As space battles became larger and fiercer, the resulting debris fields became too large to gather safely by conventional means. Normal transporters could not get close enough without receiving substantial damage. A solution was developed to this problem - the Recycler. Thanks to the new shields and specially built equipment to harvest wreckage, gathering debris no longer presented a danger.
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Characteristics
Armour | 1600 |
Armour type | Light |
Size | Small |
Shield | 10 |
Speed | 300 |
Warmup time (х2 from planet) | 05m 46s |
Capacity | 20 000 |
Fuel consumption | 30 |
Battle speed | 150 |
The speed of debris collection | 333 |
Blocking ability | 1 |
Diameter | 39 |
The energy needed for control | 0 |
Specialization
from humans | from xerjs | from tosses |
Cruiser2.1 | Scavenger3 | Corsair0.6 |
Battleship0.7 | Mudkip0.6 | Scout2.1 |
Battlecruiser0.5 | Dreadlisk0.7 | Void Ray0.4 |
Light Laser1.3 | Pancor 1.1 | Interceptor2 |
Heavy Laser1.3 | Leviathan0.6 | Assaulter0.4 |
Ion Cannon2 | Spore Colony1.5 | Quantum Destroyer0.5 |
Gauss Cannon0.7 | Sensor Spore Colony1.3 | Matriarch0.4 |
Plasma Turret0.5 | Needle Tree1.2 | Patriarch1.3 |
Mole0.5 | Photon Cannon1.3 | |
Phase Cannon1.3 | ||
Dark Pylon1.4 |
Mass attack
Number of units destroyed in 1 shot at basic damage characteristics
from humans | from xerjs | from tosses |
Deathstar12 | Usurper 62 | Matriarch37 |
Supernova Star25 | Leviathan8 | Patriarch5 |
Space Wanderer4 | Lexx124 | Obelisk93 |
Jouann106 | Gigashadow373 | |
Planetary Defence31 | Flaming Worm62 |