Последние обновления
05-11-2026 17:16:17
05-11-2026 10:54:33
A purple OPS teleport cooldown indicator has appeared in the list of objects! ?✨
? Hover over the station or entity image to see the status and remaining cooldown time. ⏳
Don't waste precious seconds in battle, control your movements as much as possible! ??
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? Hover over the station or entity image to see the status and remaining cooldown time. ⏳
Don't waste precious seconds in battle, control your movements as much as possible! ??
03-11-2026 20:11:13
The Nuclear Missile's capacity has been increased to allow for full range flight with standard fuel consumption (Дальность полета ядерной ракеты занижена в 8 раз).
Also, the Nuclear Missile no longer requires fuel for return.
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Also, the Nuclear Missile no longer requires fuel for return.
03-11-2026 14:08:30
Fixed a bug where enabling the "Collision" setting could destroy the OPS before it made contact with another object.
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03-11-2026 13:29:06
In the galaxy fleet list, fleet groups and the fleets within them are sorted by diplomacy: pirates, enemies, friends, and allies. If the priority is the same, fleets with higher points are ranked higher, while groups with higher fleet points are ranked higher. When navigating from the universe to a fleet deployment, the group containing the selected fleet is displayed first. Expected metal and crystal debris are displayed below the fleet points.
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03-11-2026 12:09:15
Fixed a delay in the appearance of enemy fleet tracks after acceleration.
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30-10-2026 14:41:07
Performance has been improved by up to 80% for a number of 3D scenes. The effect varies depending on the device and scene. More improvements are on the way.
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26 Апреля 2023
Scheduled Maintenance Notification
27.04.2023, 05:00am server time [Completed]
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15 Января 2023
Scheduled Maintenance Notification
16.01.2023, 05:00am server time [Completed]
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31 Августа 2022
Scheduled Maintenance Notification
01.09.2022, 05:00am server time [Completed]
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19 Августа 2021
Production shifted from planets to asteroids, debris amount reduced
With toss rework
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Reduced the minimum "personal pirate" spawn interval from 2 hours to 1 hour, extending the launch period to 50,000 points;
Reduced the fleet recovery time by a factor of 3;
Increased the base fleet recovery percentage from 10% to 20%.