise in price"???

We're talking about 3 levels because the bonus will be given each 3 levels. And now you're suddenly comparing total cost of levels (x+3, x+2, x+1) with cost of level x, instead of cost of levels (x, x-1, x-2) that were required to get previous bonus? That's not right.


Цитата: kotek
This was indeed confusing. I should have said "if for the last upgrade to get planet I paid 100". Still, if CRP of level of spire is 1.7 and 3 levels are needed to get planet it means CRP for planet is 9.5.

Same as above. If for the last upgrade to get planet you paid 100, this means you paid 100 for previous 3 levels. You're getting the wrong number because you're comparing cost of next 3 levels to a cost of one previous level, instead of 3 previous levels.


Цитата: kotek
And now you say current spire has problem of high initil cost. Initial cost of spire is way less then initial cost of tech (at least for xerj).

Initial cost for Spire is the total cost of it's first 3 levels, which is higher than the cost of tech's first level.

I've added tables for new expected costs for both ColTech and Spire, please check these to see whether we're discriminating against zerg.
Тема: Announce: Colonization technology rework | 4 Сентября 2024 13:05:04
Сообщение #6552
Цитата: kotek
Now you show that is cheaper for xerj. True at some point, because of different initial costs, but in the long term the sum of geometric progress is given by:

initial_cost * (1-CRP^level)/(1-CRP)

No, the current Spire has a problem of high initial costs, which then are becoming more comparable with tech and cheaper after level 30. Because the effective exponent for Spire is lower than the exponent for the new tech.
You gave a formula, let's apply it (I've shortened some variables):
Cost(L) = I*(1-q^L)/(1-q)
Cost(L+3) = I*(1-q^(L+3))/(1-q) = I/(1-q) - I*q^(L+3)/(1-q) = I/(1-q) - I*q^L*q^3/(1-q) = q^3*(I/(q^3*(1-q)) - I*q^L/(1-q)) = q^3*(I/(1-q) - I*q^L/(1-q) - I/(1-q) - I/(q^3*(1-q))) = q^3*(I*(1-q^L)/(1-q) - I*(q^3+1)/(q^3*(1-q))) ≈ q^3*Cost(L)
Blue part is not proprotional to level, and becomes insignificant as level goes up, so the ratio of costs for levels L+n and L would be q^n.


Цитата: kotek
If up to level x I paied 100 units, then to get to level of x+3 (which is next planet) I need to pay:
x+1 -> 100*1.7
x+2 -> (100*1.7)*1.7
x+3 -> ((100*1.7)*1.7)*1.7

100*1.7 + (100*1.7)*1.7 + ((100*1.7)*1.7)*1.7 = 950.3 giving CRP 9.5 in terms of gaining additional slot for planet.

If up to level x you paid 100 units, that doesn't mean level x itself costs 100 units. E.g. if x=3 and you paid 100 total for levels 1, 2 and 3, their costs were something like 18, 30 and 52, so for the next 3 levels you'll have to pay
x+1 -> 52*1.7=88.4
x+2 -> 88.4*1.7=150
x+3 -> 150*1.7=255
With total cost of these 3 levels being 88+150+255=493, which is awfully close to 1.7^3 times 100.

I appreciate people checking my math, but I still believe I'm right in this case.
Сообщение #6551
Цитата: SK55555
К примеру у меня только 5 из 7 заколонены. Значит ли это что все планки останутся и после обновы будет выглядеть как 5 из 6? Но ничего удалять не придётся?

Не придётся.
Тема: Announce: Colonization technology rework | 3 Сентября 2024 23:05:44
Сообщение #6550
Цитата: bLoWsMokE
Is there an explanation as to WHY this is happening? Like... Is it just a big F you to the players

I think I had a discussion like that before.


Цитата: bLoWsMokE
Why change it for everyone that's the real rub here...
Цитата: UncleanOne
so long as it goes up and down for all players in a balanced way

Reworking things for some but not all would be definitely not balanced in this case.


Цитата: bLoWsMokE
maybe the reason is to lighten the server load for benign reasons

No.
(One of our services decides to act wonky because of some arcane reason, and now every change is because of “server load”. Overmind…)
Тема: Announce: Colonization technology rework | 3 Сентября 2024 21:05:07
Сообщение #6549
Цитата: bLoWsMokE
So there will be some kind of prompt a week before this change that will open up a menu so we can choose which planets to decolonize?

There will be an extra option in planet settings, where you could use decolonization. It would work the same as abandon, but with compensation of planet's objects, and it will only be usable a limited amount of times.


Цитата: bLoWsMokE
And as Xerj I will get 50% of the resources I spent on colonization tech levels back? Which planet will those resources go to?

Most likely it would be a kind of medal, which you will be able to activate on any planet you want.


Цитата: bLoWsMokE
And if I don't decolonize... Which planets will get auto deleted?

No objects would be deleted without your explicit action (or your enemy's, but that's not relevant here).
Instead, if you have more objects than your current limit allows, you will have an “overpopulation” debuff, which will reduce your production until you fix either the object count or the limit.


Цитата: Magisteria
It doesn't say, but do I assume correctly there would also be +1 Asteroid and +10 Satellites for each 3 levels of Spire?

Yes. Satellites will be gradually given with each level (+3, +3, +4, for total of 10 per 3 levels).


Цитата: kotek
In order to increase number of planets by 1 toss and terran needs to invest 5.5 more then for previous increase.
In order to increase number of planets by 1 xerj needs to upgrade spire by 3 levels with CRP 1.7, so 1.7 + 1.7^2 + 1.7^3 = 9.5 times more then for previous increase. It's not 3*1.7 which would be comparable.

That's not how geometric progressions and their sums work.
For example, full Spire24 costs 240M in 'gas equivalent'. New ColTech8 with same effect would cost 210M.
Then, Spire27 has a total cost of 1190M, while new ColTech9 would cost 1150M. Differences are 950M and 940M respectively, almost dead even.
Then, Spire30 has a total cost of 5850M, while new ColTech10 would cost 6330M. Differences are 4660M and 5180M respectively, so the tech is more costly to develop now.

3 levels of Spire have an equivalent CRP of 1.7^3, or 4.913. There's a bit of problem with initial costs (so it takes a lot of levels for Spire to catch up and become cheaper to develop in absolute values), but we've already decided to use CRP 6 for new ColTech so we are going to adjust the Spire too. (All details for new “new” CRP will be announced tomorrow.)