Get your own planet in online strategy Xcraft. Conquer the cosmic space, create your own empire! QUICK START (2 minutes): for Humans or for Xerjs +2500 of metal +2500 of minerals

User's messages: Marek

Topic: I have a major Problem - black hole | Yesterday, 05:41
Message #20
Hunt
https://prnt.sc/vds2pv Your own screenshot already proves that you didn't choose 999 hours as the expedition duration ... it's your own fault and you're just talking nonsense ...

I don't have the hydarian to post the same 100 times!
Topic: I have a major Problem - black hole | 12 November 2020 09:31
Message #19
If you don't have the fuel to fly, you're doing something wrong ... sorry ...
There is fuel to pick up in the galaxy ...

Like I said - it's the wrong game for you ...
Topic: I have a major Problem - black hole | 11 November 2020 21:15
Message #18
hunts, The screenshot clearly shows that you have selected 24 hours ...

if you reach for a pickle jar in the refrigerator, you will be holding a pickle jar in your hand - although you wanted beer in your hand instead ... the same way a program and the calculator works - that's something dead, like a pickle jar and like beer without independent actions ... every action on your computer is what you do .....

Every child knows that if you key in 999 on the keyboard, 999 will appear on the monitor - the screen clearly proves that you have not entered 999!... An inanimate object does not have the intelligence to independently take random actions ...

In principle, you are just proving that your intelligence is lower than the intelligence of a non-living object ... Sorry - I can't say any more after such a discussion in which you prove to yourself with your screenshots what you are actually doing for an object while- entered ...

Of course, you're one of those people who blames the refrigerator for making mistakes.

why I interfere is very simple: Beginners who have no idea are afraid of hiding their fleet correctly on expedition and are then simply shot down!
and that's only because they read such nonsense as you write it ...
Stupid people can do more damage to players with false statements than the administration ...
Topic: I have a major Problem - black hole | 10 November 2020 17:17
Message #17
so honestly .. you spend too much money on senseless discussions ..... and it hurts me now to spend more HC for this discussion - since I don't have the money to buy HCs ....

what's so difficult about typing 999 on the keyboard?

In addition, it is a strategy game ... and like in chess you have to be just as attentive - that's the way it is ...

what is so difficult about not putting the queen directly in front of a pawn in order not to lose this piece directly?


If you can't play it with the same amount of attention (as you would in chess), I recommend choosing a game where attention and strategy are secondary instead of constantly throwing money out the window for things with which You clearly can't handle ..

Topic ended for me ....
Topic: I have a major Problem - black hole | 10 November 2020 02:07
Message #16
@hunts
to put it clearly ... I have to agree with the administration in this case ...
he does not have to show a log, because the screenshot clearly shows that you have selected 24 hours as your expedition stay ....
I'm not saying you're a liar - but I'm saying you're not paying enough attention ... I have no idea what you're doing other than the game and they are quick to use the fleet menu with half an eye without checking ... of course that's just my personal opinion now ...

Besides, you are not particularly smart - because if the administration publishes your flight data, then every raider knows where to find your fleet, when, at what times and habits ... The enemy then knows all your objects and fleet size and where and when you are it is useful - even then your active playing time .... you become the fodder and you should thank the administration that they do not publish the logs .....
This is how the administrator protects them from possible enemies ... because he does not publish anything and the enemy is therefore not informed about your logs ...

I've been doing expeditions with 999 hours on 2 accounts for years and she never returned prematurely.

PS: no further discussion is necessary ... I have already discussed the expeditions with you and you did not want to do that with 999 hours in our last discussion .... so I will not answer your follow-up comments - because I did wants to use the game as a game and not as a platform for discussion ...
Topic: resource merchant now 3 HC's per trade | 3 July 2020 01:24
Message #15
the larger players of all people are even more dependent on the exchange of resources ..... this does not only affect the small players ..... If we cannot swap larger resources, we play like beginners with 25,000 points ... I think , every beginner would laugh at the possibilities we currently have against the high aggression of the pirates and the extremely difficult to reach Vespangas - additionally complicated by the new fee ....

For most big players, the daily expedition costs for fleets alone are more than the ability to produce gas in one day. We do not forget that production has been reduced five times.

Farmer - no chance ...
Pirate hunt - only possible for a limited time and then shoot like a beginner at very small garbage that doesn't help ...
Game against player, if you are not yet a top player who already has a certain development hit, you can hardly do anything without additional costs ...
But where should we be able to cover the costs when there is no income? ..... .....

Development stop is guaranteed! The premium package helps 10% - and then the development is over ...

I see how far I can get - and if it doesn't work anymore, I still don't invest any money in the game ... then it just doesn't work ... there are other nice things besides XCraft .. ....
Topic: Where do we put in a trouble ticket | 23 June 2020 03:23
Message #14
The gas is only a prepayment for the 999 hours .... if you bring your fleet back after 24 hours you have actually only used gas for 24 hours and the rest will come back with the fleet - regardless of whether you set 24 hours or 999 hours you have, the gas consumption is the same for the actual duration of the expedition ..... It is also a reserve that could be useful in an emergency - like a savings book on which you put money ..... the money is still there, just not in the wallet, but on the savings book ....
actually I wrote it in short form in the last post ..... have you understood it now? you no longer consume because you have set up a longer expedition - only as long as the fleet was actually on an expedition .....

for my fleet associations I use about 1 million gas within 16 hours ...... I do away with 10 million gas at 999 hours - I bring the fleet back manually after 16 hours and still have 9 million gas ... .. This reserve of 10 million must remain - in order to optimally secure the fleet at all times ....

Is just an example calculation for about 1.7 KK fleet .....


PS: in fact I use several expedition railroads .... The war fleet is often longer on an expedition, while the fleet for pirate hunting is manually retrieved daily from several bases ..... I also have Vikings who do not have to be sent on an expedition ... ... I will not explain the exact distribution and costs now ... the example must suffice for understanding ....
PS2: in principle, we play big players with large resource reserves - whether gas, metal, mineral - high reserves also on hydarian crystals .... We do not consume everything for construction or research - we reserve reserves to compensate for losses quickly can - and then build up new reserves again ...... these reserves are always on expediton and are only called back every 40 days to renew these reserves ...... I could easily build a 1.2 KK fleet immediately - but this reserve hidden on expedition is necessary to compensate for losses if necessary ....
Topic: Where do we put in a trouble ticket | 22 June 2020 03:01
Message #13
secure your fleet to 999 hours in the future .... You will get the gas back for the time that the fleet was not on an expedition ...
This is how time never runs out - and it is absolutely safe .... regardless of whether you are currently in the game or not - the fleet is safe from server failures, hospital stays, etc. for 41 days .....
If necessary, you can manually retrieve the fleet from the expedition and play with it as carefully as possible .....

With this standard security measure, the fleet would not have been lost ....

Outside of the expedition there is a second option to secure the fleet, in case you have more fleet bases than expedition railways - via well-timed colonization flights to planets you have already colonized (just tested - it still works .... you can also make such colonizing flights to moons / satellites) .... But I am no friend of it ... because there can be moments when you are not online in time - and when the enemy scans, you can react badly when you are still offline and your fleet is already back from the security flight ....
Topic: Multiple Races on One Planet | 9 June 2020 01:54
Message #12
whether you go against a player with 3 species or a player with friends attacks - the result is the same ..... If the attacker did the calculation correctly, the defender will definitely lose the fleet and resources....
For the attacker to succeed, only the rules "speed" and "mass" apply ..... Technology only supports fuel consumption .....

So it makes no difference when it comes to fairness ..... the only thing that protects is to hide the fleet and resources - take certain security measures and be very attentive (watchful) in the game ..... This is the only way to reduce losses ..... If an attacker finds nothing profitable - he does not come (and it does not matter how many friends and accounts he has) .....
Topic: Fleet gas consomption | 2 June 2020 03:21
Message #11
ask UncleanOne:
"Moving this topic to “Complaints” section"
what is the advantage for us?

what you do not know, Hardstone is the following ...... several thousand players are gone - the operator of the site does not feel this because he invested a lot of money in YouTube advertising ... a small corner Bookings had been made for a period at the top right - and that brought 6000 new registrations within a few days .... New customers who are about to spend money ... Newcomers who think that they can get ahead faster with money and have no plan at all of the whole story .... In addition, some of you, like yourself, have countered the problems of change with money - Result: Business continues regardless of what comes next ....
A demise of the game is therefore not in sight ..... How the profitability of the game will be for the operator will still be decided and depends on the players who spend money on the game ...
Accordingly, the site owner still has more than enough time to make further changes accordingly
to react.

my english is shit - sorry ... i didn't even know what sourges are - in german i know what that is -- and when / how to use it .... always knew that .....^^
Topic: Game with worst dealing with players | 27 May 2020 01:43
Message #10
unfortunately it won't .... at least not as long as the money is sufficient for the operator of the game .....
The problem is very simple ... fear is a good motivator ..... motivates people to invest more money ... something has changed and there is fear of loss - money is already being invested to deal with this change to adapt ... I always tell people not to be afraid because the enemy has the same problems ...
I can always say the same thing .... but whether it is ever heard by players? ....

My friend - we'll see you soon ..... May the Force be with you .....
Topic: joke from admins ? | 25 May 2020 19:37
Message #9
🐞ymnik
23 May 2020 21:50:00
Adding an additional bonus to halve amortization in x2Crazy.
https://xcraft.net/forum/forum_345
=======================================
I am so sorry.... This little improvement still doesn't make the x2 Cracy worthwhile ...... it still doesn't match the commercial value of the resources in Hydarian ...... not even half in my case .....
Message #8
that depends on the pirate ... whether it is Zandaris with 2000 points or Prometheus with 5 million points ... the pirates have a different number of officers Admiral -
2000 points 1 Admiral
20,000 points 3 Admiral
100,000 points 5 Admiral
500,000 points 7 Admiral
1,000,000 points 10 Admiral
5,000,000 points 12 Admiral ....

1 Admiral reinforces the enemy by 5% (on everything - armor / weapon / shields) .....

The combat experience must also be taken into account - 0.1% strength on everything for 1 point combat experience .....

if you want to try it with small ships, it becomes very expensive and very complex .... often not profitable .... flagship ships of the Supernova type or space wanderer are effective against Matriachate ...

The use of flagships depends somewhat on how good the diplomatic relationship with the players is, where you saw this Matriachat ... There are players who have gained combat experience by sending tens of thousands of hunters against player's flagships ... This is my personal warning and at the same time the recommendation not only to organize the ships and develop the technology, but also to develop regional security for the fleet! .....

If the prerequisite is met, 4-6 space hikers with medium technology (15 weapons / 15 shields / 15 armor) can suffice completely ... this is just a rough estimate that works without loss ....

If your hyperspace technology is good (I personally recommend level 12-13), then Supernova are the perfect solution against Matriachate - 2-3 are sufficient (depending on the pirate's point size) ... This is also the cheapest option in terms of fuel consumption .. ....



If you have a lot of money, I recommend that you buy the necessary officers instead of the ships themselves ... because you can also sell Supernovas ... and you will find it easier to replace these ships if they are attacked by players. ..... for a quick build I recommend Nanofabrik level 8 (about 4 hours of construction time) - I think a good player is definitely 4 hours online so that after the construction of a Supernova has been completed, it can be safely monitored ..... You can choose to buy and get started with risk - or the system I recommend ..... In the end, despite occasional losses, you will always be able to get more resources with flagships than the repair costs of flagships, if you play carefully .....

sorry .. I thought it was necessary to give more information than was asked - to guarantee you a certain procedure for your own security and cost recovery ......

Over time, supernovas will be the future for chasing pirates anyway, because of the increasing aggression ..... +14 for the destruction of a Matriachate the aggression increases ....

that's 14% more firepower the enemy will have against you next time ...
Topic: joke from admins ? | 23 May 2020 06:14
Message #7
there are no longer pure mining people .... everyone either has debts to repay or almost no production after deducting the fleet costs .....
i know enough people who were good at mining .... now they have nothing! the reduction by 5 times was too high that there are still players who could make a living from mining .....
Topic: Announcement! Aggression between players | 18 May 2020 02:51
Message #6
aggression for the destruction of nagitators also increases .... this also applies to the 20 K trampolines ....

We share the aggression problem as follows: the strongest players destroy the nagitators and leave the trampolines to the medium-sized players to destroy them.
Everything else is like last year, if there is no change in the rules again ...
Message #5
Linker ;-)
I have not spent any money in the last few months .... Basically it just annoys me that I cannot play according to a fixed strategy ... I can still shoot at everything and I still have enough reserves - but I am aware of the rules I can not adapt because they change too quickly - too many updates .... I have no idea what to develop or build ..... that's the only thing that frustrates .... I am not worried about the fleet at all - and the resources are safe - I am well above that ... it is not about me ...

no matter how the rules change - I don't lose anything .. no money .... so it's not that bad for me .... I feel sorry for the players who can't do anything - don't even fly ... .
for me only the constant updates only mean that I can not play according to plan and therefore do not need to play big - just hide the reserves and wait until the game finally maintains the rules ......

I had a different experience with a very nice game that even brought positive changes .... too many updates are too much of a burden for active players - they can not adjust and stop - even if they have also spent money , you will not spend any ......

Of course, if everyone waits and nobody spends money waiting for any upcoming updates - then it won't work to fundamentally change the game by expelling a number of players ... if there is no strategy that you can play at all - the game is dead ..... I have often seen small and medium-sized businesses close so ......

A very big corporation, on the other hand, can enforce it as you think, since behind it there is a massive share capital of several million euros for marketing in reserve ....

but this is not a big corporation - just a small family business that has earned well in relation to the number of members ...... There are no millions of euros to take such a high development risk in the form of changes in the game - the opportunities doing so almost always brings down a company the size of XCraft ......

So he will have to rethink it and it will have to make it easier for us to play, so that the income will come .... Unfortunately, it will only take some time until he understands that it does not work that way with making money ..... the first attempts to make money There are new updates and features to save - and so the players (regardless of their money) feel completely overwhelmed to find a strategy in the game ....

the fact that I disclose this information is not about my frustration - it is not about me - but about everyone who wants to play the game with a fixed strategy ... you are still quite new to this game and you only have the last two Witnessed changes .....

A player who has been active here for 2 years has a lot of open construction sites and started strategy paths, of which he can no longer walk because the next update is coming soon ..... it has not been going so recently that one could say in a few months it will be better .... this has been going on much longer with the updates than you are registered here ... we are starting to develop a strategy -> change the rule, and the strategy started is for the crap ..... 1 million points built - spending billions of resources (possibly also money) - strategy invalid and no longer useful, because the next of us will be asked to solve most of the problems ...... that works for a very long time and there were really a lot of updates - as good as it was when I started it has not been for a long time - the strategies with which I started to play no longer apply ......

if a system cannot be used by a small company and the business breaks down for a while - the whole small company breaks down .... A large corporation, on the other hand, can enforce it as you describe it .....

It's not about me - it's about everyone !! so that everyone (or at least those who are interested in the game from the management of the game to the smallest player) can enjoy this project .... and the project can live with us as we could live with the project .. ... currently it is not possible .....

Small addendum ... the value of a website does not even depend so much on the programming or the servers ... a server costs almost nothing ... the programming - is not as expensive as some think ... I master programming and have already worked and programmed on some projects ..... the actual value in euros / dollars of a page is the number of website visitors (or members) - and this is the most expensive thing about the whole project "marketing" for visitors at all to have for your own website - this can be worked out cheaply with a few 100,000 euros via affiliate partners and other illegal cheap providers up to this size - and if it is to be visited more like WoW, Facebook ect. does this run on the major media such as TV, radio, newspapers with various information messages that cost the large company several million euros ....

The website is only worth as much as there are actually many users! Without users, a project is not interesting for customers and even for users it is hardly interesting ...
Message #4
Quote: Marek
This crusade is not to be won
I too think it's misguided and will result in much of waste both in development resources and players' time. But, as I said, the decision is not mine.

=========================

It is already clear to me that these decisions are not up to you - but your presence serves for administration and an intermediary .....
He still has to be convinced that everyone can play the game again ... Customers who paid with PayPal can claim the money back for up to 6 months and argue that they paid for a service that no longer exists. .. The player then has minus on the crystals, but this is not important for an exit from the game ..... I am not acting against you, nor against the players or against the game .....
Your boss really needs to be convinced of the mistakes he makes with his changes - we all agree that what he does is not good ..... and it would be a shame if the game collapsed financially .... Doesn't notice the money losses yet? Because somehow he again introduced 2 changes that have not been published - with the cost of the officer Telepath and the difficulty of colonizing the planet on 300 building plots (this only hits the little players very hard again) ....

I still remember very well when I started playing, and the way the game was at the time you would not have had to change anything ... it was so good in 2018 that you enjoyed playing and would like to invest a few euros had to buy an advantage over the same-sized competitors ...

It was much more interesting because much more strategy was possible ... every change from the warm-up phase of the ships to the last change that is current only reduced the movements a player could make - every strategy is destroyed by changes ... That is exactly what has made the game quality worse and makes less sense than buying an edge with money ... Nobody who is active in the game has to fear that the strategy of a smaller player will overtake him ... so the time will come where nobody will buy anything for their own benefit ....

Your boss's balance sheets will deteriorate massively ... I also realize that it is only a small family business (not a production big company like Bioware), it will hurt him pretty soon. ... We don't want to hurt anyone - we just want to be able to play with the old ways of strategy and not be completely blocked by the game ... While the players and the game are decaying, I think I have it explained sufficiently in the last post .....

I have already experienced it at another game that was much larger and was managed by a much larger company - today the game no longer exists - and I liked playing it then - many years before XCraft ......
Message #3
https://xcraft.net/forum/topic_47838#post-871292
Quote: Nessaja
Currently something is changed every day that the game is only more expensive and unplayable.
A crusade of administration against top players is in full swing, and your account is developed enough to feel that. I'm sorry for all the suffering, but can't help much.
================================================================================
=========================


This crusade is not to be won .... The reason is very simple - the development status of an account ....
By development status I understand not only the points and the technology or fleet size - but also that you are prepared for many things .... The further one is developed - the more he will be able to respond to changes or at least be able to survive ....
Of course, the big ones feel the changes painfully ... But the small ones, who are not yet prepared for everything in development and therefore have no chance of survival, are the first to die away ...... The cycle of resources always starts entirely below - from the first planets to be created ....
if the little ones die away - and the aggression of the pirates continues for the medium-sized - then the middle class dies next - players from 1 KK to 10 KK then die next - especially those who have no reserves at hand because they have it in construction and research .....
Only then does the alliance alliance collapse - the top players are still undefeated there ... Their crusade has failed .... They will be damaged and weakened - and their food source will be massively reduced - but there is no longer a threat from strategically clever players who are only medium-sized ..... So they are not challenged and will also spend less money in Hydarian crystals .... Only those from the top 100 will die from their crusade who are not prepared for changes are and have no reserves .... the first 10 definitely survive ... and then? ... I know - it will be difficult to understand ... maybe the translation from Russian into English wasn't perfect either ... I understood it as a "crusade against the top players" .....

why I know this so well with the development of an account - is the reason, because I had always developed further and already noticed last year in the changes that a real game strategy is no longer possible .. Hardly anyone tried in the next strategy to develop, because the last one was not valid due to a change, the strategy was blocked ... the only thought that remained is "how will you survive" ... last year a friend spoke with me and asked me: "what do we do if the pirates unexpectedly get stronger, if the production on the planet will no longer exist, if ???" .. many questions, to which only one answer I had after a long period of careful consideration - the answer was then simply "I do not play the dog that runs after a stick - I am preparing to survive in a war" ....
and how to survive a war is very simple - with reserves and a good hiding place ... and I've already done exactly what many other top players did ... you designed your account so that you can change something what you want - the others die - and your boss loses the money! Your boss can't win the war - either your project dies with everyone - or your Boss give in so that the smaller ones have a chance to play ..... Too many updates kill the game and never the top players ... I did understand right or wrong about the crusade?

that's not a threat, because I can't do anything myself ... I'm insignificant ..... This is only the result of calculations from the development status of a possible account ....

maybe the translation was not correct or I misunderstood - But if you want to get rid of the top players, it doesn't work that way ... It only works if the small and medium players have a chance to play through their strategies .....

I noticed something else - regarding your crusade .....

You have improved the imperators - you can find this information under Balance .... Brand new improvement ....
the little ones and 99% of the medium-sized players are of no use .... Newcomers do not have that much money to buy emperors right away, so that they do not have fleet debts .....
As a rule, only top players have the officer emperor at level ... These players have these officers with years of game performance with or with occasional money stakes ... There is no other way to get to officers with such expensive prerequisites .... Almost no one will be able to buy the 100 K Hydarian immediately (or at least in a month) just to meet the requirements of an emperor ...

This is a new advantage for the top players, while everyone else has a harder time getting at these officers ...
Topic: Announcement! Aggression between players | 12 May 2020 10:22
Message #2
on enormous amounts of resources that are stored ....
https://prnt.sc/sdw07k
another choice? The costs are sometimes far above what we can save ...

This is how the resource sources will look in the future:
Players you can attack - aggro will be too high or will die out .... for the stronger ones with more reach, this is a short-term solution, and then there are no resources ...
The aggression of the pirates increases massively if one does not want to keep such amounts of resources in reserve for too long .... The resource source will be reduced so massively that further development via this resource source will not be possible .....
With this change, income from alliance taxes is already close to 0
Production on planets is never enough to find the necessary resources - it is 0 for 99.9% of the players ....
It doesn't matter if you're the first or the 45,000 - resource sources will all have disappeared in the long run due to the last two changes (increasing aggressiveness and reducing production on planets).
the smaller ones suffer from it faster than the bigger ones - but without exception, sooner or later this applies to everyone, that everyone will have nothing in the near future .....
In a while there will be no more resources in the trade - from where, when will nobody soon be able to procure more resources?
With these last 2 updates you hit the whole game and cut the game completely for everyone ..... you lose the small new customers VasyaMalevich - the 3D will not help to pull customers ashore if the game is as good as is not playable at all .....

Oh - I forgot the resource money - nobody has unlimited money ... Likewise, if there is no money in a game because all investments are reversed or the game is made more difficult, then this resource source also ends ... Nobody wants to pay for something that is taken away from him or gets nothing for it (as is now the case). ...

All updates since I've been in the game have always been annoying and made the difficulty of the game completely unnecessary ...
and the last two updates sooner or later shorten the possibility to play for everyone .... These updates have to be undone, otherwise nobody will be able to play it .....

On the subject of making the game realistic: no player wants reality ... everyone who plays wants to have a more beautiful virtual world in which he can be a successful hero to escape reality and have fun in life ..
In Reality of Planet Erde, there are enough resources in the real world on our planet to survive, to be able to move vehicles every day, to enable the strong to build industry with the available resources - in this game, the last two updates do not give this ..... The game has gotten worse than reality .....
and I honestly have to admit that I don't want to play a game in which I should play the role of Pennes, despite a better development strategy and more time and money investment!

my english is not perfect but i think you can understand me .....



the game is based on resources in order to be able to play at all, I am not even talking about further development - just about playing the game ...
Topic: Changes in the functioning of trampolines | 8 June 2019 00:51
Message #1
it is almost impossible not only for the little players to develop properly ..... even the bigger ones will have difficulties .....
 
The use of trampolines makes almost no sense ... in principle, you are looking for the right day in the galaxy, if something is in the vicinity and then turns off the computer ...... If you're lucky - you have something in near or near a gate .....
From hunting experience is usually 1-2 times a day a pirate in the order of over 2000 points (20 points combat experience) in such a range which is profitable .....

The statement of a top 100 player (64th place) was the same. "without being close to the goal or being yourself - no chance to win the pirate with a win" ....

The risk of being shot down is not high if one is familiar with the area in which one normally flies.

What types of resources do we need to come to resources now?
 
It makes no sense to deprive the neighbors, because such wars always only bring more losses than incomes on both sides ..... above all, one needs the night-narn to be able to step in front of larger shooters .... and as already reported one can OPS and PPS do not disassemble alone ....... This resource source is therefore ...... It was worthwhile only as a beginner to attack other beginners who had no gaming experience and no information about the possessions in the game. .. Sense it only on large Distazen player überallallen, over goals and Trampoline (the farther away - the better), so that the rematch on its own military base one does not have on the main planet can not take place .... The Possibilities but to cover distances is taken ..... x 10 is too high .....

inactive players are only useful for a short time and even then you can make quick losses,
Since there is no 28-day rule, you can no longer find the most profitable moment for a raid on the inactive ..... Normally you wait until the production of the inactive is high enough and profitable enough ...... more than 7 days! Now it is the one who flies in, who has the least patience - Veluste mach and only screwed out on damage control ......
To attack inactive little players, or those inactive who have no defense is unreasonable for players from 500,000 points - that does not bring enough to further development - since you have fleet costs ......
 
the pirates were the best source of resources, but you can not find anything near them ... you have 4 friends around you - and you're lucky if you catch 25% of them (depending on how active you are in the galaxy) ) .... that's not and does not even cover the fleet costs of players from 1 million points ......

To the fleet costs klaerweise the expedition and so on ..... To hope for resources or profits from the expedition you can also forget ..... I have enough fleet in black holes lost and 1 time of 10 losses a small amount of resources receive ...... this is a 100% lost business .....
 
The pirates were thus our last chance to be able to develop as bigger.

In my size, I see only the way to destroy my entire fleet and "Farmville" to play here - that is, the PC only every 6 days turn on and see if the next production building can build ......... because everything else is loss or not enough profit to cover the fleet costs ...... So you really can not play ..... So you will have no more enemies - because so far, everyone will soon notice .... ,

I can barely speak English - I do not know if it will be understood ... because I wrote it with the help of a translation program ..... nothing stands in the German forum ....
 

the big alliances are really worried and had huge network problems due to the loss of some players ...... Some have deleted the alliance stations .....

I do not know what you were thinking - do not you realize that you've cut all the way for advanced players in the meantime? .....
Fuck the last few crystals - I do not need anyway, if I delete myself .....