Сообщения пользователя: Marek
Тема: resource merchant now 3 HC's per trade |
3 Июля 2020 01:24:23
Сообщение #61
the larger players of all people are even more dependent on the exchange of resources ..... this does not only affect the small players ..... If we cannot swap larger resources, we play like beginners with 25,000 points ... I think , every beginner would laugh at the possibilities we currently have against the high aggression of the pirates and the extremely difficult to reach Vespangas - additionally complicated by the new fee ....
For most big players, the daily expedition costs for fleets alone are more than the ability to produce gas in one day. We do not forget that production has been reduced five times.
Farmer - no chance ...
Pirate hunt - only possible for a limited time and then shoot like a beginner at very small garbage that doesn't help ...
Game against player, if you are not yet a top player who already has a certain development hit, you can hardly do anything without additional costs ...
But where should we be able to cover the costs when there is no income? ..... .....
Development stop is guaranteed! The premium package helps 10% - and then the development is over ...
I see how far I can get - and if it doesn't work anymore, I still don't invest any money in the game ... then it just doesn't work ... there are other nice things besides XCraft .. ....
For most big players, the daily expedition costs for fleets alone are more than the ability to produce gas in one day. We do not forget that production has been reduced five times.
Farmer - no chance ...
Pirate hunt - only possible for a limited time and then shoot like a beginner at very small garbage that doesn't help ...
Game against player, if you are not yet a top player who already has a certain development hit, you can hardly do anything without additional costs ...
But where should we be able to cover the costs when there is no income? ..... .....
Development stop is guaranteed! The premium package helps 10% - and then the development is over ...
I see how far I can get - and if it doesn't work anymore, I still don't invest any money in the game ... then it just doesn't work ... there are other nice things besides XCraft .. ....
Тема: Where do we put in a trouble ticket |
23 Июня 2020 03:23:57
Сообщение #60
The gas is only a prepayment for the 999 hours .... if you bring your fleet back after 24 hours you have actually only used gas for 24 hours and the rest will come back with the fleet - regardless of whether you set 24 hours or 999 hours you have, the gas consumption is the same for the actual duration of the expedition ..... It is also a reserve that could be useful in an emergency - like a savings book on which you put money ..... the money is still there, just not in the wallet, but on the savings book ....
actually I wrote it in short form in the last post ..... have you understood it now? you no longer consume because you have set up a longer expedition - only as long as the fleet was actually on an expedition .....
for my fleet associations I use about 1 million gas within 16 hours ...... I do away with 10 million gas at 999 hours - I bring the fleet back manually after 16 hours and still have 9 million gas ... .. This reserve of 10 million must remain - in order to optimally secure the fleet at all times ....
Is just an example calculation for about 1.7 KK fleet .....
PS: in fact I use several expedition railroads .... The war fleet is often longer on an expedition, while the fleet for pirate hunting is manually retrieved daily from several bases ..... I also have Vikings who do not have to be sent on an expedition ... ... I will not explain the exact distribution and costs now ... the example must suffice for understanding ....
PS2: in principle, we play big players with large resource reserves - whether gas, metal, mineral - high reserves also on hydarian crystals .... We do not consume everything for construction or research - we reserve reserves to compensate for losses quickly can - and then build up new reserves again ...... these reserves are always on expediton and are only called back every 40 days to renew these reserves ...... I could easily build a 1.2 KK fleet immediately - but this reserve hidden on expedition is necessary to compensate for losses if necessary ....
actually I wrote it in short form in the last post ..... have you understood it now? you no longer consume because you have set up a longer expedition - only as long as the fleet was actually on an expedition .....
for my fleet associations I use about 1 million gas within 16 hours ...... I do away with 10 million gas at 999 hours - I bring the fleet back manually after 16 hours and still have 9 million gas ... .. This reserve of 10 million must remain - in order to optimally secure the fleet at all times ....
Is just an example calculation for about 1.7 KK fleet .....
PS: in fact I use several expedition railroads .... The war fleet is often longer on an expedition, while the fleet for pirate hunting is manually retrieved daily from several bases ..... I also have Vikings who do not have to be sent on an expedition ... ... I will not explain the exact distribution and costs now ... the example must suffice for understanding ....
PS2: in principle, we play big players with large resource reserves - whether gas, metal, mineral - high reserves also on hydarian crystals .... We do not consume everything for construction or research - we reserve reserves to compensate for losses quickly can - and then build up new reserves again ...... these reserves are always on expediton and are only called back every 40 days to renew these reserves ...... I could easily build a 1.2 KK fleet immediately - but this reserve hidden on expedition is necessary to compensate for losses if necessary ....
Тема: Where do we put in a trouble ticket |
22 Июня 2020 03:01:11
Сообщение #59
secure your fleet to 999 hours in the future .... You will get the gas back for the time that the fleet was not on an expedition ...
This is how time never runs out - and it is absolutely safe .... regardless of whether you are currently in the game or not - the fleet is safe from server failures, hospital stays, etc. for 41 days .....
If necessary, you can manually retrieve the fleet from the expedition and play with it as carefully as possible .....
With this standard security measure, the fleet would not have been lost ....
Outside of the expedition there is a second option to secure the fleet, in case you have more fleet bases than expedition railways - via well-timed colonization flights to planets you have already colonized (just tested - it still works .... you can also make such colonizing flights to moons / satellites) .... But I am no friend of it ... because there can be moments when you are not online in time - and when the enemy scans, you can react badly when you are still offline and your fleet is already back from the security flight ....
This is how time never runs out - and it is absolutely safe .... regardless of whether you are currently in the game or not - the fleet is safe from server failures, hospital stays, etc. for 41 days .....
If necessary, you can manually retrieve the fleet from the expedition and play with it as carefully as possible .....
With this standard security measure, the fleet would not have been lost ....
Outside of the expedition there is a second option to secure the fleet, in case you have more fleet bases than expedition railways - via well-timed colonization flights to planets you have already colonized (just tested - it still works .... you can also make such colonizing flights to moons / satellites) .... But I am no friend of it ... because there can be moments when you are not online in time - and when the enemy scans, you can react badly when you are still offline and your fleet is already back from the security flight ....
Тема: Multiple Races on One Planet |
9 Июня 2020 01:54:27
Сообщение #58
whether you go against a player with 3 species or a player with friends attacks - the result is the same ..... If the attacker did the calculation correctly, the defender will definitely lose the fleet and resources....
For the attacker to succeed, only the rules "speed" and "mass" apply ..... Technology only supports fuel consumption .....
So it makes no difference when it comes to fairness ..... the only thing that protects is to hide the fleet and resources - take certain security measures and be very attentive (watchful) in the game ..... This is the only way to reduce losses ..... If an attacker finds nothing profitable - he does not come (and it does not matter how many friends and accounts he has) .....
For the attacker to succeed, only the rules "speed" and "mass" apply ..... Technology only supports fuel consumption .....
So it makes no difference when it comes to fairness ..... the only thing that protects is to hide the fleet and resources - take certain security measures and be very attentive (watchful) in the game ..... This is the only way to reduce losses ..... If an attacker finds nothing profitable - he does not come (and it does not matter how many friends and accounts he has) .....
Тема: Fleet gas consomption |
2 Июня 2020 03:21:24
Сообщение #57
ask UncleanOne:
"Moving this topic to “Complaints” section"
what is the advantage for us?
what you do not know, Hardstone is the following ...... several thousand players are gone - the operator of the site does not feel this because he invested a lot of money in YouTube advertising ... a small corner Bookings had been made for a period at the top right - and that brought 6000 new registrations within a few days .... New customers who are about to spend money ... Newcomers who think that they can get ahead faster with money and have no plan at all of the whole story .... In addition, some of you, like yourself, have countered the problems of change with money - Result: Business continues regardless of what comes next ....
A demise of the game is therefore not in sight ..... How the profitability of the game will be for the operator will still be decided and depends on the players who spend money on the game ...
Accordingly, the site owner still has more than enough time to make further changes accordingly
to react.
my english is shit - sorry ... i didn't even know what sourges are - in german i know what that is -- and when / how to use it .... always knew that .....^^
"Moving this topic to “Complaints” section"
what is the advantage for us?
what you do not know, Hardstone is the following ...... several thousand players are gone - the operator of the site does not feel this because he invested a lot of money in YouTube advertising ... a small corner Bookings had been made for a period at the top right - and that brought 6000 new registrations within a few days .... New customers who are about to spend money ... Newcomers who think that they can get ahead faster with money and have no plan at all of the whole story .... In addition, some of you, like yourself, have countered the problems of change with money - Result: Business continues regardless of what comes next ....
A demise of the game is therefore not in sight ..... How the profitability of the game will be for the operator will still be decided and depends on the players who spend money on the game ...
Accordingly, the site owner still has more than enough time to make further changes accordingly
to react.
my english is shit - sorry ... i didn't even know what sourges are - in german i know what that is -- and when / how to use it .... always knew that .....^^
Тема: Game with worst dealing with players |
27 Мая 2020 01:43:11
Сообщение #56
unfortunately it won't .... at least not as long as the money is sufficient for the operator of the game .....
The problem is very simple ... fear is a good motivator ..... motivates people to invest more money ... something has changed and there is fear of loss - money is already being invested to deal with this change to adapt ... I always tell people not to be afraid because the enemy has the same problems ...
I can always say the same thing .... but whether it is ever heard by players? ....
My friend - we'll see you soon ..... May the Force be with you .....
The problem is very simple ... fear is a good motivator ..... motivates people to invest more money ... something has changed and there is fear of loss - money is already being invested to deal with this change to adapt ... I always tell people not to be afraid because the enemy has the same problems ...
I can always say the same thing .... but whether it is ever heard by players? ....
My friend - we'll see you soon ..... May the Force be with you .....
Тема: joke from admins ? |
25 Мая 2020 19:37:09
Сообщение #55
🐞ymnik
23 May 2020 21:50:00
Adding an additional bonus to halve amortization in x2Crazy.
https://xcraft.net/forum/forum_345
=======================================
I am so sorry.... This little improvement still doesn't make the x2 Cracy worthwhile ...... it still doesn't match the commercial value of the resources in Hydarian ...... not even half in my case .....
23 May 2020 21:50:00
Adding an additional bonus to halve amortization in x2Crazy.
https://xcraft.net/forum/forum_345
=======================================
I am so sorry.... This little improvement still doesn't make the x2 Cracy worthwhile ...... it still doesn't match the commercial value of the resources in Hydarian ...... not even half in my case .....
Тема: Human fleet vs Toss Matriarch - Ideal attack force |
25 Мая 2020 04:42:05
Сообщение #54
that depends on the pirate ... whether it is Zandaris with 2000 points or Prometheus with 5 million points ... the pirates have a different number of officers Admiral -
2000 points 1 Admiral
20,000 points 3 Admiral
100,000 points 5 Admiral
500,000 points 7 Admiral
1,000,000 points 10 Admiral
5,000,000 points 12 Admiral ....
1 Admiral reinforces the enemy by 5% (on everything - armor / weapon / shields) .....
The combat experience must also be taken into account - 0.1% strength on everything for 1 point combat experience .....
if you want to try it with small ships, it becomes very expensive and very complex .... often not profitable .... flagship ships of the Supernova type or space wanderer are effective against Matriachate ...
The use of flagships depends somewhat on how good the diplomatic relationship with the players is, where you saw this Matriachat ... There are players who have gained combat experience by sending tens of thousands of hunters against player's flagships ... This is my personal warning and at the same time the recommendation not only to organize the ships and develop the technology, but also to develop regional security for the fleet! .....
If the prerequisite is met, 4-6 space hikers with medium technology (15 weapons / 15 shields / 15 armor) can suffice completely ... this is just a rough estimate that works without loss ....
If your hyperspace technology is good (I personally recommend level 12-13), then Supernova are the perfect solution against Matriachate - 2-3 are sufficient (depending on the pirate's point size) ... This is also the cheapest option in terms of fuel consumption .. ....
If you have a lot of money, I recommend that you buy the necessary officers instead of the ships themselves ... because you can also sell Supernovas ... and you will find it easier to replace these ships if they are attacked by players. ..... for a quick build I recommend Nanofabrik level 8 (about 4 hours of construction time) - I think a good player is definitely 4 hours online so that after the construction of a Supernova has been completed, it can be safely monitored ..... You can choose to buy and get started with risk - or the system I recommend ..... In the end, despite occasional losses, you will always be able to get more resources with flagships than the repair costs of flagships, if you play carefully .....
sorry .. I thought it was necessary to give more information than was asked - to guarantee you a certain procedure for your own security and cost recovery ......
Over time, supernovas will be the future for chasing pirates anyway, because of the increasing aggression ..... +14 for the destruction of a Matriachate the aggression increases ....
that's 14% more firepower the enemy will have against you next time ...
2000 points 1 Admiral
20,000 points 3 Admiral
100,000 points 5 Admiral
500,000 points 7 Admiral
1,000,000 points 10 Admiral
5,000,000 points 12 Admiral ....
1 Admiral reinforces the enemy by 5% (on everything - armor / weapon / shields) .....
The combat experience must also be taken into account - 0.1% strength on everything for 1 point combat experience .....
if you want to try it with small ships, it becomes very expensive and very complex .... often not profitable .... flagship ships of the Supernova type or space wanderer are effective against Matriachate ...
The use of flagships depends somewhat on how good the diplomatic relationship with the players is, where you saw this Matriachat ... There are players who have gained combat experience by sending tens of thousands of hunters against player's flagships ... This is my personal warning and at the same time the recommendation not only to organize the ships and develop the technology, but also to develop regional security for the fleet! .....
If the prerequisite is met, 4-6 space hikers with medium technology (15 weapons / 15 shields / 15 armor) can suffice completely ... this is just a rough estimate that works without loss ....
If your hyperspace technology is good (I personally recommend level 12-13), then Supernova are the perfect solution against Matriachate - 2-3 are sufficient (depending on the pirate's point size) ... This is also the cheapest option in terms of fuel consumption .. ....
If you have a lot of money, I recommend that you buy the necessary officers instead of the ships themselves ... because you can also sell Supernovas ... and you will find it easier to replace these ships if they are attacked by players. ..... for a quick build I recommend Nanofabrik level 8 (about 4 hours of construction time) - I think a good player is definitely 4 hours online so that after the construction of a Supernova has been completed, it can be safely monitored ..... You can choose to buy and get started with risk - or the system I recommend ..... In the end, despite occasional losses, you will always be able to get more resources with flagships than the repair costs of flagships, if you play carefully .....
sorry .. I thought it was necessary to give more information than was asked - to guarantee you a certain procedure for your own security and cost recovery ......
Over time, supernovas will be the future for chasing pirates anyway, because of the increasing aggression ..... +14 for the destruction of a Matriachate the aggression increases ....
that's 14% more firepower the enemy will have against you next time ...
Тема: joke from admins ? |
23 Мая 2020 06:14:46
Сообщение #53
there are no longer pure mining people .... everyone either has debts to repay or almost no production after deducting the fleet costs .....
i know enough people who were good at mining .... now they have nothing! the reduction by 5 times was too high that there are still players who could make a living from mining .....
i know enough people who were good at mining .... now they have nothing! the reduction by 5 times was too high that there are still players who could make a living from mining .....
Тема: Announcement! Aggression between players |
18 Мая 2020 02:51:13
Сообщение #52
aggression for the destruction of nagitators also increases .... this also applies to the 20 K trampolines ....
We share the aggression problem as follows: the strongest players destroy the nagitators and leave the trampolines to the medium-sized players to destroy them.
Everything else is like last year, if there is no change in the rules again ...
We share the aggression problem as follows: the strongest players destroy the nagitators and leave the trampolines to the medium-sized players to destroy them.
Everything else is like last year, if there is no change in the rules again ...
Тема: Announcement: collision with fleets in orbit |
16 Мая 2020 18:28:57
Сообщение #51
Linker ;-)
I have not spent any money in the last few months .... Basically it just annoys me that I cannot play according to a fixed strategy ... I can still shoot at everything and I still have enough reserves - but I am aware of the rules I can not adapt because they change too quickly - too many updates .... I have no idea what to develop or build ..... that's the only thing that frustrates .... I am not worried about the fleet at all - and the resources are safe - I am well above that ... it is not about me ...
no matter how the rules change - I don't lose anything .. no money .... so it's not that bad for me .... I feel sorry for the players who can't do anything - don't even fly ... .
for me only the constant updates only mean that I can not play according to plan and therefore do not need to play big - just hide the reserves and wait until the game finally maintains the rules ......
I had a different experience with a very nice game that even brought positive changes .... too many updates are too much of a burden for active players - they can not adjust and stop - even if they have also spent money , you will not spend any ......
Of course, if everyone waits and nobody spends money waiting for any upcoming updates - then it won't work to fundamentally change the game by expelling a number of players ... if there is no strategy that you can play at all - the game is dead ..... I have often seen small and medium-sized businesses close so ......
A very big corporation, on the other hand, can enforce it as you think, since behind it there is a massive share capital of several million euros for marketing in reserve ....
but this is not a big corporation - just a small family business that has earned well in relation to the number of members ...... There are no millions of euros to take such a high development risk in the form of changes in the game - the opportunities doing so almost always brings down a company the size of XCraft ......
So he will have to rethink it and it will have to make it easier for us to play, so that the income will come .... Unfortunately, it will only take some time until he understands that it does not work that way with making money ..... the first attempts to make money There are new updates and features to save - and so the players (regardless of their money) feel completely overwhelmed to find a strategy in the game ....
the fact that I disclose this information is not about my frustration - it is not about me - but about everyone who wants to play the game with a fixed strategy ... you are still quite new to this game and you only have the last two Witnessed changes .....
A player who has been active here for 2 years has a lot of open construction sites and started strategy paths, of which he can no longer walk because the next update is coming soon ..... it has not been going so recently that one could say in a few months it will be better .... this has been going on much longer with the updates than you are registered here ... we are starting to develop a strategy -> change the rule, and the strategy started is for the crap ..... 1 million points built - spending billions of resources (possibly also money) - strategy invalid and no longer useful, because the next of us will be asked to solve most of the problems ...... that works for a very long time and there were really a lot of updates - as good as it was when I started it has not been for a long time - the strategies with which I started to play no longer apply ......
if a system cannot be used by a small company and the business breaks down for a while - the whole small company breaks down .... A large corporation, on the other hand, can enforce it as you describe it .....
It's not about me - it's about everyone !! so that everyone (or at least those who are interested in the game from the management of the game to the smallest player) can enjoy this project .... and the project can live with us as we could live with the project .. ... currently it is not possible .....
Small addendum ... the value of a website does not even depend so much on the programming or the servers ... a server costs almost nothing ... the programming - is not as expensive as some think ... I master programming and have already worked and programmed on some projects ..... the actual value in euros / dollars of a page is the number of website visitors (or members) - and this is the most expensive thing about the whole project "marketing" for visitors at all to have for your own website - this can be worked out cheaply with a few 100,000 euros via affiliate partners and other illegal cheap providers up to this size - and if it is to be visited more like WoW, Facebook ect. does this run on the major media such as TV, radio, newspapers with various information messages that cost the large company several million euros ....
The website is only worth as much as there are actually many users! Without users, a project is not interesting for customers and even for users it is hardly interesting ...
I have not spent any money in the last few months .... Basically it just annoys me that I cannot play according to a fixed strategy ... I can still shoot at everything and I still have enough reserves - but I am aware of the rules I can not adapt because they change too quickly - too many updates .... I have no idea what to develop or build ..... that's the only thing that frustrates .... I am not worried about the fleet at all - and the resources are safe - I am well above that ... it is not about me ...
no matter how the rules change - I don't lose anything .. no money .... so it's not that bad for me .... I feel sorry for the players who can't do anything - don't even fly ... .
for me only the constant updates only mean that I can not play according to plan and therefore do not need to play big - just hide the reserves and wait until the game finally maintains the rules ......
I had a different experience with a very nice game that even brought positive changes .... too many updates are too much of a burden for active players - they can not adjust and stop - even if they have also spent money , you will not spend any ......
Of course, if everyone waits and nobody spends money waiting for any upcoming updates - then it won't work to fundamentally change the game by expelling a number of players ... if there is no strategy that you can play at all - the game is dead ..... I have often seen small and medium-sized businesses close so ......
A very big corporation, on the other hand, can enforce it as you think, since behind it there is a massive share capital of several million euros for marketing in reserve ....
but this is not a big corporation - just a small family business that has earned well in relation to the number of members ...... There are no millions of euros to take such a high development risk in the form of changes in the game - the opportunities doing so almost always brings down a company the size of XCraft ......
So he will have to rethink it and it will have to make it easier for us to play, so that the income will come .... Unfortunately, it will only take some time until he understands that it does not work that way with making money ..... the first attempts to make money There are new updates and features to save - and so the players (regardless of their money) feel completely overwhelmed to find a strategy in the game ....
the fact that I disclose this information is not about my frustration - it is not about me - but about everyone who wants to play the game with a fixed strategy ... you are still quite new to this game and you only have the last two Witnessed changes .....
A player who has been active here for 2 years has a lot of open construction sites and started strategy paths, of which he can no longer walk because the next update is coming soon ..... it has not been going so recently that one could say in a few months it will be better .... this has been going on much longer with the updates than you are registered here ... we are starting to develop a strategy -> change the rule, and the strategy started is for the crap ..... 1 million points built - spending billions of resources (possibly also money) - strategy invalid and no longer useful, because the next of us will be asked to solve most of the problems ...... that works for a very long time and there were really a lot of updates - as good as it was when I started it has not been for a long time - the strategies with which I started to play no longer apply ......
if a system cannot be used by a small company and the business breaks down for a while - the whole small company breaks down .... A large corporation, on the other hand, can enforce it as you describe it .....
It's not about me - it's about everyone !! so that everyone (or at least those who are interested in the game from the management of the game to the smallest player) can enjoy this project .... and the project can live with us as we could live with the project .. ... currently it is not possible .....
Small addendum ... the value of a website does not even depend so much on the programming or the servers ... a server costs almost nothing ... the programming - is not as expensive as some think ... I master programming and have already worked and programmed on some projects ..... the actual value in euros / dollars of a page is the number of website visitors (or members) - and this is the most expensive thing about the whole project "marketing" for visitors at all to have for your own website - this can be worked out cheaply with a few 100,000 euros via affiliate partners and other illegal cheap providers up to this size - and if it is to be visited more like WoW, Facebook ect. does this run on the major media such as TV, radio, newspapers with various information messages that cost the large company several million euros ....
The website is only worth as much as there are actually many users! Without users, a project is not interesting for customers and even for users it is hardly interesting ...
Тема: Announcement: collision with fleets in orbit |
15 Мая 2020 14:38:16
Сообщение #50
Quote: Marek
This crusade is not to be won
I too think it's misguided and will result in much of waste both in development resources and players' time. But, as I said, the decision is not mine.
=========================
It is already clear to me that these decisions are not up to you - but your presence serves for administration and an intermediary .....
He still has to be convinced that everyone can play the game again ... Customers who paid with PayPal can claim the money back for up to 6 months and argue that they paid for a service that no longer exists. .. The player then has minus on the crystals, but this is not important for an exit from the game ..... I am not acting against you, nor against the players or against the game .....
Your boss really needs to be convinced of the mistakes he makes with his changes - we all agree that what he does is not good ..... and it would be a shame if the game collapsed financially .... Doesn't notice the money losses yet? Because somehow he again introduced 2 changes that have not been published - with the cost of the officer Telepath and the difficulty of colonizing the planet on 300 building plots (this only hits the little players very hard again) ....
I still remember very well when I started playing, and the way the game was at the time you would not have had to change anything ... it was so good in 2018 that you enjoyed playing and would like to invest a few euros had to buy an advantage over the same-sized competitors ...
It was much more interesting because much more strategy was possible ... every change from the warm-up phase of the ships to the last change that is current only reduced the movements a player could make - every strategy is destroyed by changes ... That is exactly what has made the game quality worse and makes less sense than buying an edge with money ... Nobody who is active in the game has to fear that the strategy of a smaller player will overtake him ... so the time will come where nobody will buy anything for their own benefit ....
Your boss's balance sheets will deteriorate massively ... I also realize that it is only a small family business (not a production big company like Bioware), it will hurt him pretty soon. ... We don't want to hurt anyone - we just want to be able to play with the old ways of strategy and not be completely blocked by the game ... While the players and the game are decaying, I think I have it explained sufficiently in the last post .....
I have already experienced it at another game that was much larger and was managed by a much larger company - today the game no longer exists - and I liked playing it then - many years before XCraft ......
This crusade is not to be won
I too think it's misguided and will result in much of waste both in development resources and players' time. But, as I said, the decision is not mine.
=========================
It is already clear to me that these decisions are not up to you - but your presence serves for administration and an intermediary .....
He still has to be convinced that everyone can play the game again ... Customers who paid with PayPal can claim the money back for up to 6 months and argue that they paid for a service that no longer exists. .. The player then has minus on the crystals, but this is not important for an exit from the game ..... I am not acting against you, nor against the players or against the game .....
Your boss really needs to be convinced of the mistakes he makes with his changes - we all agree that what he does is not good ..... and it would be a shame if the game collapsed financially .... Doesn't notice the money losses yet? Because somehow he again introduced 2 changes that have not been published - with the cost of the officer Telepath and the difficulty of colonizing the planet on 300 building plots (this only hits the little players very hard again) ....
I still remember very well when I started playing, and the way the game was at the time you would not have had to change anything ... it was so good in 2018 that you enjoyed playing and would like to invest a few euros had to buy an advantage over the same-sized competitors ...
It was much more interesting because much more strategy was possible ... every change from the warm-up phase of the ships to the last change that is current only reduced the movements a player could make - every strategy is destroyed by changes ... That is exactly what has made the game quality worse and makes less sense than buying an edge with money ... Nobody who is active in the game has to fear that the strategy of a smaller player will overtake him ... so the time will come where nobody will buy anything for their own benefit ....
Your boss's balance sheets will deteriorate massively ... I also realize that it is only a small family business (not a production big company like Bioware), it will hurt him pretty soon. ... We don't want to hurt anyone - we just want to be able to play with the old ways of strategy and not be completely blocked by the game ... While the players and the game are decaying, I think I have it explained sufficiently in the last post .....
I have already experienced it at another game that was much larger and was managed by a much larger company - today the game no longer exists - and I liked playing it then - many years before XCraft ......
Тема: Announcement: collision with fleets in orbit |
15 Мая 2020 05:16:51
Сообщение #49
https://xcraft.net/forum/topic_47838#post-871292
Quote: Nessaja
Currently something is changed every day that the game is only more expensive and unplayable.
A crusade of administration against top players is in full swing, and your account is developed enough to feel that. I'm sorry for all the suffering, but can't help much.
================================================================================
=========================
This crusade is not to be won .... The reason is very simple - the development status of an account ....
By development status I understand not only the points and the technology or fleet size - but also that you are prepared for many things .... The further one is developed - the more he will be able to respond to changes or at least be able to survive ....
Of course, the big ones feel the changes painfully ... But the small ones, who are not yet prepared for everything in development and therefore have no chance of survival, are the first to die away ...... The cycle of resources always starts entirely below - from the first planets to be created ....
if the little ones die away - and the aggression of the pirates continues for the medium-sized - then the middle class dies next - players from 1 KK to 10 KK then die next - especially those who have no reserves at hand because they have it in construction and research .....
Only then does the alliance alliance collapse - the top players are still undefeated there ... Their crusade has failed .... They will be damaged and weakened - and their food source will be massively reduced - but there is no longer a threat from strategically clever players who are only medium-sized ..... So they are not challenged and will also spend less money in Hydarian crystals .... Only those from the top 100 will die from their crusade who are not prepared for changes are and have no reserves .... the first 10 definitely survive ... and then? ... I know - it will be difficult to understand ... maybe the translation from Russian into English wasn't perfect either ... I understood it as a "crusade against the top players" .....
why I know this so well with the development of an account - is the reason, because I had always developed further and already noticed last year in the changes that a real game strategy is no longer possible .. Hardly anyone tried in the next strategy to develop, because the last one was not valid due to a change, the strategy was blocked ... the only thought that remained is "how will you survive" ... last year a friend spoke with me and asked me: "what do we do if the pirates unexpectedly get stronger, if the production on the planet will no longer exist, if ???" .. many questions, to which only one answer I had after a long period of careful consideration - the answer was then simply "I do not play the dog that runs after a stick - I am preparing to survive in a war" ....
and how to survive a war is very simple - with reserves and a good hiding place ... and I've already done exactly what many other top players did ... you designed your account so that you can change something what you want - the others die - and your boss loses the money! Your boss can't win the war - either your project dies with everyone - or your Boss give in so that the smaller ones have a chance to play ..... Too many updates kill the game and never the top players ... I did understand right or wrong about the crusade?
that's not a threat, because I can't do anything myself ... I'm insignificant ..... This is only the result of calculations from the development status of a possible account ....
maybe the translation was not correct or I misunderstood - But if you want to get rid of the top players, it doesn't work that way ... It only works if the small and medium players have a chance to play through their strategies .....
I noticed something else - regarding your crusade .....
You have improved the imperators - you can find this information under Balance .... Brand new improvement ....
the little ones and 99% of the medium-sized players are of no use .... Newcomers do not have that much money to buy emperors right away, so that they do not have fleet debts .....
As a rule, only top players have the officer emperor at level ... These players have these officers with years of game performance with or with occasional money stakes ... There is no other way to get to officers with such expensive prerequisites .... Almost no one will be able to buy the 100 K Hydarian immediately (or at least in a month) just to meet the requirements of an emperor ...
This is a new advantage for the top players, while everyone else has a harder time getting at these officers ...
Quote: Nessaja
Currently something is changed every day that the game is only more expensive and unplayable.
A crusade of administration against top players is in full swing, and your account is developed enough to feel that. I'm sorry for all the suffering, but can't help much.
================================================================================
=========================
This crusade is not to be won .... The reason is very simple - the development status of an account ....
By development status I understand not only the points and the technology or fleet size - but also that you are prepared for many things .... The further one is developed - the more he will be able to respond to changes or at least be able to survive ....
Of course, the big ones feel the changes painfully ... But the small ones, who are not yet prepared for everything in development and therefore have no chance of survival, are the first to die away ...... The cycle of resources always starts entirely below - from the first planets to be created ....
if the little ones die away - and the aggression of the pirates continues for the medium-sized - then the middle class dies next - players from 1 KK to 10 KK then die next - especially those who have no reserves at hand because they have it in construction and research .....
Only then does the alliance alliance collapse - the top players are still undefeated there ... Their crusade has failed .... They will be damaged and weakened - and their food source will be massively reduced - but there is no longer a threat from strategically clever players who are only medium-sized ..... So they are not challenged and will also spend less money in Hydarian crystals .... Only those from the top 100 will die from their crusade who are not prepared for changes are and have no reserves .... the first 10 definitely survive ... and then? ... I know - it will be difficult to understand ... maybe the translation from Russian into English wasn't perfect either ... I understood it as a "crusade against the top players" .....
why I know this so well with the development of an account - is the reason, because I had always developed further and already noticed last year in the changes that a real game strategy is no longer possible .. Hardly anyone tried in the next strategy to develop, because the last one was not valid due to a change, the strategy was blocked ... the only thought that remained is "how will you survive" ... last year a friend spoke with me and asked me: "what do we do if the pirates unexpectedly get stronger, if the production on the planet will no longer exist, if ???" .. many questions, to which only one answer I had after a long period of careful consideration - the answer was then simply "I do not play the dog that runs after a stick - I am preparing to survive in a war" ....
and how to survive a war is very simple - with reserves and a good hiding place ... and I've already done exactly what many other top players did ... you designed your account so that you can change something what you want - the others die - and your boss loses the money! Your boss can't win the war - either your project dies with everyone - or your Boss give in so that the smaller ones have a chance to play ..... Too many updates kill the game and never the top players ... I did understand right or wrong about the crusade?
that's not a threat, because I can't do anything myself ... I'm insignificant ..... This is only the result of calculations from the development status of a possible account ....
maybe the translation was not correct or I misunderstood - But if you want to get rid of the top players, it doesn't work that way ... It only works if the small and medium players have a chance to play through their strategies .....
I noticed something else - regarding your crusade .....
You have improved the imperators - you can find this information under Balance .... Brand new improvement ....
the little ones and 99% of the medium-sized players are of no use .... Newcomers do not have that much money to buy emperors right away, so that they do not have fleet debts .....
As a rule, only top players have the officer emperor at level ... These players have these officers with years of game performance with or with occasional money stakes ... There is no other way to get to officers with such expensive prerequisites .... Almost no one will be able to buy the 100 K Hydarian immediately (or at least in a month) just to meet the requirements of an emperor ...
This is a new advantage for the top players, while everyone else has a harder time getting at these officers ...
Тема: Ankündigung: Kollision mit Flotten im Orbit |
14 Мая 2020 15:15:50
Сообщение #48
Ja..... die Sprachunterschiede machen es nicht einfach....
Gut, ich habe es aus dem russischen Forum heraus gefunden:
also eine Kollision zwischen Flotte und Satellit ist nur möglich mit aktiver Satellitenbewegung!
https://xcraft.net/forum/topic_47836#post-871008
Auf Deutsch übersetzt: Wenn die Flotte in Verteidigung, Verarbeitung in die Koordinaten gesendet wird, wo ein Mond ist, wird sie nicht mit den Mond kollidieren. Eine Kollision ist nur Möglich, insofern ein Mond eine Kosmostation besitzt und im Menü Gravitationskanone nach der Flotte sucht und gezielt auf Kollision zur Flotte gesteuert wird.....
Gut, jetzt weiß ich was ich meinen letzten noch übrig gebliebenen Freunden sagen kann....
Leider haben sich sehr viele meiner Freunde gelöscht, da sie mit den gravierenden Updates nicht klar kamen > es sind zuviele Updates in einem zu kurzem Zeitraum gemacht worden und jeder fühlt mit dem Spiel derzeit völlig überfordert... Dieses Update scheint eher harmlos zu sein - aber die letzten Updates mit Aggression zwischen Spielern und Aggression der Piraten, wie auch die Reduktion um das 5fache der Produktion der Produktionsgebäude ist wirklich sehr gravierend und tötet sehr viele Spieler... Mein bester Freund Darts77 hatte einen klugen Vorschlag gemacht der ignoriert (oder übersehen) wurde und hat dieses Spiel auch leider verlassen :( https://xcraft.net/forum/topic_47406#post-868090 <= Dieser Vorschlag war nicht nur eine Idee für Sie - er ist ein normales Verfahren für alle deutschen Projekte (nicht nur für Spiele, sondern für alle Projekte).
Gut, ich habe es aus dem russischen Forum heraus gefunden:
also eine Kollision zwischen Flotte und Satellit ist nur möglich mit aktiver Satellitenbewegung!
https://xcraft.net/forum/topic_47836#post-871008
Auf Deutsch übersetzt: Wenn die Flotte in Verteidigung, Verarbeitung in die Koordinaten gesendet wird, wo ein Mond ist, wird sie nicht mit den Mond kollidieren. Eine Kollision ist nur Möglich, insofern ein Mond eine Kosmostation besitzt und im Menü Gravitationskanone nach der Flotte sucht und gezielt auf Kollision zur Flotte gesteuert wird.....
Gut, jetzt weiß ich was ich meinen letzten noch übrig gebliebenen Freunden sagen kann....
Leider haben sich sehr viele meiner Freunde gelöscht, da sie mit den gravierenden Updates nicht klar kamen > es sind zuviele Updates in einem zu kurzem Zeitraum gemacht worden und jeder fühlt mit dem Spiel derzeit völlig überfordert... Dieses Update scheint eher harmlos zu sein - aber die letzten Updates mit Aggression zwischen Spielern und Aggression der Piraten, wie auch die Reduktion um das 5fache der Produktion der Produktionsgebäude ist wirklich sehr gravierend und tötet sehr viele Spieler... Mein bester Freund Darts77 hatte einen klugen Vorschlag gemacht der ignoriert (oder übersehen) wurde und hat dieses Spiel auch leider verlassen :( https://xcraft.net/forum/topic_47406#post-868090 <= Dieser Vorschlag war nicht nur eine Idee für Sie - er ist ein normales Verfahren für alle deutschen Projekte (nicht nur für Spiele, sondern für alle Projekte).
Тема: Ankündigung: Kollision mit Flotten im Orbit |
13 Мая 2020 23:53:33
Сообщение #47
und mit Mission Verarbeitung (so senden die meisten ihre Flotte zu Piraten - 1 Supernova + 100 Verarbeiter um 1 kosmischen Wanderer von Pirat Snake zu essen - als Beispiel) oder Verteidigung (um gegenfalls mit Schwarkraft-Trampolinen zu Springen)?
Тема: die spielbetreiber sind die letzten betrüger |
13 Мая 2020 22:16:59
Сообщение #46
Empfohlene Reaktion auf die Updates:
So meine lieben und nicht lieben - oder nicht meine lieben und nicht leibenden... egal, wie auch immer.....
Die meisten von Euch, die wirklich gerne Spielen, fühlen sich sicher genauso wie ich...... von Verarscht bis zur Hilflosskeite - und deswegen hab ich mir auch Gedanken gemacht....
Die Situation war bisher immer so:
Herrchen wirft Stock - Hund rennt los unf fängt den Stock (Update - HC-Kauf - Verzeifelter Versuch die Update-Verlsute auszugleichen)
ein gutmütiger Hund schluckt es - ein empfindlicher Hund wird aggressiv oder sich distanzieren....
Wenn das vorangekündigt wird, ist das gar nicht so schlimm - aber so wird der Hund nur vom Stock erschlagen.....
Seit dem letzten Jahr sind die Updates so oft hintereinander, dass ich noch nicht mal geschafft hab die Lagerkapazitäten auf den Planeten in Ordnung zu bringen - und die Spieler von damals wissen, wie lang da her ist....... Ich hab noch kein einziges Update geschafft korrekt abzuarbeiten (eher nur provisorisch einen geringen Teil mich geschafft anzupassen).....
Unser Herrchen wirft (wenn man die zu kurzen Zeiträume der Updates verfolgt) ununterbrochen mit Stöckchen - und das tut echt schon in der Birne weh.... es fliegen schon soviele Stöckchen, dass man nur doof gucken kann und gar nicht weiß, welchen Stock man zuerst fangen soll...... das Spiel ist nicht mehr lustig - etliche Spieler (von kleinen Anfänger, die ihren ersten Stock auf den Kopf bekamen, bis sogar einigen in der Top-100, die schon echt viele Stöcke auf den Kopf geknallt bekamen) löschen sich reihenweise...... Ich will das Spiel nicht schlecht machen - es ist schön - es hat potenziall... es sind echt nur die Menge an Updates die in einer zu kurzen Zeit ohne Ankündigungen uns das Spiel erschweren.......
Ich hab es schon einmal erlebt bei einem anderen Spiel, dass von Updates zerstört wurde - erstes Halbjahr war schön - kam 1 mal ein Update mit ner Aufgabe die eine Belohnung enthielt.... das lockt schon mal Kunden und ist postiiv.... der Betreiber des anderen Spiel dachte dann (so wie hier die Administration) - man könnte ja mehr Aufgaben mit Belohnungen in kürzeren Zeiträumen reinwerfen..... Nach 1,5 Jahren war ich so überfordert mit Änderungen und neuen Aufgaben, wo ich nicht mal mehr einen Plan hatte was ich als erstes abarbeiten soll....... Sprich: "zu viele Update (egal ob gute oder schlechte) innerhalb eines gewissen Zeitraumes überfordern den Spieler!!!!"
Das Ergebnis an Reaktionen war das gleiche wie hier - die Dummen Hunde waren von Stöcken erschlagen...... sorry - zu den dummen Hunden gehöre ich dazu ;-)
Der Kundenstock reduzierte sich - panisch reagierten die Betreiber mit noch mehr Updates und zusätzlichen kostenlosen Features..... 4 Wochen Malorca ohne Internet - und man befindet sich echt in einen fremden Spiel und ganz neuen Regeln (ist jetzt natürlich eher Scherzhaft gemeint) ...... Als Spieler sagt dann: "nein, mach ich nicht mehr, bezahl ich nicht" (meist sogar in ordinärer Art, was ja irgendwie für mich verständlich ist).....
In diesem Spiel ist das Updateverlauf ein strukturiertes Muster - 80 % Verschlechterung - aus dem Ergebnis dann 100 % Verbesserung = von 1000 Punkten (um es rund und einfach zu rechnen) 400 Punkte die über bleiben (ist jetzt nur ein Mathe-Beispiel aus dem Ergebnissen der Updates) .... Zuerst Reduktion der Erträge, dann leichtes entgegenkommen - darauffolgend Erhöhung Entwicklungskosten - dann leichtes Entgegenkommen - dann Erhöhung des Risikofaktors "Verlustmöglichkeit"..... - Kreislauf abgeschlossen - Bilanzprüfung - neuer Kreislauf...... Irgendein dummer Hund war schnell genug doch den ersten Stock zu fangen und so fliegt der nächste Stock bereits schon - und trifft uns alle....
Solange also diese Methode funktioniert um das Geschäft voranzutreiben, gibt es für uns Spieler nur eine Möglichkeit...... Ich will jetzt nicht sagen, weglaufen oder anderes Spiel suchen - denn abwerben will ich nicht oder wegwerben... Ich will noch auch hier bleiben - mit euch - und ich will nicht noch mehr Freunde verlieren......
Also folgende Maßnahme hab ich mir überlegt - und nachdem handeln soweiso alle großen Spieler längst... die größeren Spieler haben enorme Entwicklungskosten und sind gezwungen lang Resourcen zu sparen, bis sie genug für etwas haben, das sie gerne hätten...... Ein Update verhindert zwar die Entwicklung, aber es sind noch Ressourcen da um nicht ganz vom Spiel blockiert zu werden..... Und genauso gehe ich auch seit ewigkeiten vor - und kann daher nach wie vor ohne Geldeinsatz spielen.... Ich komm nur den Updates nicht hinterher und hab halt eben 1000 Baustellen und Ängeste dabei irgendwas zu verlieren (geklaut zu bekommen oder zerstört auf Grund mangelnder eigener Stärke)
Passiert ist aber im Endeffekt doch nichts - insofern ich immer alle Regeln der Flottenabsicherung eingehalten habe ((( Wer das noch nicht kennt und neu im Spiel - sprich mich ruhig an - meine Methoden zur Flottenasicherung sind echt sehr gut )))
Daher meine Empfehlugen:
1. keine Panik - Es ist nun mal so wie es ist.... Erst mal abwarten wie das Ergebnis bleibt
2. immer Reserven im Sicherungsflug halten (je mehr Ressourcen, je besser!!!! Scheiß auf deren Server - so ein Server kostet aus eigener Erfahrung nichts im Verhältnis zu dem was manch Spieler im Monat hier zurüclies)
3. Nicht gleich auf das update reagieren (der eine hat unnötig einen Matriden gekauft, den er später doch nicht gebraucht hat - ich hab die Tage unnötig die Produktionsgebäude hochgezogen und jetzt sind sie billiger) - keine Panikkäufe von HC -- ganz wichtig!!!! wartet wirklich lieber 2 Wochen ab, bevor ihr HCs kauft nach den letzten Update...... und wenn jede Woche Updates kommen, ist es derren Pech (also kein Geld ausgeben!!!!)..... Wenn die Bilanz nicht stimmt, wird entweder die Seite geschloßen (was meistens der Fall ist) oder die Betreiber der Seite lenken ein auf mehr Kundenfreundlichkeit und weniger Updatebelastung.....
4. Keine Angst vor Verlusten durch Feinde!! Die Feinde haben die selben Probleme mit den Updates wie ihr!!!
5. wenn das Spiel nicht ausreichend spielbar ist auf Grund mangelnder Ressourcenreserven - dann genießt man die Zeit eben anders (gibt andere Spiele oder draußen ist echt schönes Wetter - ich hab die letzten Tage mir fast die komplette Staffel 7 der TV-Serie Clone-Wars reingezogen) und rennt nicht ins Game wie ein Heroinabhängiger rein.... Es ist nur ein Spiel mit einen gewissen Schwierigkeitsgrad (der oft leider erhöht wird - weil die Betreiber nun mal als einziges Hobby scheinbar Updates haben und Bilanzprüfungen)... spielt nur so, wie ihr es echt könnt "man muss nicht der größte im Spiel sein, die Rangliste wird sowieso immer stabiler je schwerer das Spiel ist (überholen ist schwerer als letztes Jahr noch war) ..... Meine aktuellen Reserven die dauerhaft abgesichert sind liegen bei ca. 24.000 HC die ich über Verkauf von Ressourcen und Flotte habe + eine respektable Menge an Ressourcen (Größenordnung trau ich mich gar nicht zu nennen, Hauptsache es kommt niemand da dran) die entweder im Dendrarium abgesichert ist und/oder sich dauerhaft auf Sicherungsflug (ich bevorzuge Sicherungsflug, Dendra wähle ich nur, wenn die Kapazitäten gesprengt sind) befinden, und nur dann abgerufen wird, wenn es echt nicht anders geht um noch ne Runde zu fliegen!
6. bleibt trotzdem freundlich und cool - eure Freunde laufen davon und nicht jeder hat dann die gleichen Interessen wie ihr nach diesem Game (von meinen letzten Game sind mit aus der damaligen 2000-Mitlgiederlangenliste nur ein Freund geblieben, den ich im Facebook habe, und das eine Frau von der ich es am wenigsten erwartet hätte und an der ich ursprünglich gar nicht interessiert war - ich hab sie behalten, da sie bewies wie schwer in Ordnung sie ist)... Macht also auch die anderen nicht verrückt und erklärt denen die 6 Punkte die ich hier genannt habe!
So, das kommt jetzt mal aus meiner Logik und Erfahrung - und müsste als Information für euch erst mal reichen.... lassen wir sie erst mal alle ihre Updates machen bis es entweder für die Betreiber so nicht mehr geht oder doch das Spiel wieder Spielerfreundlicher wird..... Fliegen ein paar Runden herum, wenn es möglich ist (wenn nicht, dann sichert man alles ab und widmet sich anderen Interessen) und gucken erst mal gar nicht nach einer Weiterentwicklung (es kann ja unnötig gekauft oder gebaut werden, wen das nächste Update dann genau den Punkt an den man gearbeitet hat zerschlägt)... Hauptsache es sind Reserven da, um zu einen späteren Zeitpunkt wieder starten zu können, sobald man genug hat um einen Stock aus den vielen mal zu fangen (letztes Jahr verzichtete ich 3 Monate auf Entwicklung nur um ausreichend Reserven zu haben)......
Die meisten Spieler (von den kleinen bis zu den ganz großen Spielern) die sich löschen haben keine oder zuwenig Reserven um nach einen update noch überhaupt gleich weiter spielen zu können -> Reaktion Game Over -> woanders abhängend -> verschollen unbekannt.....
In diesem Sinne - Liebe Grüße an alle Spieler.....
PS: ich spiele ohne Geld! und klar, der Betreiber würde ich womöglich gerne mit jemanden der Geld ausgibt ersetzen.... sorry, geht nicht.. ich halbe mich an alle Regeln und habe halt Klug gespielt :-p
So meine lieben und nicht lieben - oder nicht meine lieben und nicht leibenden... egal, wie auch immer.....
Die meisten von Euch, die wirklich gerne Spielen, fühlen sich sicher genauso wie ich...... von Verarscht bis zur Hilflosskeite - und deswegen hab ich mir auch Gedanken gemacht....
Die Situation war bisher immer so:
Herrchen wirft Stock - Hund rennt los unf fängt den Stock (Update - HC-Kauf - Verzeifelter Versuch die Update-Verlsute auszugleichen)
ein gutmütiger Hund schluckt es - ein empfindlicher Hund wird aggressiv oder sich distanzieren....
Wenn das vorangekündigt wird, ist das gar nicht so schlimm - aber so wird der Hund nur vom Stock erschlagen.....
Seit dem letzten Jahr sind die Updates so oft hintereinander, dass ich noch nicht mal geschafft hab die Lagerkapazitäten auf den Planeten in Ordnung zu bringen - und die Spieler von damals wissen, wie lang da her ist....... Ich hab noch kein einziges Update geschafft korrekt abzuarbeiten (eher nur provisorisch einen geringen Teil mich geschafft anzupassen).....
Unser Herrchen wirft (wenn man die zu kurzen Zeiträume der Updates verfolgt) ununterbrochen mit Stöckchen - und das tut echt schon in der Birne weh.... es fliegen schon soviele Stöckchen, dass man nur doof gucken kann und gar nicht weiß, welchen Stock man zuerst fangen soll...... das Spiel ist nicht mehr lustig - etliche Spieler (von kleinen Anfänger, die ihren ersten Stock auf den Kopf bekamen, bis sogar einigen in der Top-100, die schon echt viele Stöcke auf den Kopf geknallt bekamen) löschen sich reihenweise...... Ich will das Spiel nicht schlecht machen - es ist schön - es hat potenziall... es sind echt nur die Menge an Updates die in einer zu kurzen Zeit ohne Ankündigungen uns das Spiel erschweren.......
Ich hab es schon einmal erlebt bei einem anderen Spiel, dass von Updates zerstört wurde - erstes Halbjahr war schön - kam 1 mal ein Update mit ner Aufgabe die eine Belohnung enthielt.... das lockt schon mal Kunden und ist postiiv.... der Betreiber des anderen Spiel dachte dann (so wie hier die Administration) - man könnte ja mehr Aufgaben mit Belohnungen in kürzeren Zeiträumen reinwerfen..... Nach 1,5 Jahren war ich so überfordert mit Änderungen und neuen Aufgaben, wo ich nicht mal mehr einen Plan hatte was ich als erstes abarbeiten soll....... Sprich: "zu viele Update (egal ob gute oder schlechte) innerhalb eines gewissen Zeitraumes überfordern den Spieler!!!!"
Das Ergebnis an Reaktionen war das gleiche wie hier - die Dummen Hunde waren von Stöcken erschlagen...... sorry - zu den dummen Hunden gehöre ich dazu ;-)
Der Kundenstock reduzierte sich - panisch reagierten die Betreiber mit noch mehr Updates und zusätzlichen kostenlosen Features..... 4 Wochen Malorca ohne Internet - und man befindet sich echt in einen fremden Spiel und ganz neuen Regeln (ist jetzt natürlich eher Scherzhaft gemeint) ...... Als Spieler sagt dann: "nein, mach ich nicht mehr, bezahl ich nicht" (meist sogar in ordinärer Art, was ja irgendwie für mich verständlich ist).....
In diesem Spiel ist das Updateverlauf ein strukturiertes Muster - 80 % Verschlechterung - aus dem Ergebnis dann 100 % Verbesserung = von 1000 Punkten (um es rund und einfach zu rechnen) 400 Punkte die über bleiben (ist jetzt nur ein Mathe-Beispiel aus dem Ergebnissen der Updates) .... Zuerst Reduktion der Erträge, dann leichtes entgegenkommen - darauffolgend Erhöhung Entwicklungskosten - dann leichtes Entgegenkommen - dann Erhöhung des Risikofaktors "Verlustmöglichkeit"..... - Kreislauf abgeschlossen - Bilanzprüfung - neuer Kreislauf...... Irgendein dummer Hund war schnell genug doch den ersten Stock zu fangen und so fliegt der nächste Stock bereits schon - und trifft uns alle....
Solange also diese Methode funktioniert um das Geschäft voranzutreiben, gibt es für uns Spieler nur eine Möglichkeit...... Ich will jetzt nicht sagen, weglaufen oder anderes Spiel suchen - denn abwerben will ich nicht oder wegwerben... Ich will noch auch hier bleiben - mit euch - und ich will nicht noch mehr Freunde verlieren......
Also folgende Maßnahme hab ich mir überlegt - und nachdem handeln soweiso alle großen Spieler längst... die größeren Spieler haben enorme Entwicklungskosten und sind gezwungen lang Resourcen zu sparen, bis sie genug für etwas haben, das sie gerne hätten...... Ein Update verhindert zwar die Entwicklung, aber es sind noch Ressourcen da um nicht ganz vom Spiel blockiert zu werden..... Und genauso gehe ich auch seit ewigkeiten vor - und kann daher nach wie vor ohne Geldeinsatz spielen.... Ich komm nur den Updates nicht hinterher und hab halt eben 1000 Baustellen und Ängeste dabei irgendwas zu verlieren (geklaut zu bekommen oder zerstört auf Grund mangelnder eigener Stärke)
Passiert ist aber im Endeffekt doch nichts - insofern ich immer alle Regeln der Flottenabsicherung eingehalten habe ((( Wer das noch nicht kennt und neu im Spiel - sprich mich ruhig an - meine Methoden zur Flottenasicherung sind echt sehr gut )))
Daher meine Empfehlugen:
1. keine Panik - Es ist nun mal so wie es ist.... Erst mal abwarten wie das Ergebnis bleibt
2. immer Reserven im Sicherungsflug halten (je mehr Ressourcen, je besser!!!! Scheiß auf deren Server - so ein Server kostet aus eigener Erfahrung nichts im Verhältnis zu dem was manch Spieler im Monat hier zurüclies)
3. Nicht gleich auf das update reagieren (der eine hat unnötig einen Matriden gekauft, den er später doch nicht gebraucht hat - ich hab die Tage unnötig die Produktionsgebäude hochgezogen und jetzt sind sie billiger) - keine Panikkäufe von HC -- ganz wichtig!!!! wartet wirklich lieber 2 Wochen ab, bevor ihr HCs kauft nach den letzten Update...... und wenn jede Woche Updates kommen, ist es derren Pech (also kein Geld ausgeben!!!!)..... Wenn die Bilanz nicht stimmt, wird entweder die Seite geschloßen (was meistens der Fall ist) oder die Betreiber der Seite lenken ein auf mehr Kundenfreundlichkeit und weniger Updatebelastung.....
4. Keine Angst vor Verlusten durch Feinde!! Die Feinde haben die selben Probleme mit den Updates wie ihr!!!
5. wenn das Spiel nicht ausreichend spielbar ist auf Grund mangelnder Ressourcenreserven - dann genießt man die Zeit eben anders (gibt andere Spiele oder draußen ist echt schönes Wetter - ich hab die letzten Tage mir fast die komplette Staffel 7 der TV-Serie Clone-Wars reingezogen) und rennt nicht ins Game wie ein Heroinabhängiger rein.... Es ist nur ein Spiel mit einen gewissen Schwierigkeitsgrad (der oft leider erhöht wird - weil die Betreiber nun mal als einziges Hobby scheinbar Updates haben und Bilanzprüfungen)... spielt nur so, wie ihr es echt könnt "man muss nicht der größte im Spiel sein, die Rangliste wird sowieso immer stabiler je schwerer das Spiel ist (überholen ist schwerer als letztes Jahr noch war) ..... Meine aktuellen Reserven die dauerhaft abgesichert sind liegen bei ca. 24.000 HC die ich über Verkauf von Ressourcen und Flotte habe + eine respektable Menge an Ressourcen (Größenordnung trau ich mich gar nicht zu nennen, Hauptsache es kommt niemand da dran) die entweder im Dendrarium abgesichert ist und/oder sich dauerhaft auf Sicherungsflug (ich bevorzuge Sicherungsflug, Dendra wähle ich nur, wenn die Kapazitäten gesprengt sind) befinden, und nur dann abgerufen wird, wenn es echt nicht anders geht um noch ne Runde zu fliegen!
6. bleibt trotzdem freundlich und cool - eure Freunde laufen davon und nicht jeder hat dann die gleichen Interessen wie ihr nach diesem Game (von meinen letzten Game sind mit aus der damaligen 2000-Mitlgiederlangenliste nur ein Freund geblieben, den ich im Facebook habe, und das eine Frau von der ich es am wenigsten erwartet hätte und an der ich ursprünglich gar nicht interessiert war - ich hab sie behalten, da sie bewies wie schwer in Ordnung sie ist)... Macht also auch die anderen nicht verrückt und erklärt denen die 6 Punkte die ich hier genannt habe!
So, das kommt jetzt mal aus meiner Logik und Erfahrung - und müsste als Information für euch erst mal reichen.... lassen wir sie erst mal alle ihre Updates machen bis es entweder für die Betreiber so nicht mehr geht oder doch das Spiel wieder Spielerfreundlicher wird..... Fliegen ein paar Runden herum, wenn es möglich ist (wenn nicht, dann sichert man alles ab und widmet sich anderen Interessen) und gucken erst mal gar nicht nach einer Weiterentwicklung (es kann ja unnötig gekauft oder gebaut werden, wen das nächste Update dann genau den Punkt an den man gearbeitet hat zerschlägt)... Hauptsache es sind Reserven da, um zu einen späteren Zeitpunkt wieder starten zu können, sobald man genug hat um einen Stock aus den vielen mal zu fangen (letztes Jahr verzichtete ich 3 Monate auf Entwicklung nur um ausreichend Reserven zu haben)......
Die meisten Spieler (von den kleinen bis zu den ganz großen Spielern) die sich löschen haben keine oder zuwenig Reserven um nach einen update noch überhaupt gleich weiter spielen zu können -> Reaktion Game Over -> woanders abhängend -> verschollen unbekannt.....
In diesem Sinne - Liebe Grüße an alle Spieler.....
PS: ich spiele ohne Geld! und klar, der Betreiber würde ich womöglich gerne mit jemanden der Geld ausgibt ersetzen.... sorry, geht nicht.. ich halbe mich an alle Regeln und habe halt Klug gespielt :-p
Тема: Ankündigung: Kollision mit Flotten im Orbit |
13 Мая 2020 22:08:01
Сообщение #45
also nach Glücksache - bei Piratenjagd kann man direkt mit einen Mond kollidieren....
Тема: Announcement! Aggression between players |
12 Мая 2020 10:22:05
Сообщение #44
on enormous amounts of resources that are stored ....
https://prnt.sc/sdw07k
another choice? The costs are sometimes far above what we can save ...
This is how the resource sources will look in the future:
Players you can attack - aggro will be too high or will die out .... for the stronger ones with more reach, this is a short-term solution, and then there are no resources ...
The aggression of the pirates increases massively if one does not want to keep such amounts of resources in reserve for too long .... The resource source will be reduced so massively that further development via this resource source will not be possible .....
With this change, income from alliance taxes is already close to 0
Production on planets is never enough to find the necessary resources - it is 0 for 99.9% of the players ....
It doesn't matter if you're the first or the 45,000 - resource sources will all have disappeared in the long run due to the last two changes (increasing aggressiveness and reducing production on planets).
the smaller ones suffer from it faster than the bigger ones - but without exception, sooner or later this applies to everyone, that everyone will have nothing in the near future .....
In a while there will be no more resources in the trade - from where, when will nobody soon be able to procure more resources?
With these last 2 updates you hit the whole game and cut the game completely for everyone ..... you lose the small new customers VasyaMalevich - the 3D will not help to pull customers ashore if the game is as good as is not playable at all .....
Oh - I forgot the resource money - nobody has unlimited money ... Likewise, if there is no money in a game because all investments are reversed or the game is made more difficult, then this resource source also ends ... Nobody wants to pay for something that is taken away from him or gets nothing for it (as is now the case). ...
All updates since I've been in the game have always been annoying and made the difficulty of the game completely unnecessary ...
and the last two updates sooner or later shorten the possibility to play for everyone .... These updates have to be undone, otherwise nobody will be able to play it .....
On the subject of making the game realistic: no player wants reality ... everyone who plays wants to have a more beautiful virtual world in which he can be a successful hero to escape reality and have fun in life ..
In Reality of Planet Erde, there are enough resources in the real world on our planet to survive, to be able to move vehicles every day, to enable the strong to build industry with the available resources - in this game, the last two updates do not give this ..... The game has gotten worse than reality .....
and I honestly have to admit that I don't want to play a game in which I should play the role of Pennes, despite a better development strategy and more time and money investment!
my english is not perfect but i think you can understand me .....
the game is based on resources in order to be able to play at all, I am not even talking about further development - just about playing the game ...
https://prnt.sc/sdw07k
another choice? The costs are sometimes far above what we can save ...
This is how the resource sources will look in the future:
Players you can attack - aggro will be too high or will die out .... for the stronger ones with more reach, this is a short-term solution, and then there are no resources ...
The aggression of the pirates increases massively if one does not want to keep such amounts of resources in reserve for too long .... The resource source will be reduced so massively that further development via this resource source will not be possible .....
With this change, income from alliance taxes is already close to 0
Production on planets is never enough to find the necessary resources - it is 0 for 99.9% of the players ....
It doesn't matter if you're the first or the 45,000 - resource sources will all have disappeared in the long run due to the last two changes (increasing aggressiveness and reducing production on planets).
the smaller ones suffer from it faster than the bigger ones - but without exception, sooner or later this applies to everyone, that everyone will have nothing in the near future .....
In a while there will be no more resources in the trade - from where, when will nobody soon be able to procure more resources?
With these last 2 updates you hit the whole game and cut the game completely for everyone ..... you lose the small new customers VasyaMalevich - the 3D will not help to pull customers ashore if the game is as good as is not playable at all .....
Oh - I forgot the resource money - nobody has unlimited money ... Likewise, if there is no money in a game because all investments are reversed or the game is made more difficult, then this resource source also ends ... Nobody wants to pay for something that is taken away from him or gets nothing for it (as is now the case). ...
All updates since I've been in the game have always been annoying and made the difficulty of the game completely unnecessary ...
and the last two updates sooner or later shorten the possibility to play for everyone .... These updates have to be undone, otherwise nobody will be able to play it .....
On the subject of making the game realistic: no player wants reality ... everyone who plays wants to have a more beautiful virtual world in which he can be a successful hero to escape reality and have fun in life ..
In Reality of Planet Erde, there are enough resources in the real world on our planet to survive, to be able to move vehicles every day, to enable the strong to build industry with the available resources - in this game, the last two updates do not give this ..... The game has gotten worse than reality .....
and I honestly have to admit that I don't want to play a game in which I should play the role of Pennes, despite a better development strategy and more time and money investment!
my english is not perfect but i think you can understand me .....
the game is based on resources in order to be able to play at all, I am not even talking about further development - just about playing the game ...
Тема: La production a été réduite d'environ 5 fois. |
12 Мая 2020 00:17:35
Сообщение #43
Que la Force soit avec vous.
Тема: Die Produktion wurde um etwa das 5-fache reduziert. |
11 Мая 2020 19:51:08
Сообщение #42
OpaBob ...ich dachte immer, dass du Russe bist - damals mit russischer Flagge im Profil.... ^^
Die Sache ist so - man hat mir erklärt, dass in Russlane eine andere Gesetzeslage vorliegt als in der EU .... deswegen ist da nemand dagegen noch durchgekommen.....
Es wäre eigentlich ein schönes Spiel, wenn es nicht ständig Änderungen und Erschwernisse geben würde, auf die man sich gar nicht einstellen kann......
Die Sache ist so - man hat mir erklärt, dass in Russlane eine andere Gesetzeslage vorliegt als in der EU .... deswegen ist da nemand dagegen noch durchgekommen.....
Es wäre eigentlich ein schönes Spiel, wenn es nicht ständig Änderungen und Erschwernisse geben würde, auf die man sich gar nicht einstellen kann......