Production shifted from planets to asteroids, debris amount reduced, With toss rework

Post  Post #20 
Reputation -189
Group Terminator 98 7 48 Messages 8110
Planet production for humans and xerjs was reduced as was announced:
- Metal Well: base from 8 to 7
- Landslide: base metal from 1000 to 900, base minerals from 500 to 450
- Metal Hole: base from 32 to 28
- Mineral Hole: base from 16 to 14
- Vespene Hole: base from 8 to 7

Maximum amount of workers on asteroids was increased:
- Recycler: from 20 * (field count) ^ 0.85 / 200 to 25 * (field count) ^ 0.85 / 250
- Provider: from 80 * (field count) ^ 0.85 / 800 to 100 * (field count) ^ 0.85 / 1000
- Distiller: from 40 * (field count) ^ 0.85 / 400 to 50 * (field count) ^ 0.85 / 500

Toss production has undergone a major rework. All toss players are advised to check the Production page and set droid effectiveness according to new energy production capabilities.

Red Nexus:
- produces 10 * lvl. ^ 1.9 metal (instead of 10 * lvl. ^ 1.4)
- supplies 45 * lvl. * 1.16 ^ lvl. energy (instead of 45 * lvl. * 1.155)
- covers 5 * 1.45 ^ lvl. Red Droids (instead of (60 * lvl.) ^ 1.25)

Blue Nexus:
- produces 6 * lvl. ^ 1.9 minerals (instead of 8 * lvl. ^ 1.4)
- supplies 45 * lvl. * 1.16 ^ lvl. energy (instead of 45 * lvl. * 1.155)
- covers 5 * 1.45 ^ lvl. Blue Droids (instead of (40 * lvl.) ^ 1.25)

Green Nexus:
- produces 3 * lvl. ^ 1.9 * (1.28 - 0.002 * T) Vespene (instead of 2 * lvl. ^ 1.4 * (1.28 - 0.002 * T))
- supplies 45 * lvl. * 1.16 ^ lvl. energy (instead of 45 * lvl. * 1.155)
- covers 5 * 1.45 ^ lvl. Green Droid (instead of (25 * lvl.) ^ 1.25)

Pylon:
- supplies 95 * lvl. * 1.18 ^ lvl. energy (instead of 95 * lvl. * 1.155 ^ lvl.)

Phase Reflector:
- increases production of Red and Blue Droids by 1.2 times per level (instead of 1.28 times)
- increases their energy consumption by 1.4 times per level (instead of 1.28 times)

Assimilator:
- increases production of Green Droid by 1.14 times per level (instead of 1.2 times)
- increases their energy consumption by 1.25 times per level (instead of 1.2 times)

Energy Focusing:
- bonus to Pylon's energy generation is increased from 2% to 10%

Red Droids:
- produce 25 * amount ^ 0.34 metal (instead of amount ^ 0.7)
- require 6 * amount ^ 0.4 energy (instead of amount ^ 0.8)

Blue Droids:
- produce 14 * amount ^ 0.33 minerals (instead of amount ^ 0.65)
- require 10 * amount ^ 0.4 energy (instead of 2 * amount ^ 0.8)

Green Droid:
- produce 7 * (1.07 - 0.0005 * T) * amount ^ 0.33 Vespene (instead of (1.07 - 0.0005 * T) * amount ^ 0.6)
- require 18 * amount ^ 0.4 energy (instead of 4 * amount ^ 0.8)

Distillers:
- now cannot attack
- now excluded from amortization expenses as a pure production unit
- fixed a bug with their info showing debris collection speed (even though they can't collect it)
- now don't produce energy
- new ability: reduce energy requirements from defense structures by (1 + amount / 5000) times [only works for toss players]

Energy requirements for the following types was increased:
- Dark Pylon: from 1 to 2
- Gravitation Distorter: from 2 to 4
- Obelisk: from 50 to 200
- Shield Crystal: from 1 to 40

The amount of debris dropped from ships destroyed in battle reduced from 25% to 20%.

Updated 02.09.2021:
Base production of toss ship Planetary Ripper reduced by 20%, bonuses for its production from toss buildings are increased: x1.033 for each level of Phase Reflector (instead of x1.01), x1.024 for each level of Assimilator (instead of x1.01).
19 August 2021 19:32:15
19 August 2021 19:32:15
Post  Post #21 
Reputation -189
Group Terminator 98 7 48 Messages 8110
Restored previous values for “classic mines” production: Metal Mine, Mineral Mine, Vespene Refinery, Incubator, Rectification Tunnel, Extractor.

Base production of Planetary Ripper reduced by 20%, bonuses for its production from toss buildings are increased: x1.033 for each level of Phase Reflector (instead of x1.01), x1.024 for each level of Assimilator (instead of x1.01).
2 September 2021 16:45:45
2 September 2021 16:45:45

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