Get your own planet in online strategy Xcraft. Conquer the cosmic space, create your own empire! QUICK START (2 minutes): for Humans or for Xerjs +2500 of metal +2500 of minerals

All players U like the warm up change ??

Fleet warm up change u like YES or NO
No - 79 (88%)

YES - 11 (12%)

Total voted: 90
 

All players U like the warm up change ??, say yes or No

Post  Post #1 
Group guest
Hi Friends!! 
Its time to share your Vote..
2 December 2018 17:47
2 December 2018 17:47
Post  Post #2 
Reputation 0
Group humans 17 13 10 Messages 1
This "fleet warm up" come good to big players in that way they can catch lower players fleet destroy it and other thing "auto return when is no debris" what for is that then still even when they collect all debris they "warm up" and thats another potencial for bigger players to destroy them
2 December 2018 18:19
2 December 2018 18:19
Post  Post #3 
Reputation 6
Group humans Alliance United Nations 32 22 43 Points 834 742 Messages 13
The warm up is not newbiefriendly. I hate it! why they have changed it to that now ? In my opinion its feeding for the big players and kill the gamebalance and any features of that. for example a new feature "aggression" is so wasted. nearly all can kill the recycler now, because the warm up from this ships are to high. a good xerg need 2,5minutes from one coord to another coord and the warm up time of recycler are nearly 5 minutes ? its a bad joke... 

I vote for change this system of warm up!
2 December 2018 18:37
2 December 2018 18:37
Post  Post #4 
Group guest
Warm up change is really unfair to small players and its slowing down the speed of game and frustrating to wait for long long time ...  lex think about it 1hr warm up time its stupid ... this change taking out fun from game.. now u need plenty of time to play .. there is no sense to play game without fun .. Our admins should know the fact we play for fun..
2 December 2018 18:39
2 December 2018 18:39
Post  Post #5 
Reputation 82
Group humans 71 20 57 Messages 376
uday20,  The warmup change is made for the poor top 100 player.
without they lost all fun in killing smal player. now they can easy do and are happy.
Special because "player of the year compettion" and 8000 Euro pott they love it.
See its normal we are the food for top 100.
thats real .

2 December 2018 18:48
2 December 2018 18:48
Post  Post #6 
Reputation -1
Group humans Alliance United Nations 26 12 9 Points 393 727 Messages 1
I haven't been in any situation, needing warm up, yet. I understand what problems this change brought and i agree that is not good for any player using just recyclers and no fleet with it. I think they want more battles (feeding as older players say) with that change.
3 December 2018 12:17
3 December 2018 12:17
Post  Post #7 
Reputation 6
Group humans Alliance Combining the Zerg and Terran 92 30 56 Points 7 228 271 Messages 86
I also think that the warm-up time only benefits the biggest. as all others have already written here. I think the change is incredibly bad
12 December 2018 19:27
12 December 2018 19:27
Post  Post #8 
Group guest
uday20, The Gods have forgotten to implement another feature equally fantastic like "warm-up", it is the "slow-down".

They are too busy managing the universe....

It is a matter of time to implement it. The Gods have already introduced it.... see the description of "Fuel Usage"
13 December 2018 23:19
13 December 2018 23:19
Post  Post #9 
Group guest
Personally i hate it, this in no way benefits anyone other then the top players. The warm up period for flagships is horrendous and makes fleets and recyclers basically just sitting ducks during transit between planets and when attacking pirate fleets or harvesting debris. It was one of those looks and sounds good on paper but sucks in practical and should never have been implemented. It unbalances the game hugely for beginner and intermediate players.
14 December 2018 04:11
14 December 2018 04:11
Post  Post #10 
Reputation -2
Group humans Alliance OnlyOneTeam4Rever 34 18 82 Points 507 344 Messages 79
I like the warm up change it makes the game more realistic but it should be reduced drasticly. It s far to high for recyclers and for the flag ships.
14 December 2018 10:17
14 December 2018 10:17
Post  Post #11 
Group guest
Darts77,
The warmup of recyclers and flagships is absolutely realistic in relation to the small fighter and transporters.
Recyclers and Falgships have thick armour and shield, so those must have bigger mass thus slower to enter the subspace prior to travel (read warmup and trip description).

Either you like it realistic or not...

Don't you agree?

p.s.
Someone wrote "Ask Cpt. Kirk to wait before entering Warp speed...." All players U like the warm up change ??
14 December 2018 13:43
14 December 2018 13:43
Post  Post #12 
Reputation -2
Group humans Alliance OnlyOneTeam4Rever 34 18 82 Points 507 344 Messages 79
M3dusa

I like it realistic, i just mentioned that for some ships the time is far to high so that they have no chance to retreat.
over 10 min for deathstar for example....
14 December 2018 14:49
14 December 2018 14:49
Post  Post #13 
Group guest
Darts77
Will you please do the comparison? (The calculation is performed with basic values of the unit)

Deathstar:
5 000 000 mtl + 4 000 000 mineral need 15:49 warmup => mass of 13 000 000 in mtl need 949 sec warmup => ratio of 13 000 000 / 949 = 13 699

Fighter:
3 000 mtl + 1 000 mineral need 3:47 warmup => mass of 5 000 in mtl need 227 sec warmup => ratio of 5 000 / 227 = 22

The above mean that Fighter need 623 times more than the Deathstar to warm-up one unit of mass.

This can be acceptable if we consider the capacity of the different engine, each one bears (rocket vs hyperspace drive). 

Realistic Part 2
Next.. is the argument coming from the engine power in relation to the mass...

p.s. I do not need virtual realism... I have my real life for it...
14 December 2018 16:24
14 December 2018 16:24
Post  Post #14 
Reputation 0
Group humans Alliance United Nations 40 12 5 Points 1 578 642 Messages 19
about "REALISTIC"   :  NASA  warm up engine to enter in subspace? https://prnt.sc/luxjh5  Russian rockets  warm up to enter in subspace?   https://prnt.sc/luxn0w  Impulse drive need to enter in subspace?   Maibe hyperspace drive https://prnt.sc/luxk87 need it because ""Thanks to the space-time curve in the immediate neighborhood of the ship space is compressed, which allows to overcome long distance faster""" and have hyperspace technology https://prnt.sc/luxkoa .   So , service fleet NEVER need warm up time...
14 December 2018 16:53
14 December 2018 16:53
Post  Post #15 
Reputation 1
Group humans 16 8 11 Messages 117
Many of you complaining that big top 100 players benefit from warm-up time. Could you please describe in which way exactly top 100 benefit from it?
14 December 2018 17:10
14 December 2018 17:10
Post  Post #16 
Reputation -2
Group humans Alliance OnlyOneTeam4Rever 34 18 82 Points 507 344 Messages 79
oh god... for the "Realistic" Crasher here, sry but i still beleave that the warm up time is far more realistic, you need time time to get away from a planets atmosphere/gravitation and of course a bigger units needs longer so i like the change, even if bigger player have now better chances to crush my fleet while i m hunting and recycling pirates.

In fact i can do same and crush other players fleet, i beleave that makes the game much more interesting. The pirates must now just be it worth to risk my fleet for them. Their i think a lot shuold could be done here.

I just think that for some ships its to long because they have no chance to reatreat. (nice mass/warm up time calculation, but isn ´t the point)

So in conclusion i like it,
14 December 2018 18:19
14 December 2018 18:19
Post  Post #17 
Group guest
Hi Frenz !!

Good to see your view points and logics... We are human so we have brain to think and understand the logic right ?? lol yes !!! so my frenz this game changes as per  requirement of top 100 player..How they can get benefit ?? well u may be know this championship of the year 2018 is going on and top guns need points so they need easy target to kill so we are the food for them...Warm up is the best way to get the fleets to kill ( Think about it ) Why this warmup up never introduce starting of the game ???
This game is all about logics and calculations so this game can more realistic right???  now the problem is when top 100 player vote for any thing that become logics and admins change according to that & admins its self change many thing in the name of logical innovations & balance :D lol ...so they can earn more money but unfortunately their steps are making this game just out of logics and ir realstics... Admins don't bother to make this game fair play... i will try to give u few examples so u may understand that (all old players know what im talking about) ...

For Example :- i cant cover all the facts but will try to give u some glimpse..

I sell 1 phone to u @ 1 dollar after few days i return ur 1 dollar to u and now i am saying to u buy the same phone @ 5 dollar now is this a logic or its cheating ??? ( this what they did few month back with officers that's y they are increasing the price of officer every month )

Let me share another latest 1.. me and my friend was doing the Quest 4 http://prntscr.com/lv6tln .... he lost his 22 Sace Wanderer and i lost millions of minerals and metals they don't even bother to provide the solution and closed the thread  here the topic thread link https://xcraft.net/forum/topic_42631

there is plenty of proof admins ignoring the facts and they are making this game worst .. many many good players have left the game due to illogical changes..

we have invested our real money and time for FUN but now FUN is removed from game i don't know what is left now ...

If still we don't stand all together then who will do it ??? Its time to think and take stand!!!

Cheers!!

Uday20

Player of year ....> http://prntscr.com/lv76dw
15 December 2018 07:31
15 December 2018 07:31
Post  Post #18 
Group guest
hey guyz plz vote as well  so our admin should know what exactly we want !!!
16 December 2018 21:19
16 December 2018 21:19
Post  Post #19 
Group guest
I am against the warm up change.
16 December 2018 22:15
16 December 2018 22:15
Post  Post #20 
Group guest

 
 
 
 Played nearly two years and warm-up is by far the worst change I have seen. The argument that it is 'more realistic' seems invalid to me as the entire premise of a game where you fly around and shoot alien pirates in spaceships is, of course, unrealistic.
 What would be a valid argument is to explain exactly how the change has benefitted both the gameplay and the players, keeping in mind that most players here do not have millions of points and thousands of fast ships. With no protection on coordinates, all players now possess the inability to move the fleet in time to avoid an attack by a player considered a "Strong Enemy" who could not normally attack their planets. This is regardless of how closely you watch your fleet and regardless of what level player you are. If a much stronger player has a warmup time far shorter than yours, your fleet is gone. New player or not, simply recycling debris or raiding a planet, it does not matter now. (I give a real example below.)
 * Such vast inconsistencies in rules, dynamics and game changes do not meet the expectations or wishes of the players here as a majority. This is definitely shown in the comments on all the forums. However the rules in section 7 do state that the "licensor (admin) does not warrant that the quality of gameplay, any aspects of the Game etc etc will meet the expectations of the Licensee;" … this we have consistently seen here.
 * Removing the ability to move your fleet when you wish to do so in order to avoid a threat is not a beneficial or interesting change as far as I see it, and this is the main problem with warmup. Were warmup considerably shorter in duration, this would not be an issue for the vigilant among us. However the Aggression and retreat abilities of recycle fleets would still be nullified... so either those abilities should be removed, or warm-up should be removed.
 -Example (A friend of 80,000 points had his fleet destroyed while in warmup returning to a planet.. the attacking player had over 4,000,000 points. How is that balanced? He was already moving the fleet away, but 4,000,000 points wins due to far more ships and better speed technology which offsets warmup. If my friend was idle or not watching the fleet, then too bad, it is his mistake... but he was moving already and a far stronger player took advantage. This is the possibility faced by all players now)
 Not that saying any of that will make a difference..... fly safe comrades.
 
17 December 2018 07:39
17 December 2018 07:39

Information

You are not authorized

1 users are reading the topic (guests: 1)

Users: 0